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SubMiner/docs-site/architecture.md
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# Architecture
A contributor-facing map of how SubMiner is put together. The canonical internal guidance, including domain ownership and layering rules, is [`docs/architecture/README.md`](https://github.com/ksyasuda/SubMiner/blob/main/docs/architecture/README.md) in the repo.
SubMiner runs as three cooperating runtimes:
- the Electron desktop app (`src/`): overlay, UI, and runtime orchestration
- the launcher CLI (`launcher/`): mpv and app command workflows
- the mpv Lua plugin (`plugin/subminer/`): player-side controls and handoff to the app
Inside the app, `src/main.ts` is a composition root. It owns wiring and state, and delegates behavior to small runtime and domain modules that can be tested without Electron or mpv.
## Project layout
```text
launcher/
main.ts # entrypoint and command dispatch
commands/ # one module per subcommand (playback, jellyfin, stats, sync, ...)
config/ # launcher config readers and CLI parser
plugin/subminer/ # mpv plugin; main.lua loads init.lua, which boots the other modules
src/
main-entry.ts # bootstrap wrapper that runs before main.js
main.ts # composition root
preload*.ts # preload bridges (overlay, settings, stats, sync, Jellyfin setup)
main/ # main-process runtime modules and IPC/CLI wiring
boot/ # pre-ready boot helpers
runtime/composers/ # larger runtime clusters assembled for main.ts
runtime/domains/ # domain barrels (startup, overlay, mpv, ipc, shortcuts, anilist, jellyfin, mining)
core/services/ # focused services: mpv client, overlay, tokenizer, mining, integrations, stats
core/utils/ # pure helpers
shared/ipc/ # IPC channel constants and payload validators
renderer/ # overlay renderer: subtitle rendering, input handlers, modals
config/ # definitions/ (defaults + option registries) and resolve/ (resolution pipeline)
cli/ # app CLI parsing and help output
settings/, syncui/ # settings and sync windows
window-trackers/ # Hyprland, Sway, X11, macOS, and Windows trackers
anki-integration/ # AnkiConnect proxy and note-update workflow
jimaku/, subsync/, tsukihime/ # integration helpers
types/ # shared domain types
stats/ # stats dashboard UI (Vite)
vendor/ # Yomitan fork, texthooker-ui, JLPT vocab
```
A few ownership notes that are hard to guess from file names:
- mpv access is split into transport (`mpv-transport.ts`), protocol (`mpv-protocol.ts`), and property modules under `src/core/services/`.
- The renderer keeps `renderer.ts` to orchestration. Keyboard, mouse, and gamepad input live in `renderer/handlers/`, and each modal flow has its own file in `renderer/modals/`.
- AniSkip intro detection runs in the app (`src/main/runtime/aniskip-runtime.ts`), which drives mpv chapters and the skip key over the mpv IPC socket. The plugin does not handle it.
## Component diagram
The main process drives one primary overlay window plus modal surfaces. Primary and secondary subtitle layers render in the same overlay renderer, connected to the main process through `preload.ts`. The launcher and mpv plugin run as separate processes and talk to the app through sockets or CLI passthrough.
```mermaid
flowchart TB
classDef entry fill:#c6a0f6,stroke:#494d64,color:#24273a,stroke-width:2px,font-weight:bold
classDef comp fill:#b7bdf8,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef svc fill:#8aadf4,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef bridge fill:#f5a97f,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef rend fill:#8bd5ca,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef ext fill:#a6da95,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef extrt fill:#eed49f,stroke:#494d64,color:#24273a,stroke-width:1.5px
subgraph ExtRt["External Runtimes"]
direction LR
Launcher["Launcher CLI"]:::extrt
Plugin["mpv Plugin"]:::extrt
end
Main["main.ts"]:::entry
subgraph Comp["Composition"]
direction LR
Startup["Startup & Lifecycle"]:::comp
Wiring["Runtime Wiring"]:::comp
Composers["Domain Composers"]:::comp
end
subgraph Svc["Services"]
direction LR
Mpv["MPV Stack"]:::svc
OverlaySvc["Overlay Manager"]:::svc
Mining["Mining & Subtitles"]:::svc
AnkiProxy["Anki Proxy"]:::svc
Integrations["Integrations"]:::svc
Tracking["Tracking"]:::svc
Config["Config & Options"]:::svc
end
Bridge(["preload.ts"]):::bridge
subgraph Rend["Renderer"]
direction LR
OverlayWin["Overlay Window"]:::rend
UI["Subtitles & Modals"]:::rend
end
subgraph Ext["External Systems"]
direction LR
mpvExt["mpv"]:::ext
AnkiExt["AnkiConnect"]:::ext
JimakuExt["Jimaku"]:::ext
TrackerExt["Window Tracker"]:::ext
AnilistExt["AniList"]:::ext
JellyfinExt["Jellyfin"]:::ext
DiscordExt["Discord"]:::ext
end
Launcher -->|"CLI"| Main
Plugin -->|"IPC"| mpvExt
Main --> Comp
Comp --> Svc
Svc --> Bridge
Bridge --> Rend
mpvExt <-->|"socket"| Mpv
AnkiExt <-->|"HTTP"| AnkiProxy
JimakuExt <-->|"HTTP"| Integrations
TrackerExt <-->|"platform"| OverlaySvc
AnilistExt <-->|"HTTP"| Tracking
JellyfinExt <-->|"HTTP"| Tracking
DiscordExt <-->|"RPC"| Integrations
style Comp fill:#363a4f,stroke:#494d64,color:#cad3f5
style Svc fill:#363a4f,stroke:#494d64,color:#cad3f5
style Rend fill:#363a4f,stroke:#494d64,color:#cad3f5
style Ext fill:#363a4f,stroke:#494d64,color:#cad3f5
style ExtRt fill:#363a4f,stroke:#494d64,color:#cad3f5
```
## Composition pattern
Runtime code uses dependency injection:
