This commit is contained in:
ksyasuda 2022-01-25 18:09:20 -08:00
parent 1c3a86a813
commit 989107ad7e
14 changed files with 1007 additions and 346 deletions

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@ -1,38 +1,39 @@
# Sudacode Rice
A collection of my Linux (Arch btw) configuration and dotfiles
## Screenshots
<div align="center">
<p><b><i>Ordering:</b> Top Left -> Top Right -> Bottom Left -> Bottom Right</i></p>
<p>vim, bpytop, cava, ncmpcpp</p>
<img width="80%" src="screenshots/home1.png">
<p>(firefox, doom emacs, doom emacs, neofetch)</p>
<img width="80%" src="screenshots/home2.png">
</div>
## My Linux (Arch btw) configuration and dotfiles
![my rice](screenshots/rice.png)
![application launcher](screenshots/app_launcher.png)
## Current Setup
_Click the links to get quick access to the relevant code/files_
</div>
- Desktop Environment: [EndeavourOS](https://endeavouros.com/) (Arch btw)
- Window Manager: [i3-gaps](https://github.com/Airblader/i3)
- [i3 config](i3-wm/config-desktop)
- Window Manager: [bspwm](https://github.com/baskerville/bspwm)
- [bspwm config](bspwm/bspwmrc)
- Shell: [zsh (oh-my-zsh)](https://ohmyz.sh/)
- [zshrc](dotfiles/.zshrc)
- Compositor: [ibhagwan's picom fork](https://github.com/ibhagwan/picom)
- [picom config](picom/picom.conf)
- [picom config](picom/picom-hightransparency.conf)
- Notification Server: [dunst](https://github.com/dunst-project/dunst)
- [dunst config](dunst/dunstrc)
- Status Bar: [polybar](https://github.com/polybar/polybar)
- [polybar config](polybar-themes/sblocks/config.ini)
- Application Launcher: [rofi](https://github.com/davatorium/rofi)
- [rofi config/colorscheme](rofi/config.rasi)
- Terminal Emulator: [alacritty-ligatures](https://aur.archlinux.org/packages/alacritty-ligatures/)
- [alacritty config](alacritty/alacritty.yml)
- [colorscheme](alacritty/alacritty.onedark.yml)
- Text Editors: [vim](https://www.vim.org/) and [doom emacs](https://github.com/hlissner/doom-emacs)
- [colorscheme](alacritty/doom_one.yml)
- Text Editor: [vim](https://www.vim.org/)
- [vimrc](dotfiles/.vimrc)
- [doom config](doom)
- Audio Player: [mpd](https://www.musicpd.org/) with [ncmpcpp](https://github.com/ncmpcpp/ncmpcpp)
- [mpd config](mpd/mpd.conf)
- [ncmpcpp config](ncmpcpp/ncmpcpp.config)
- Audio Visualizer: [cava](https://github.com/karlstav/cava)
- [cava config](cava/cavaconfig)
- System Monitor: [bpytop](https://github.com/aristocratos/bpytop)
- Firefox Startpage: [my startpage](https://github.com/ksyasuda/Firefox-Startpage)

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@ -1,4 +1,5 @@
syntax on
set noshowmode "disable default vim insert text at bottom
set laststatus=2
set number
set colorcolumn=80
@ -6,9 +7,11 @@ set tw=80
set shiftwidth=4
set tabstop=4
set autoindent
set ignorecase
set smartcase
set incsearch
set smartindent
set hlsearch
set smartcase
set ignorecase
set noerrorbells
set title
@ -21,6 +24,7 @@ set scrolloff=8
set sidescrolloff=8
" show candidates for vim commands with tab
set wildmenu
set background=dark
set encoding=UTF-8
set guifont=FiraCode\ Nerd\ Font\ 18
@ -28,6 +32,17 @@ set guifont=FiraCode\ Nerd\ Font\ 18
" lsp handled by coc
let g:ale_disable_lsp = 1
" Install vim-plug if not found
if empty(glob('~/.vim/autoload/plug.vim'))
silent !curl -fLo ~/.vim/autoload/plug.vim --create-dirs
\ https://raw.githubusercontent.com/junegunn/vim-plug/master/plug.vim
endif
" Run PlugInstall if there are missing plugins
autocmd VimEnter * if len(filter(values(g:plugs), '!isdirectory(v:val.dir)'))
\| PlugInstall --sync | source $MYVIMRC
\| endif
call plug#begin('~/.vim/plugged')
Plug 'mhinz/vim-startify'
@ -40,26 +55,24 @@ Plug 'pechorin/any-jump.vim'
Plug 'tpope/vim-commentary'
Plug 'shime/vim-livedown'
Plug 'jiangmiao/auto-pairs'
Plug 'alvan/vim-closetag'
Plug 'MaxMEllon/vim-jsx-pretty'
Plug 'ap/vim-css-color'
Plug 'ap/vim-buftabline'
Plug 'itchyny/lightline.vim'
Plug 'wakatime/vim-wakatime'
Plug 'itchyny/vim-gitbranch'
Plug 'preservim/nerdtree' | Plug 'Xuyuanp/nerdtree-git-plugin'
Plug 'prettier/vim-prettier', { 'do': 'yarn install' }
Plug 'sheerun/vim-polyglot'
Plug 'dense-analysis/ale'
Plug 'neoclide/coc.nvim', {'branch': 'release'}
Plug 'maximbaz/lightline-ale'
" On-demand lazy load
Plug 'liuchengxu/vim-which-key', { 'on': ['WhichKey', 'WhichKey!'] }
