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updates
This commit is contained in:
parent
e8845b5f56
commit
3beba43128
@ -2,15 +2,15 @@
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pgrep -x sxhkd > /dev/null || sxhkd &
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bspc monitor DP-4 -d I II III IV
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bspc monitor DP-0 -d V VI VII VIII IX X
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bspc monitor DP-4 -d I II III IV V
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bspc monitor DP-0 -d VI VII VIII IX X
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bspc config border_width 5
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bspc config border_width 4
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bspc config border_radius 14
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bspc config window_gap 8
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bspc config top_padding 42
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bspc config window_gap 7
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bspc config top_padding 44
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bspc config split_ratio 0.55
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bspc config split_ratio 0.54
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bspc config borderless_monocle true
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bspc config gapless_monocle true
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bspc config pointer_follows_focus true
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@ -162,28 +162,30 @@ opacity-rule = [
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"100:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_FULLSCREEN'",
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"100:class_g = 'mpv'",
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"85:class_g = 'Alacritty' && focused",
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"85:class_g = 'Emacs' && focused",
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"85:class_g = 'firefoxdeveloperedition' && focused",
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"85:class_g = 'Thunar' && focused",
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"85:class_g = 'Thunderbird' && focused",
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"85:class_g = 'qutebrowser' && focused",
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"95:class_g = 'firefoxdeveloperedition' && focused",
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"90:class_g = 'firefoxdeveloperedition' && !focused",
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"90:class_g = 'Alacritty' && focused",
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"90:class_g = 'Emacs' && focused",
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"90:class_g = 'Thunar' && focused",
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"90:class_g = 'Thunderbird' && focused",
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"90:class_g = 'qutebrowser' && focused",
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"75:class_g = 'Alacritty' && !focused",
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"75:class_g = 'DBeaver' && !focused",
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"75:class_g = 'Emacs' && !focused",
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"75:class_g = 'firefoxdeveloperedition' && !focused",
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"75:class_g = 'Joplin' && !focused",
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"75:class_g = 'Microsoft Teams - Preview' && !focused",
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"75:class_g = 'Notepadqq' && !focused",
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"75:class_g = 'Polybar' && !focused",
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"75:class_g = 'Thunar' && !focused",
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"75:class_g = 'Thunderbird' && !focused",
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"75:class_g = 'qutebrowser' && !focused",
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"85:class_g = 'Alacritty' && !focused",
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"85:class_g = 'Bitwarden' && !focused",
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"85:class_g = 'DBeaver' && !focused",
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"85:class_g = 'Emacs' && !focused",
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"85:class_g = 'Joplin' && !focused",
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"85:class_g = 'Microsoft Teams - Preview' && !focused",
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"85:class_g = 'Notepadqq' && !focused",
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"85:class_g = 'Polybar' && !focused",
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"85:class_g = 'Thunar' && !focused",
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"85:class_g = 'Thunderbird' && !focused",
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"85:class_g = 'qutebrowser' && !focused",
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"75:class_g = 'Dunst' && !focused",
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"75:class_g = 'Dunst' && focused",
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"85:class_g = 'Dunst' && !focused",
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"85:class_g = 'Dunst' && focused",
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]
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#################################
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@ -221,6 +223,7 @@ blur-background-fixed = false
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#
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# blur-kern = ''
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blur-kern = "3x3box";
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# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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# Exclude conditions for background blur.
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@ -242,10 +245,10 @@ blur-background-exclude = [
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# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
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# `xrender` is the default one.
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#
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# backend = 'glx'
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# backend = "glx"
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# backend = "xrender";
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backend = "glx";
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# backend = "xr_glx_hybrid"
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# Enable/disable VSync.
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# vsync = false
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vsync = false
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@ -343,14 +346,14 @@ detect-client-leader = true
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# practically happened) and may not work with blur-background.
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# My tests show a 15% performance boost. Recommended.
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#
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# glx-no-stencil = false
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glx-no-stencil = false
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# GLX backend: Avoid rebinding pixmap on window damage.
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# Probably could improve performance on rapid window content changes,
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# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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# Recommended if it works.
