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updates
This commit is contained in:
parent
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commit
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@ -2,15 +2,15 @@
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pgrep -x sxhkd > /dev/null || sxhkd &
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bspc monitor DP-4 -d I II III IV
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bspc monitor DP-0 -d V VI VII VIII IX X
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bspc monitor DP-4 -d I II III IV V
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bspc monitor DP-0 -d VI VII VIII IX X
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bspc config border_width 5
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bspc config border_width 4
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bspc config border_radius 14
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bspc config window_gap 8
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bspc config top_padding 42
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bspc config window_gap 7
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bspc config top_padding 44
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bspc config split_ratio 0.55
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bspc config split_ratio 0.54
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bspc config borderless_monocle true
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bspc config gapless_monocle true
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bspc config pointer_follows_focus true
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@ -162,28 +162,30 @@ opacity-rule = [
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"100:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_FULLSCREEN'",
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"100:class_g = 'mpv'",
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"85:class_g = 'Alacritty' && focused",
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"85:class_g = 'Emacs' && focused",
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"85:class_g = 'firefoxdeveloperedition' && focused",
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"85:class_g = 'Thunar' && focused",
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"85:class_g = 'Thunderbird' && focused",
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"85:class_g = 'qutebrowser' && focused",
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"95:class_g = 'firefoxdeveloperedition' && focused",
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"90:class_g = 'firefoxdeveloperedition' && !focused",
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"90:class_g = 'Alacritty' && focused",
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"90:class_g = 'Emacs' && focused",
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"90:class_g = 'Thunar' && focused",
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"90:class_g = 'Thunderbird' && focused",
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"90:class_g = 'qutebrowser' && focused",
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"75:class_g = 'Alacritty' && !focused",
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"75:class_g = 'DBeaver' && !focused",
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"75:class_g = 'Emacs' && !focused",
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"75:class_g = 'firefoxdeveloperedition' && !focused",
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"75:class_g = 'Joplin' && !focused",
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"75:class_g = 'Microsoft Teams - Preview' && !focused",
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"75:class_g = 'Notepadqq' && !focused",
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"75:class_g = 'Polybar' && !focused",
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"75:class_g = 'Thunar' && !focused",
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"75:class_g = 'Thunderbird' && !focused",
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"75:class_g = 'qutebrowser' && !focused",
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"85:class_g = 'Alacritty' && !focused",
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"85:class_g = 'Bitwarden' && !focused",
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"85:class_g = 'DBeaver' && !focused",
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"85:class_g = 'Emacs' && !focused",
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"85:class_g = 'Joplin' && !focused",
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"85:class_g = 'Microsoft Teams - Preview' && !focused",
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"85:class_g = 'Notepadqq' && !focused",
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"85:class_g = 'Polybar' && !focused",
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"85:class_g = 'Thunar' && !focused",
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"85:class_g = 'Thunderbird' && !focused",
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"85:class_g = 'qutebrowser' && !focused",
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"75:class_g = 'Dunst' && !focused",
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"75:class_g = 'Dunst' && focused",
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"85:class_g = 'Dunst' && !focused",
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"85:class_g = 'Dunst' && focused",
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]
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#################################
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@ -221,6 +223,7 @@ blur-background-fixed = false
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#
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# blur-kern = ''
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blur-kern = "3x3box";
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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# Exclude conditions for background blur.
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@ -242,10 +245,10 @@ blur-background-exclude = [
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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# backend = 'glx'
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# backend = "glx"
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# backend = "xrender";
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backend = "glx";
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# backend = "xr_glx_hybrid"
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# Enable/disable VSync.
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# vsync = false
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vsync = false
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@ -343,14 +346,14 @@ detect-client-leader = true
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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#
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# glx-no-stencil = false
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glx-no-stencil = false
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# Recommended if it works.
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#
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# glx-no-rebind-pixmap = false
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glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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@ -358,13 +361,13 @@ detect-client-leader = true
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# The opposing option is use-damage
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#
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# no-use-damage = false
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use-damage = true
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# use-damage = true
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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#
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# xrender-sync-fence = false
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xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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@ -375,7 +378,7 @@ use-damage = true
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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#
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# force-win-blend = false
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force-win-blend = false
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# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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@ -461,12 +464,16 @@ wintypes:
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dropdown_menu = { opacity = 0.85; }
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};
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backend = "glx"
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# backend = "xrender";
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# backend = "xr_glx_hybrid"
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# ------------
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# ibhagwan
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# corner-radius = 7;
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corner-radius = 8;
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# corner-radius = 8;
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# corner-radius = 12;
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# corner-radius = 15;
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rounded-corners-exclude = [
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"class_g = 'Plasma'",
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@ -480,8 +487,8 @@ rounded-corners-exclude = [
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blur: {
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method = "dual_kawase";
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# method = "kawase";
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strength = 12;
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background = false;
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strength = 3;
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background = true;
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background-frame = false;
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background-fixed = false;
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}
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@ -442,8 +442,8 @@ wintypes:
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# ibhagwan
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# corner-radius = 7;
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corner-radius = 8;
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# corner-radius = 8;
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# corner-radius = 14;
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# corner-radius = 15;
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rounded-corners-exclude = [
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"class_g = 'Plasma'",
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@ -457,7 +457,7 @@ rounded-corners-exclude = [
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blur: {
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method = "dual_kawase";
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# method = "kawase";
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strength = 12;
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strength = 7;
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background = false;
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background-frame = false;
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background-fixed = false;
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@ -118,17 +118,17 @@ fade-out-step = 0.03;
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# active-opacity = 0.98;
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# active-opacity = 0.69;
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active-opacity = 1;
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# inactive-opacity = 0.95;
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inactive-opacity = 1;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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frame-opacity = 1.0
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# frame-opacity = 0.8;
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# frame-opacity = 1.0
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frame-opacity = 0.8;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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menu-opacity = 0.8
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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@ -256,7 +256,7 @@ detect-client-opacity = true;
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# try detecting this with X RandR extension.
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#
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# refresh-rate = 60
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refresh-rate = 0
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refresh-rate = 144
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# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
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# boost performance. This should not be used with
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@ -443,7 +443,7 @@ wintypes:
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# corner-radius = 7;
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corner-radius = 14;
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# corner-radius = 14;
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# corner-radius = 15;
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rounded-corners-exclude = [
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"class_g = 'Plasma'",
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@ -451,6 +451,7 @@ rounded-corners-exclude = [
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"class_g = 'win7'",
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"class_g = 'krunner'",
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"class_g = 'plasmashell'",
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"class_g = 'Polybar'"
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]
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blur: {
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@ -461,4 +462,3 @@ blur: {
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background-frame = false;
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background-fixed = false;
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}
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