Plug 'osyo-manga/vim-over'
" colorschemes
Plug 'joshdick/onedark.vim'
Plug 'kaicataldo/material.vim', { 'branch': 'main' }
Plug 'sainnhe/sonokai'
Plug 'romgrk/doom-one.vim'
Plug 'dracula/vim', { 'as': 'dracula' }
Plug 'morhetz/gruvbox'
Plug 'vv9k/vim-github-dark'
call plug#end()
@ -297,6 +310,8 @@ let g:prettier#exec_cmd_path = "/usr/bin/prettier"
let g:lightline = {}
" 'one', 'material', 'darcula', 'deus'
let g:lightline.colorscheme = "deus"
" let g:lightline.colorscheme = "one"
" let g:lightline.colorscheme = "darcula"
let g:lightline.component_function = {
\ 'fugitive': 'MyFugitive',
\ 'readonly': 'Readonly',
@ -378,20 +393,29 @@ endfunction
"COLORSCHEME
"------------------------------------------------------------------------------
set t_Co=256
set termguicolors
set noshowmode "disable default vim insert text at bottom
let g:onedark_termcolors=256 "enable 256 colors
" set termguicolors
" let g:onedark_termcolors=256 "enable 256 colors
" colorscheme onedark "set colorsheme as onedark
"material theme
" let g:material_theme_style = 'default' | 'palenight' | 'ocean' | 'lighter' | 'darker' | 'default-community' | 'palenight-community' | 'ocean-community' | 'lighter-community' | 'darker-community'
let g:material_terminal_italics = 1
let g:material_theme_style = 'darker'
" let g:material_theme_style = 'darker-community'
colorscheme material
" colorscheme material
let g:doom_one_terminal_colors = v:true
" let g:doom_one_terminal_colors = v:true
" colorscheme doom-one
let g:gruvbox_contrast_dark = "medium" "default
" let g:gruvbox_contrast_dark = "soft"
let g:gruvbox_improved_strings = 0
let g:gruvbox_improved_warnings = 1
colorscheme gruvbox
" let g:gh_color = "soft"
" colorscheme ghdark
"------------------------------------------------------------------------------
"""bash language server
"------------------------------------------------------------------------------
@ -518,21 +542,29 @@ command! -nargs=0 OR :call CocActionAsync('runCommand', 'editor.action.org
set statusline^=%{coc#status()}%{get(b:,'coc_current_function','')}
" Mappings for CoCList
" Show all diagnostics.
nnoremap <silent><nowait> <space>a :<C-u>CocList diagnostics<cr>
nnoremap <silent><nowait> <space>cd :<C-u>CocCommand fzf-preview.CocDiagnostics<cr>
" Manage extensions.
nnoremap <silent><nowait> <space>e :<C-u>CocList extensions<cr>
nnoremap <silent><nowait> <space>ce :<C-u>CocList extensions<cr>
" Show commands.
nnoremap <silent><nowait> <space>c :<C-u>CocList commands<cr>
nnoremap <silent><nowait> <space>cc :<C-u>CocCommand fzf-preview.CommandPallete<cr>
" Find symbol of current document.
nnoremap <silent><nowait> <space>o :<C-u>CocList outline<cr>
nnoremap <silent><nowait> <space>co :<C-u>CocOutline<cr>
" Search workspace symbols.
nnoremap <silent><nowait> <space>s :<C-u>CocList -I symbols<cr>
nnoremap <silent><nowait> <space>cs :<C-u>CocCommand fzf-preview.BufferLines<cr>
" Do default action for next item.
nnoremap <silent><nowait> <space>j :<C-u>CocNext<CR>
nnoremap <silent><nowait> <space>cj :<C-u>CocNext<CR>
" Do default action for previous item.
nnoremap <silent><nowait> <space>k :<C-u>CocPrev<CR>
nnoremap <silent><nowait> <space>ck :<C-u>CocPrev<CR>
" Resume latest coc list.
nnoremap <silent><nowait> <space>p :<C-u>CocListResume<CR>
nnoremap <silent><nowait> <space>cp :<C-u>CocListResume<CR>
" show references with fzf
nnoremap <silent><nowait> <space>cr :<C-u>CocCommand fzf-preview.CocReferences<CR>
" show implementations with fzf
nnoremap <leader><nowait> <space>ci :<C-U>CocCommand fzf-preview.CocImplementations<Cr>
"------------------------------------------------------------------------------
"which key
"------------------------------------------------------------------------------
set timeoutlen=400
"------------------------------------------------------------------------------
" custom commands
@ -542,7 +574,10 @@ command! Config execute ":e ~/.vimrc"
"------------------------------------------------------------------------------
"KEYBINDINGS
"------------------------------------------------------------------------------
let mapleader = "\<Space>"
let g:mapleader = "\<Space>"
let g:maplocalleader = ','
nnoremap <silent> <leader> :<c-u>WhichKey '<Space>'<CR>
nnoremap <silent> <localleader> :<c-u>WhichKey ','<CR>
map <F5> :!