1. Put the logic in a service under `src/core/services/`, as pure or side-effect-bounded functions.
2. Build its runtime dependencies in a `src/main/` module. Pass simple dependencies inline; extract an adapter only when it adds behavior or gets reused.
3. Call the service from lifecycle or command wiring.
`main.ts` gets domain handlers through `createMainRuntimeRegistry()` (`src/main/runtime/registry.ts`), which exposes the barrels in `src/main/runtime/domains/`. Larger clusters, such as app-ready startup, mpv, Jellyfin, AniList tracking, shortcuts, and IPC, are assembled by composers in `src/main/runtime/composers/`. Many handlers take a `*MainDeps` object built by a `createBuild*MainDepsHandler` builder, which keeps side effects out of the unit under test.
Composers declare their inputs with `ComposerInputs<T>` and results with `ComposerOutputs<T>` from `src/main/runtime/composers/contracts.ts`. A missing dependency then fails at compile time.
### IPC boundary
Channel names live in `src/shared/ipc/contracts.ts` and payload validators in `src/shared/ipc/validators.ts`. Renderer payloads are validated at the IPC entry points (`src/core/services/ipc.ts`, `src/core/services/anki-jimaku-ipc.ts`) before any domain handler runs. See [IPC + runtime contracts](/ipc-contracts) for the full rules.
### Runtime state ownership
Some domains, such as AniList token, queue, and media-guess state, use reducer-style transitions:
- Composition modules own the mutable state and expose narrow `get*`/`set*` accessors.
- Handlers change another domain's state only through its transition helpers in `src/main/state.ts`, never by mutating the object directly.
- A transition may update derived counters or snapshots, but must leave metadata it does not own untouched.
- Tests for these domains check both the fields that should change and the ones that should not.
## Playback startup flow
A SubMiner-managed launch (the `subminer` launcher, the app's own playback, or the packaged Windows shortcut) starts mpv, injects the plugin, and brings up the overlay. The launcher reads `config.jsonc`, spawns mpv with the IPC socket and the bundled plugin, and passes runtime settings as `--script-opts`. The plugin never reads a config file: the shipped `subminer.conf` has no settings, so command-line options always win.
Once mpv is up, exactly one of two triggers starts the overlay:
- On a first launch, the launcher sets `auto_start=yes` and the plugin's `file-loaded` hook starts the app once the socket is ready.
- When the app is already running, or for `--start-overlay` and YouTube flows, the launcher attaches over the app control socket and suppresses the plugin's auto-start.
Both paths end in the same app bring-up, which then runs the program lifecycle below.