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#
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# glx-no-rebind-pixmap = false
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glx-no-rebind-pixmap = false
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# Disable the use of damage information.
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# This cause the whole screen to be redrawn everytime, instead of the part of the screen
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@ -358,13 +361,13 @@ detect-client-leader = true
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# The opposing option is use-damage
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#
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# no-use-damage = false
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use-damage = true
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# use-damage = true
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# Use X Sync fence to sync clients' draw calls, to make sure all draw
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# calls are finished before picom starts drawing. Needed on nvidia-drivers
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# with GLX backend for some users.
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#
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# xrender-sync-fence = false
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xrender-sync-fence = false
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# GLX backend: Use specified GLSL fragment shader for rendering window contents.
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# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
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@ -375,7 +378,7 @@ use-damage = true
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# Force all windows to be painted with blending. Useful if you
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# have a glx-fshader-win that could turn opaque pixels transparent.
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#
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# force-win-blend = false
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force-win-blend = false
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# Do not use EWMH to detect fullscreen windows.
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# Reverts to checking if a window is fullscreen based only on its size and coordinates.
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@ -461,12 +464,16 @@ wintypes:
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dropdown_menu = { opacity = 0.85; }
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};
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backend = "glx"
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# backend = "xrender";
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# backend = "xr_glx_hybrid"
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# ------------
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# ibhagwan
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# corner-radius = 7;
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corner-radius = 8;
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# corner-radius = 8;
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# corner-radius = 12;
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# corner-radius = 15;
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rounded-corners-exclude = [
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"class_g = 'Plasma'",
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@ -480,8 +487,8 @@ rounded-corners-exclude = [
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blur: {
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method = "dual_kawase";
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# method = "kawase";
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strength = 12;
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background = false;
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strength = 3;
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background = true;
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background-frame = false;
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background-fixed = false;
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}
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@ -442,8 +442,8 @@ wintypes:
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# ibhagwan
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# corner-radius = 7;
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corner-radius = 8;
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# corner-radius = 8;
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# corner-radius = 14;
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# corner-radius = 15;
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rounded-corners-exclude = [
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"class_g = 'Plasma'",
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@ -457,7 +457,7 @@ rounded-corners-exclude = [
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blur: {
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method = "dual_kawase";
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# method = "kawase";
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strength = 12;
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strength = 7;
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background = false;
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background-frame = false;
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background-fixed = false;
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172
picom/picom.conf
172
picom/picom.conf
@ -3,8 +3,8 @@
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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# shadow = false
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@ -30,7 +30,7 @@ shadow-offset-y = -7;
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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@ -44,12 +44,12 @@ shadow-offset-y = -7;
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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# shadow-exclude = 'bounding_shaped'
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# or
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# or
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# shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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@ -70,11 +70,11 @@ shadow-exclude = [
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];
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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# be painted in, such as a dock window region. Use
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# shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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@ -118,17 +118,17 @@ fade-out-step = 0.03;
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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# active-opacity = 0.98;
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# active-opacity = 0.69;
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active-opacity = 1;
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# inactive-opacity = 0.95;
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inactive-opacity = 1;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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frame-opacity = 1.0
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# frame-opacity = 0.8;
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# frame-opacity = 1.0
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frame-opacity = 0.8;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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menu-opacity = 0.8
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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@ -147,9 +147,9 @@ focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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# opacity-rule = [ "80:class_g = 'URxvt'" ];
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@ -159,8 +159,8 @@ opacity-rule = [
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"100:_NET_WM_STATE@[1]:32a = '_NET_WM_STATE_FULLSCREEN'",
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"100:_NET_WM_STATE@[2]:32a = '_NET_WM_STATE_FULLSCREEN'",
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"100:_NET_WM_STATE@[3]:32a = '_NET_WM_STATE_FULLSCREEN'",
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"100:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_FULLSCREEN'",
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"100:class_g = 'mpv'",
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"100:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_FULLSCREEN'",
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"100:class_g = 'mpv'",
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]
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#################################
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@ -169,20 +169,20 @@ opacity-rule = [
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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# blur-method =
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blur-size = 10
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#
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# blur-deviation = false
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
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# The name of the switch may change without prior notifications.