map <C-n> :NERDTreeToggle<CR>
map <C-l> :LivedownToggle<CR>
@ -550,12 +585,16 @@ nnoremap <C-T> :wa<CR>:vertical botright term ++kill=term<CR>
" fzf
nmap // :CocCommand fzf-preview.Lines<CR>
nmap ?? :CocCommand fzf-preview.BufferLines<CR>
" search fzf, refs, impls, defs
nmap <leader>sf :FZF<CR>
" buffers
nmap <leader>bb :CocCommand fzf-preview.Buffers<CR>
nmap <leader>bB :CocCommand fzf-preview.AllBuffers<CR>
nmap <leader>bk :bdelete<CR>
nmap <leader>bn :enew<CR>
nmap <leader>bn :bnext<CR>
nmap <leader>bp :bprev<CR>
map <C-J> :bnext<CR>
map <C-K> :bprev<CR>
" git
nmap <leader>gg :tab term ++close lazygit<CR>
nmap <leader>gc :CocCommand fzf-preview.GitLogs<CR>
@ -568,15 +607,9 @@ nmap <leader>hk :Maps<CR>
nmap <leader>j :AnyJump<CR>
" toggle/open
nmap <leader>on :NERDTreeToggle<CR>
nmap <leader>ot :vertical botright ter<CR>
" peek/preview
nmap <leader>pr :CocCommand fzf-preview.CocReferences<Cr>
nmap <leader>pi :CocCommand fzf-preview.CocImplementations<Cr>
nmap <leader>pd :CocCommand fzf-preview.CocDiagnostics<Cr>
nmap <leader>ot :vertical botright ter ++kill=terminal ++close<CR>
nmap <leader>oo :OverCommandLine<CR>
" search
nmap <leader>sc :nohls<Cr>
"toggle coc outline
nmap <leader>to :CocOutline<CR>
"which key
set timeoutlen=400
nnoremap <silent> <leader> :WhichKey '<Space>'<CR>
noremap <leader>to :CocOutline<CR>

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@ -111,7 +111,7 @@ HISTCONTROL=ignoreboth
# Custom plugins may be added to ~/.oh-my-zsh/custom/plugins/
# Example format: plugins=(rails git textmate ruby lighthouse)
# Add wisely, as too many plugins slow down shell startup.
plugins=(zsh-autosuggestions zsh-syntax-highlighting colored-man-pages vi-mode)
plugins=(zsh-autosuggestions zsh-syntax-highlighting colored-man-pages vi-mode git zsh-z)
source $ZSH/oh-my-zsh.sh
#source ~/.oh-my-zsh/plugins/git/git.plugin.zsh

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@ -1,3 +1,5 @@
# See dunst(5) for all configuration options
[global]
### Display ###
@ -17,21 +19,33 @@
# will be ignored.
follow = mouse
# The geometry of the window:
# [{width}]x{height}[+/-{x}+/-{y}]
# The geometry of the message window.
# The height is measured in number of notifications everything else
# in pixels. If the width is omitted but the height is given
# ("-geometry x2"), the message window expands over the whole screen
# (dmenu-like). If width is 0, the window expands to the longest
# message displayed. A positive x is measured from the left, a
# negative from the right side of the screen. Y is measured from
# the top and down respectively.
# The width can be negative. In this case the actual width is the
# screen width minus the width defined in within the geometry option.
geometry = "0x4-82+100"
### Geometry ###
# Turn on the progess bar
# dynamic width from 0 to 300
# width = (0, 300)
# constant width of 300
width = 0
# The maximum height of a single notification, excluding the frame.
# height = 300
height = 500
# Position the notification in the top right corner
origin = top-right
# Offset from the origin
offset = 9x48
# Scale factor. It is auto-detected if value is 0.
scale = 0
# Maximum number of notification (0 means no limit)
notification_limit = 0
### Progress bar ###
# Turn on the progess bar. It appears when a progress hint is passed with
# for example dunstify -h int:value:12
progress_bar = true
# Set the progress bar height. This includes the frame, so make sure
@ -48,22 +62,15 @@
progress_bar_max_width = 300
# Show how many messages are currently hidden (because of geometry).
# Show how many messages are currently hidden (because of
# notification_limit).
indicate_hidden = yes
# Shrink window if it's smaller than the width. Will be ignored if
# width is 0.
shrink = no
# The transparency of the window. Range: [0; 100].
# This option will only work if a compositing window manager is
# present (e.g. xcompmgr, compiz, etc.).
transparency = 0
# The height of the entire notification. If the height is smaller
# than the font height and padding combined, it will be raised
# to the font height and padding.
notification_height = 0
# present (e.g. xcompmgr, compiz, etc.). (X11 only)
# transparency = 0
transparency = 45;
# Draw a line of "separator_height" pixel height between two
# notifications.
@ -71,18 +78,17 @@
separator_height = 2
# Padding between text and separator.
padding = 10
padding = 14
# Horizontal padding.
horizontal_padding = 10
horizontal_padding = 15
# Padding between text and icon.
text_icon_padding = 15
# Defines width in pixels of frame around the notification window.
# Set to 0 to disable.
frame_width = 7
# frame_width = 14
frame_width = 4
# Defines color of the frame around the notification window.
frame_color = "#aaaaaa"
@ -103,15 +109,15 @@
# Set to 0 to disable.
# A client can set the 'transient' hint to bypass this. See the rules
# section for how to disable this if necessary
idle_threshold = 120
# idle_threshold = 120
### Text ###
font = "mononoki Nerd Font" 8
font = "mononoki Nerd Font" 12
# The spacing between lines. If the height is smaller than the
# font height, it will get raised to the font height.
line_height = 1
line_height = 0
# Possible values are:
# full: Allow a small subset of html markup in notifications:
@ -121,7 +127,7 @@
# <u>underline</u>
#
# For a complete reference see
# <https://developer.gnome.org/pango/stable/pango-Markup.html>.
# <https://docs.gtk.org/Pango/pango_markup.html>.
#
# strip: This setting is provided for compatibility with some broken
# clients that send markup even though it's not enabled on the
@ -162,11 +168,7 @@
# Set to -1 to disable.
show_age_threshold = 60
# Split notifications into multiple lines if they don't fit into
# geometry.
word_wrap = yes
# When word_wrap is set to no, specify where to make an ellipsis in long lines.
# Specify where to make an ellipsis in long lines.
# Possible values are "start", "middle" and "end".
ellipsize = middle
@ -190,14 +192,13 @@
# Scale small icons up to this size, set to 0 to disable. Helpful
# for e.g. small files or high-dpi screens. In case of conflict,
# max_icon_size takes precedence over this.
min_icon_size = 64
min_icon_size = 0
# Scale larger icons down to this size, set to 0 to disable
max_icon_size = 128
# Paths to default icons.
icon_path = /usr/share/icons/gnome/16x16/status/:/usr/share/icons/gnome/16x16/devices/
# icon_path = /usr/share/icons/Adwaita/16x16/status/:/usr/share/icons/Adwaita/16x16/devices/
### History ###
@ -214,7 +215,7 @@
dmenu = /usr/bin/dmenu -p dunst:
# Browser for opening urls in context menu.
browser = /usr/bin/firefox -new-tab
browser = /usr/bin/xdg-open
# Always run rule-defined scripts, even if the notification is suppressed
always_run_script = true
@ -225,20 +226,6 @@
# Define the class of the windows spawned by dunst
class = Dunst
# Print a notification on startup.
# This is mainly for error detection, since dbus (re-)starts dunst
# automatically after a crash.
startup_notification = false
# Manage dunst's desire for talking
# Can be one of the following values:
# crit: Critical features. Dunst aborts
# warn: Only non-fatal warnings
# mesg: Important Messages
# info: all unimportant stuff
# debug: all less than unimportant stuff
verbosity = mesg
# Define the corner radius of the notification window
# in pixel size. If the radius is 0, you have no rounded
# corners.
@ -279,10 +266,14 @@
# Defines list of actions for each mouse event
# Possible values are:
# * none: Don't do anything.
# * do_action: If the notification has exactly one action, or one is marked as default,
# invoke it. If there are multiple and no default, open the context menu.
# * do_action: Invoke the action determined by the action_name rule. If there is no
# such action, open the context menu.
# * open_url: If the notification has exactly one url, open it. If there are multiple
# ones, open the context menu.
# * close_current: Close current notification.
# * close_all: Close all notifications.
# * context: Open context menu for the notification.
# * context_all: Open context menu for all notifications.
# These values can be strung together for each mouse event, and
# will be executed in sequence.
mouse_left_click = close_current
@ -299,59 +290,31 @@
# where there are multiple screens with very different dpi values.
per_monitor_dpi = true
# The internal keyboard shortcut support in dunst is now considered deprecated
# and should be replaced by dunstctl calls. You can use the configuration of your
# WM or DE to bind these to shortcuts of your choice.
# Check the dunstctl manual page for more info.
[shortcuts]
# Shortcuts are specified as [modifier+][modifier+]...key
# Available modifiers are "ctrl", "mod1" (the alt-key), "mod2",
# "mod3" and "mod4" (windows-key).
# Xev might be helpful to find names for keys.
# Close notification. Equivalent dunstctl command:
# dunstctl close
close = ctrl+space
# Close all notifications. Equivalent dunstctl command:
# dunstctl close-all
close_all = ctrl+shift+space
# Redisplay last message(s). Equivalent dunstctl command:
# dunstctl history-pop
# history = ctrl+grave
# Context menu. Equivalent dunstctl command:
# dunstctl context
context = ctrl+shift+period
[urgency_low]