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#
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blur-background = false
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# Blur background of windows when the window frame is not opaque.
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# Blur background of windows when the window frame is not opaque.
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# Implies:
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# blur-background
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# blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
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#
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# blur-background-frame = false
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@ -230,7 +230,7 @@ vsync = true
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# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
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# dbus = false
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# Try to detect WM windows (a non-override-redirect window with no
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# Try to detect WM windows (a non-override-redirect window with no
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# child that has 'WM_STATE') and mark them as active.
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#
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# mark-wmwin-focused = false
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@ -240,7 +240,7 @@ mark-wmwin-focused = true;
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# mark-ovredir-focused = false
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mark-ovredir-focused = true;
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# Try to detect windows with rounded corners and don't consider them
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# Try to detect windows with rounded corners and don't consider them
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# shaped windows. The accuracy is not very high, unfortunately.
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#
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# detect-rounded-corners = false
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@ -252,28 +252,28 @@ detect-rounded-corners = true;
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# detect-client-opacity = false
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detect-client-opacity = true;
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||||
# Specify refresh rate of the screen. If not specified or 0, picom will
|
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# Specify refresh rate of the screen. If not specified or 0, picom will
|
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# try detecting this with X RandR extension.
|
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#
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# refresh-rate = 60
|
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refresh-rate = 0
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refresh-rate = 144
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||||
|
||||
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
||||
# boost performance. This should not be used with
|
||||
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
|
||||
# boost performance. This should not be used with
|
||||
# vsync drm/opengl/opengl-oml
|
||||
# as they essentially does sw-opti's job already,
|
||||
# as they essentially does sw-opti's job already,
|
||||
# unless you wish to specify a lower refresh rate than the actual value.
|
||||
#
|
||||
# sw-opti =
|
||||
# sw-opti =
|
||||
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
|
||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
|
||||
# provided that the WM supports it.
|
||||
#
|
||||
# use-ewmh-active-win = false
|
||||
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# Unredirect all windows if a full-screen opaque window is detected,
|
||||
# to maximize performance for full-screen windows. Known to cause flickering
|
||||
# when redirecting/unredirecting windows.
|
||||
#
|
||||
# unredir-if-possible = false
|
||||
@ -284,52 +284,52 @@ refresh-rate = 0
|
||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
|
||||
# unredir-if-possible-exclude = []
|
||||
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
|
||||
# in the same group focused at the same time.
|
||||
#
|
||||
# detect-transient = false
|
||||
detect-transient = true
|
||||
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
|
||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
|
||||
# detect-transient is enabled, too.
|
||||
#
|
||||
# detect-client-leader = false
|
||||
detect-client-leader = true
|
||||
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
# If the value is positive, those additional pixels will not be actually painted
|
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||
# Primarily used to fix the line corruption issues of blur,
|
||||
# in which case you should use the blur radius value here
|
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||
# Resize damaged region by a specific number of pixels.
|
||||
# A positive value enlarges it while a negative one shrinks it.
|
||||
# If the value is positive, those additional pixels will not be actually painted
|
||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
|
||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
|
||||
# Primarily used to fix the line corruption issues of blur,
|
||||
# in which case you should use the blur radius value here
|
||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
|
||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
|
||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
|
||||
#
|
||||
# resize-damage = 1
|
||||
|
||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||
# Specify a list of conditions of windows that should be painted with inverted color.
|
||||
# Resource-hogging, and is not well tested.
|
||||
#
|
||||
# invert-color-include = []
|
||||
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
|
||||
# Might cause incorrect opacity when rendering transparent content (but never
|
||||
# practically happened) and may not work with blur-background.
|
||||
# My tests show a 15% performance boost. Recommended.
|
||||
#
|
||||
# glx-no-stencil = false
|
||||
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# GLX backend: Avoid rebinding pixmap on window damage.