# IMPORTANT: colors have to be defined in quotation marks.
# Otherwise the "#" and following would be interpreted as a comment.
background = "#222222"
foreground = "#888888"
timeout = 5
timeout = 10
# Icon for notifications with low urgency, uncomment to enable
#icon = /path/to/icon
#new_icon = /path/to/icon
[urgency_normal]
# background = "#285577"
background = "#282c34"
# foreground = "#55aebb"
foreground = "#b26cc6"
frame_color = "#1eb75d"
background = "#24282f"
foreground = "#c678dd"
frame_color = "#98be65"
timeout = 5
# Icon for notifications with normal urgency, uncomment to enable
#icon = /path/to/icon
#new_icon = /path/to/icon
[urgency_critical]
background = "#900000"
background = "#ff6c6b"
foreground = "#ffffff"
frame_color = "#ff0000"
frame_color = "#900000"
timeout = 0
# Icon for notifications with critical urgency, uncomment to enable
#icon = /path/to/icon
#new_icon = /path/to/icon
# Every section that isn't one of the above is interpreted as a rules to
# override settings for certain messages.
@ -376,8 +339,15 @@
# new_icon
# set_stack_tag
# set_transient
# set_category
# timeout
# urgency
# skip_display
# history_ignore
# action_name
# word_wrap
# ellipsize
# alignment
#
# Shell-like globbing will get expanded.
#
@ -392,8 +362,6 @@
# script appname summary body icon urgency
# where urgency can be "LOW", "NORMAL" or "CRITICAL".
#
# NOTE: if you don't want a notification to be displayed, set the format
# to "".
# NOTE: It might be helpful to run dunst -print in a terminal in order
# to find fitting options for rules.
@ -432,7 +400,7 @@
#[ignore]
# # This notification will not be displayed
# summary = "foobar"
# format = ""
# skip_display = true
#[history-ignore]
# # This notification will not be saved in history

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@ -54,7 +54,8 @@
# Specify high quality video rendering preset (for --vo=gpu only)
# Can cause performance problems with some drivers and GPUs.
profile=gpu-hq
# profile=gpu-hq
profile=svp
# Force video to lock on the display's refresh rate, and change video and audio
# speed to some degree to ensure synchronous playback - can cause problems
@ -65,7 +66,9 @@ profile=gpu-hq
# video outputs, but should work well with default settings on most systems.
# If performance or energy usage is an issue, forcing the vdpau or vaapi VOs
# may or may not help.
#hwdec=auto
# discourged by mpv devs and not likely to make significant difference
# hwdec=auto-copy
# hwdec-codecs=all
##################
# audio settings #
@ -144,3 +147,11 @@ geometry=50%
volume=50
audio-spdif=ac3,eac3,dts-hd,truehd
glsl-shaders="~~/shaders/Anime4K_Clamp_Highlights.glsl:~~/shaders/Anime4K_Restore_CNN_VL.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_VL.glsl:~~/shaders/Anime4K_AutoDownscalePre_x2.glsl:~~/shaders/Anime4K_AutoDownscalePre_x4.glsl:~~/shaders/Anime4K_Upscale_CNN_x2_M.glsl"
[svp]
input-ipc-server=/tmp/mpvsocket # Receives input from SVP
hr-seek-framedrop=no # Fixes audio desync
resume-playback=no # Not compatible with SVP
# Can fix stuttering in some cases, in other cases probably causes it. Try it if you experience stuttering.
opengl-early-flush=yes

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@ -25,11 +25,6 @@ ncmpcpp_directory = ~/.config/ncmpcpp
mpd_host = "localhost"
mpd_port = "6600"
# connect to desktop
# mpd_host = "192.168.86.177"
# mpd_port = "6600"
#
mpd_connection_timeout = 5
@ -37,6 +32,8 @@ mpd_connection_timeout = 5
## Needed for tag editor and file operations to work.
##
mpd_music_dir = "~/Music"
# mpd_music_dir = "/var/lib/mpd/music"
#
#mpd_crossfade_time = 5
#

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@ -0,0 +1,487 @@
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
shadow-radius = 24;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
shadow-offset-x = -7;
# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
shadow-offset-y = -7;
# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0
# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''
# Specify a list of conditions of windows that should have no shadow.
#
# examples:
# shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
"name = 'Notification'",
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
#################################
# Fading #
#################################
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;
# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;
# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false
#################################
# Transparency / Opacity #
#################################
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
active-opacity = 0.90;
# active-opacity = 1;
inactive-opacity = 0.69;
# inactive-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.9;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
menu-opacity = 0.8
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0.1
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
opacity-rule = [
"100:_NET_WM_STATE@[0]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[1]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[2]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[3]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:class_g = 'mpv'",
"85:class_g = 'Alacritty' && focused",
"85:class_g = 'Emacs' && focused",
"85:class_g = 'firefoxdeveloperedition' && focused",
"85:class_g = 'Thunar' && focused",
"85:class_g = 'Thunderbird' && focused",
"85:class_g = 'qutebrowser' && focused",
"75:class_g = 'Alacritty' && !focused",
"75:class_g = 'DBeaver' && !focused",
"75:class_g = 'Emacs' && !focused",
"75:class_g = 'firefoxdeveloperedition' && !focused",
"75:class_g = 'Joplin' && !focused",
"75:class_g = 'Microsoft Teams - Preview' && !focused",
"75:class_g = 'Notepadqq' && !focused",
"75:class_g = 'Polybar' && !focused",
"75:class_g = 'Thunar' && !focused",
"75:class_g = 'Thunderbird' && !focused",
"75:class_g = 'qutebrowser' && !focused",
"75:class_g = 'Dunst' && !focused",
"75:class_g = 'Dunst' && focused",
]
#################################
# Background-Blurring #
#################################
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 10
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = true
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
# example:
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
blur-kern = "3x3box";
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c",
"name *= 'rect-overlay'",
"name *= 'mpv'"
];
#################################
# General Settings #
#################################
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = 'glx'
# backend = "xrender";
backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = false
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = false;
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 144
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
# opacity:::
# Controls default opacity of the window type.
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
#stop tearing on fullscreen windows
unredir-if-possible = false;
wintypes:
{
tooltip = { fade = true; shadow = true; opacity = 0.95; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.85; }
dropdown_menu = { opacity = 0.85; }
};
# ------------
# ibhagwan
# corner-radius = 7;
corner-radius = 8;
# corner-radius = 15;
rounded-corners-exclude = [
"class_g = 'Plasma'",
"class_g = 'plsama-desktop'",
"class_g = 'win7'",
"class_g = 'krunner'",
"class_g = 'plasmashell'",
# "class_g = 'Polybar'"
]
blur: {
method = "dual_kawase";
# method = "kawase";
strength = 12;
background = false;
background-frame = false;
background-fixed = false;
}

View File

@ -1,49 +1,21 @@
#################################
# Animations #
#################################
# requires https://github.com/jonaburg/picom
# (These are also the default values)
transition-length = 300
transition-pow-x = 0.1
transition-pow-y = 0.1
transition-pow-w = 0.1
transition-pow-h = 0.1
size-transition = true
#################################
# Corners #
#################################
# requires: https://github.com/sdhand/compton or https://github.com/jonaburg/picom
corner-radius = 10.0;
rounded-corners-exclude = [
#"window_type = 'normal'",
"class_g = 'polybar'",
#"class_g = 'TelegramDesktop'",
];
round-borders = 1;
round-borders-exclude = [
#"class_g = 'TelegramDesktop'",
];
#################################
# Shadows #
#################################
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
# shadow = false
shadow = true;
# The blur radius for shadows, in pixels. (defaults to 12)
shadow-radius = 12
# shadow-radius = 7;
# shadow-radius = 12
shadow-radius = 24;
# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
shadow-opacity = .75
# shadow-opacity = .75
# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
@ -58,7 +30,7 @@ shadow-offset-y = -7;
#
# no-dock-shadow = false
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false
@ -72,12 +44,12 @@ shadow-offset-y = -7;
# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
# shadow-exclude = 'bounding_shaped'
# or
# or
# shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
@ -94,17 +66,15 @@ shadow-exclude = [
"class_g = 'Conky'",
"class_g ?= 'Notify-osd'",
"class_g = 'Cairo-clock'",
"class_g = 'slop'",
"class_g = 'Polybar'",
"_GTK_FRAME_EXTENTS@:c"
];
# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
# be painted in, such as a dock window region. Use
# shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""
# shadow-exclude-reg = ""
# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false
@ -118,7 +88,7 @@ shadow-exclude = [
# Fade windows in/out when opening/closing and when opacity changes,
# unless no-fading-openclose is used.
# fading = false
fading = true;
fading = true
# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
@ -132,10 +102,7 @@ fade-out-step = 0.03;
# fade-delta = 10
# Specify a list of conditions of windows that should not be faded.
# don't need this, we disable fading for all normal windows with wintypes: {}
fade-exclude = [
"class_g = 'slop'" # maim
]
# fade-exclude = []
# Do not fade on window open/close.
# no-fading-openclose = false
@ -150,65 +117,51 @@ fade-exclude = [
# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
inactive-opacity = 0.85;
# active-opacity = 0.69;
active-opacity = 1;
# inactive-opacity = 0.95;
inactive-opacity = 1;
# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
frame-opacity = 0.7;
frame-opacity = 0.8;
# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0
# menu-opacity is depreciated use dropdown-menu and popup-menu instead.
#If using these 2 below change their values in line 510 & 511 aswell
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
menu-opacity = 0.8
# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
inactive-opacity-override = false;
# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
active-opacity = .9;
# active-opacity = 1.0
# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
inactive-dim = 0.1
# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [
"class_g = 'Cairo-clock'",
"class_g = 'Bar'", # lemonbar
"class_g = 'slop'" # maim
];
focus-exclude = [ "class_g = 'Cairo-clock'" ];
# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
# opacity-rule = [ "80:class_g = 'URxvt'" ];
#
# opacity-rule = []
opacity-rule = [
"96:class_g = 'Alacritty'",
"100:class_g = 'Polybar'",
"100:class_g = 'code-oss'",
"100:class_g = 'Code'",
"100:class_g = 'jetbrains-studio'",
"100:class_g = 'firefox'",
"100:_NET_WM_STATE@[0]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[1]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[2]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[3]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_FULLSCREEN'",
];
"100:_NET_WM_STATE@[0]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[1]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[2]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[3]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_FULLSCREEN'",
"100:class_g = 'mpv'",
]
#################################
# Background-Blurring #
@ -216,27 +169,27 @@ opacity-rule = [
# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
# blur-method =
blur-size = 10
#
# blur-deviation = false
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = true;