|
||||
# Probably could improve performance on rapid window content changes,
|
||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
|
||||
# Recommended if it works.
|
||||
#
|
||||
# glx-no-rebind-pixmap = false
|
||||
|
||||
# Disable the use of damage information.
|
||||
# Disable the use of damage information.
|
||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
|
||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
|
||||
# The opposing option is use-damage
|
||||
@ -337,31 +337,31 @@ detect-client-leader = true
|
||||
# no-use-damage = false
|
||||
use-damage = true
|
||||
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
|
||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
|
||||
# with GLX backend for some users.
|
||||
#
|
||||
# xrender-sync-fence = false
|
||||
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
|
||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
|
||||
# in the source tree for examples.
|
||||
#
|
||||
# glx-fshader-win = ''
|
||||
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# Force all windows to be painted with blending. Useful if you
|
||||
# have a glx-fshader-win that could turn opaque pixels transparent.
|
||||
#
|
||||
# force-win-blend = false
|
||||
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Do not use EWMH to detect fullscreen windows.
|
||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
|
||||
#
|
||||
# no-ewmh-fullscreen = false
|
||||
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Dimming bright windows so their brightness doesn't exceed this set value.
|
||||
# Brightness of a window is estimated by averaging all pixels in the window,
|
||||
# so this could comes with a performance hit.
|
||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
|
||||
#
|
||||
# max-brightness = 1.0
|
||||
@ -373,17 +373,17 @@ use-damage = true
|
||||
|
||||
# Set the log level. Possible values are:
|
||||
# "trace", "debug", "info", "warn", "error"
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# in increasing level of importance. Case doesn't matter.
|
||||
# If using the "TRACE" log level, it's better to log into a file
|
||||
# using *--log-file*, since it can generate a huge stream of logs.
|
||||
#
|
||||
# log-level = "debug"
|
||||
log-level = "warn";
|
||||
|
||||
# Set the log file.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# If *--log-file* is never specified, logs will be written to stderr.
|
||||
# Otherwise, logs will to written to the given file, though some of the early
|
||||
# logs might still be written to the stderr.
|
||||
# When setting this option from the config file, it is recommended to use an absolute path.
|
||||
#
|
||||
# log-file = '/path/to/your/log/file'
|
||||
@ -395,33 +395,33 @@ log-level = "warn";
|
||||
# write-pid-path = '/path/to/your/log/file'
|
||||
|
||||
# Window type settings
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
#
|
||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
|
||||
# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
|
||||
# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
|
||||
# "tooltip", "notification", "combo", and "dnd".
|
||||
#
|
||||
#
|
||||
# Following per window-type options are available: ::
|
||||
#
|
||||
#
|
||||
# fade, shadow:::
|
||||
# Controls window-type-specific shadow and fade settings.
|
||||
#
|
||||
#
|
||||
# opacity:::
|
||||
# Controls default opacity of the window type.
|
||||
#
|
||||
#
|
||||
# focus:::
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# Controls whether the window of this type is to be always considered focused.
|
||||
# (By default, all window types except "normal" and "dialog" has this on.)
|
||||
#
|
||||
#
|
||||
# full-shadow:::
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# Controls whether shadow is drawn under the parts of the window that you
|
||||
# normally won't be able to see. Useful when the window has parts of it
|
||||
# transparent, and you want shadows in those areas.
|
||||
#
|
||||
#
|
||||
# redir-ignore:::
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# Controls whether this type of windows should cause screen to become
|
||||
# redirected again after been unredirected. If you have unredir-if-possible
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# set, and doesn't want certain window to cause unnecessary screen redirection,
|
||||
# you can set this to `true`.
|
||||
#
|
||||
|
||||
@ -443,7 +443,7 @@ wintypes:
|
||||
|
||||
|
||||
# corner-radius = 7;
|
||||
corner-radius = 14;
|
||||
# corner-radius = 14;
|
||||
# corner-radius = 15;
|
||||
rounded-corners-exclude = [
|
||||
"class_g = 'Plasma'",
|
||||
@ -451,6 +451,7 @@ rounded-corners-exclude = [
|
||||
"class_g = 'win7'",
|
||||
"class_g = 'krunner'",
|
||||
"class_g = 'plasmashell'",
|
||||
"class_g = 'Polybar'"
|
||||
]
|
||||
|
||||
blur: {
|
||||
@ -461,4 +462,3 @@ blur: {
|
||||
background-frame = false;
|
||||
background-fixed = false;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user