blur-background = false
# Blur background of windows when the window frame is not opaque.
# Blur background of windows when the window frame is not opaque.
# Implies:
# blur-background
# blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false;
# blur-background-frame = false
# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false;
blur-background-fixed = false
# Specify the blur convolution kernel, with the following format:
@ -244,35 +197,19 @@ opacity-rule = [
# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
# blur-kern = "3x3box";
blur-kern = "3x3box";
blur: {
# requires: https://github.com/ibhagwan/picom
method = "kawase";
#method = "kernel";
strength = 7;
# deviation = 1.0;
# kernel = "11x11gaussian";
background = false;
background-frame = false;
background-fixed = false;
kern = "3x3box";
}
# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
#"window_type = 'dock'",
#"window_type = 'desktop'",
#"class_g = 'URxvt'",
#
# prevents picom from blurring the background
# when taking selection screenshot with `main`
# https://github.com/naelstrof/maim/issues/130
"class_g = 'slop'",
"_GTK_FRAME_EXTENTS@:c"
"window_type = 'dock'",
"window_type = 'desktop'",
"_GTK_FRAME_EXTENTS@:c",
"name *= 'rect-overlay'",
"name *= 'mpv'"
];
#################################
# General Settings #
#################################
@ -283,19 +220,17 @@ blur-background-exclude = [
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
experimental-backends = true;
backend = "glx";
# backend = 'glx'
# backend = "xrender";
backend = "glx";
# Enable/disable VSync.
# vsync = false
vsync = false
vsync = true
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false
# Try to detect WM windows (a non-override-redirect window with no
# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
@ -305,7 +240,7 @@ mark-wmwin-focused = true;
# mark-ovredir-focused = false
mark-ovredir-focused = true;
# Try to detect windows with rounded corners and don't consider them
# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
@ -317,29 +252,29 @@ detect-rounded-corners = true;
# detect-client-opacity = false
detect-client-opacity = true;
# Specify refresh rate of the screen. If not specified or 0, picom will
# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0
refresh-rate = 144
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
# vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =
# sw-opti =
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows. paint-on-overlay may make the flickering less obvious.
# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false
@ -349,86 +284,84 @@ refresh-rate = 0
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1
# Specify a list of conditions of windows that should be painted with inverted color.
# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false
# Disable the use of damage information.
# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
#use-damage = true (Causing Weird Black semi opaque rectangles when terminal is opened)
#Changing use-damage to false fixes the problem
use-damage = false
use-damage = true
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
xrender-sync-fence = true
# xrender-sync-fence = false
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''
# Force all windows to be painted with blending. Useful if you
# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false
# Do not use EWMH to detect fullscreen windows.
# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0
@ -440,20 +373,20 @@ xrender-sync-fence = true
# Set the log level. Possible values are:
# "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "info";
log-level = "warn";
# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '~/.picom.log'
# log-file = '/path/to/your/log/file'
# Show all X errors (for debugging)
# show-all-xerrors = false
@ -462,42 +395,70 @@ log-level = "info";
# write-pid-path = '/path/to/your/log/file'
# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
# "tooltip", "notification", "combo", and "dnd".
#
#
# Following per window-type options are available: ::
#
#
# fade, shadow:::
# Controls window-type-specific shadow and fade settings.
#
#
# opacity:::
# Controls default opacity of the window type.
#
#
# focus:::
# Controls whether the window of this type is to be always considered focused.
# Controls whether the window of this type is to be always considered focused.
# (By default, all window types except "normal" and "dialog" has this on.)
#
#
# full-shadow:::
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# Controls whether shadow is drawn under the parts of the window that you
# normally won't be able to see. Useful when the window has parts of it
# transparent, and you want shadows in those areas.
#
#
# redir-ignore:::
# Controls whether this type of windows should cause screen to become
# Controls whether this type of windows should cause screen to become
# redirected again after been unredirected. If you have unredir-if-possible
# set, and doesn't want certain window to cause unnecessary screen redirection,
# set, and doesn't want certain window to cause unnecessary screen redirection,
# you can set this to `true`.
#
#stop tearing on fullscreen windows
unredir-if-possible = false;
wintypes:
{
normal = { fade = false; shadow = false; }
tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
tooltip = { fade = true; shadow = true; opacity = 0.95; focus = true; full-shadow = false; };
dock = { shadow = false; }
dnd = { shadow = false; }
popup_menu = { opacity = 0.8; }
dropdown_menu = { opacity = 0.8; }
popup_menu = { opacity = 0.85; }
dropdown_menu = { opacity = 0.85; }
};
# ------------
# ibhagwan
# corner-radius = 7;
corner-radius = 14;
# corner-radius = 15;
rounded-corners-exclude = [
"class_g = 'Plasma'",
"class_g = 'plsama-desktop'",
"class_g = 'win7'",
"class_g = 'krunner'",
"class_g = 'plasmashell'",
# "class_g = 'Polybar'"
]
blur: {
method = "dual_kawase";
# method = "kawase";
strength = 7;
background = false;
background-frame = false;
background-fixed = false;
}

View File

@ -62,7 +62,7 @@ fixed-center = true
; the percentage can optionally be extended with a pixel offset like so:
; 50%:-10, this will result in a width or height of 50% minus 10 pixels
; width = 95%
width = 99.2%
width = 99.4%
; height = 34
height = 40
@ -71,7 +71,7 @@ height = 40
; 50%:-10, this will result in an offset in the x or y direction
; of 50% minus 10 pixels
; offset-x = 2.5%
offset-x = 0.4%
offset-x = 0.3%
offset-y = 0.38%
; Background ARGB color (e.g. #f00, #ff992a, #ddff1023)
@ -179,7 +179,8 @@ locale = en_US.UTF-8
; center
; right
; none
tray-position = center
; tray-position = center
tray-position = none
; If true, the bar will not shift its
; contents when the tray changes

202
rofi/config.rasi Normal file
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@ -0,0 +1,202 @@
configuration {
font: "Open Sans 12";
show-icons: true;
icon-theme: "Fluent-Dark";
display-drun: "Apps";
drun-display-format: "{name}";
dpi: 144;
markup: true;
}
* {
/* background: #24282f; */
background: rgba(36, 40, 47, 0.50);
foreground: #bbc2cf;
black: #464b55;
red: #ff6c6b;
green: #98be65;
yellow: #ecbe7b;
blue: #51afef;
magenta: #c678dd;
cyan: #46d9ff;
white: #bbc2cf;
selected: #82aaff;
spacing: 2;
background-color: var(background);
normal-background: var(background);
normal-foreground: var(foreground);
alternate-normal-background: var(background);
alternate-normal-foreground: var(foreground);
selected-normal-background: var(foreground);
selected-normal-foreground: var(background);
active-background: var(background);
active-foreground: var(blue);
alternate-active-background: var(background);
alternate-active-foreground: var(blue);
selected-active-background: var(blue);
selected-active-foreground: var(magenta);
urgent-background: var(background);
urgent-foreground: var(red);
alternate-urgent-background: var(background);
alternate-urgent-foreground: var(red);
selected-urgent-background: var(background);
selected-urgent-foreground: var(background);
}
element {
padding: 4px 0px 4px 7px;
spacing: 5px;
border: 0;
cursor: pointer;
margin: 1px 0px;
border-radius: 6px;
}
element normal.normal {
background-color: var(normal-background);
text-color: var(normal-foreground);
background-color: transparent;
}
element normal.urgent {
background-color: var(urgent-background);
text-color: var(urgent-foreground);
}
element normal.active {
background-color: var(active-background);
text-color: var(active-foreground);
}
element selected.normal {
text-color: var(black);
background-color: rgba(81, 175, 239, 0.69);
}
element selected.urgent {
background-color: var(selected-urgent-background);
text-color: var(selected-urgent-foreground);
}
element selected.active {
background-color: var(cyan);
text-color: var(black);
}
element alternate.normal {
background-color: var(alternate-normal-background);
text-color: var(alternate-normal-foreground);
background-color: transparent;
}
element alternate.urgent {
background-color: var(alternate-urgent-background);
text-color: var(alternate-urgent-foreground);
}
element alternate.active {
background-color: var(alternate-active-background);
text-color: var(alternate-active-foreground);
}
element-text {
background-color: rgba(0, 0, 0, 0%);
text-color: inherit;
highlight: inherit;
cursor: inherit;
margin: 0.75%;
}
element-icon {
background-color: rgba(0, 0, 0, 0%);
size: 1.75em;
text-color: inherit;
cursor: inherit;
}
window {
padding: 0;
border: 0;
background-color: var(background);
border-radius: 12px;
/* fullscreen: true; */
/* width: 85%; */
/* height: 75%; */
width: 90%;
height: 85%;
anchor: center;
location: center;
}
mainbox {
padding: 0;
border: 0;
}
message {
margin: 0px 0px 7px 15px;
border: 0;
}
textbox {
border: 0;
text-color: var(foreground);
margin: 0;
}
listview {
margin: 0px 5px 2px 5px;
scrollbar: true;
spacing: 2px;
fixed-height: 0;
columns: 4;
border: 0;
}
scrollbar {
padding: 0;
handle-width: 14px;
border: 0;
handle-color: var(selected);
}
button {
spacing: 0;
text-color: var(normal-foreground);
cursor: pointer;
}
button selected {
background-color: var(selected-normal-background);
text-color: var(selected-normal-foreground);
}
entry {
spacing: 0;
cursor: text;
text-color: var(normal-foreground);
background-color: var(black);
}
inputbar {
padding: 7px;
margin: 7px;
spacing: 0;
text-color: var(normal-foreground);
children: [ prompt,textbox-prompt-colon,entry,case-indicator ];
background-color: transparent;
}
case-indicator {
spacing: 0;
text-color: var(yellow);
margin: 0 0 0 0.5%;
}
entry {
padding: 4px 8px;
spacing: 0;
text-color: var(blue);
border-radius: 6px;
}
prompt {
spacing: 0;
text-color: var(magenta);
padding: 4px 0px;
background-color: transparent;
}
textbox-prompt-colon {
expand: false;
str: ":";
margin: 0px 0.3em 0em 0em ;
text-color: var(magenta);
padding: 4px 0px;
background-color: transparent;
}

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