```mermaid
flowchart TB
classDef entry fill:#c6a0f6,stroke:#494d64,color:#24273a,stroke-width:2px,font-weight:bold
classDef extrt fill:#eed49f,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef decision fill:#f5a97f,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef proc fill:#8aadf4,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef app fill:#b7bdf8,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef overlay fill:#8bd5ca,stroke:#494d64,color:#24273a,stroke-width:1.5px
Entry["Managed launch<br/>subminer CLI · app · Windows shortcut"]:::entry
Entry --> Cfg["Launcher reads config.jsonc<br/>→ plugin runtime config"]:::extrt
Cfg --> Spawn["Spawn mpv<br/>--input-ipc-server=/tmp/subminer-socket<br/>--script=plugin/subminer/main.lua<br/>--script-opts=subminer-… (auto_start, backend, …)"]:::proc
Spawn --> Boot["Plugin boot · read_options('subminer')<br/>empty subminer.conf; CLI opts win"]:::extrt
Boot --> Sock["mpv IPC socket ready"]:::proc
Sock --> Who{"Overlay trigger"}:::decision
Who -->|"app already running, or<br/>--start-overlay / YouTube"| Attach["Launcher startOverlay()<br/>attach via control socket<br/>plugin auto-start suppressed"]:::proc
Who -->|"first launch, auto_start=yes"| Self["Plugin file-loaded hook<br/>polls socket → process.start_overlay()"]:::extrt
Attach --> AppUp
Self --> AppUp
AppUp["Spawn / attach SubMiner app<br/>--start --managed-playback --socket … --backend …"]:::app
AppUp --> Ctrl["App control server up<br/>/tmp/subminer-control-* dedupes a 2nd launch"]:::app
Ctrl --> Life["app.whenReady → Program Lifecycle (below)"]:::app
Life --> Conn["MpvIpcClient connects to /tmp/subminer-socket"]:::overlay
Conn --> Show["Transparent overlay over mpv<br/>Yomitan lookup · mine"]:::overlay
```
The sockets in this flow are described in [IPC + runtime contracts](./ipc-contracts#runtime-sockets).
## Program lifecycle
1. **Module init.** Before `app.ready`, the composition root registers protocols, sets platform flags, constructs services, and wires dependencies. `runAndApplyStartupState()` parses CLI args and detects the compositor backend.
2. **Startup.** `--generate-config` writes the template and exits. Otherwise `app-lifecycle.ts` takes the single-instance lock and registers Electron lifecycle hooks.
3. **App ready.** `composeAppReadyRuntime()` reloads config strictly, resolves keybindings, creates the `MpvIpcClient` (which connects and observes subtitle and playback properties), and starts the runtime options manager, subtitle timing tracker, and immersion tracker.
4. **Overlay.** `initializeOverlayRuntime()` creates the overlay window, registers global shortcuts, and tracks mpv's window bounds through the active window tracker. `src/main/runtime/overlay-mpv-sub-visibility.ts` hides mpv's own subtitles while the overlay shows them.
5. **Background warmups.** MeCab, Yomitan, JLPT and frequency dictionaries, the optional Jellyfin remote session, Discord presence, AniList token refresh, and the optional AnkiConnect proxy start asynchronously. `startupWarmups` controls which run; its low-power mode defers everything except Yomitan.
6. **Runtime.** Event-driven. mpv property changes, IPC messages, CLI commands, shortcuts, and config hot-reloads route through handlers and composers. Subtitle text goes through `SubtitleProcessingController` (normalize, tokenize, merge) and out to the overlay renderer and modals.
7. **Shutdown.** `onWillQuitCleanup` tears down the tray, config watcher, shortcuts, WebSocket and texthooker servers, mpv socket, window tracker, and Yomitan parser window. It flushes the immersion tracker to SQLite and stops Jellyfin, Discord, and the AnkiConnect proxy.
```mermaid
flowchart TB
classDef start fill:#c6a0f6,stroke:#494d64,color:#24273a,stroke-width:2px,font-weight:bold
classDef phase fill:#b7bdf8,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef decision fill:#f5a97f,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef init fill:#8aadf4,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef runtime fill:#8bd5ca,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef shutdown fill:#ed8796,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef warmup fill:#eed49f,stroke:#494d64,color:#24273a,stroke-width:1.5px
CLI["CLI + Environment"]:::start
CLI --> Init["Module Init"]:::phase
Init --> Parse["Parse argv"]:::phase
Parse --> GenCheck{"--generate-config?"}:::decision
GenCheck -->|"yes"| GenExit["Write & exit"]:::phase
GenCheck -->|"no"| Lock["Acquire lock"]:::phase
Lock -->|"app.whenReady()"| Ready["App Ready"]:::phase
Ready --> Config["Config + keybindings"]:::init
Ready --> MpvInit["MPV socket connect"]:::init
Ready --> Platform["Runtime services"]:::init
Config & MpvInit & Platform --> OverlayInit["Overlay Init"]:::phase
OverlayInit --> MainWin["Create window"]:::init
OverlayInit --> Shortcuts["Register shortcuts"]:::init
MainWin & Shortcuts --> Warmups
subgraph Warmups["Background Warmups (parallel)"]
direction LR
W1["MeCab"]:::warmup ~~~ W2["Yomitan"]:::warmup ~~~ W3["Dictionaries"]:::warmup ~~~ W4["Jellyfin"]:::warmup ~~~ W5["Discord"]:::warmup ~~~ W6["AniList"]:::warmup ~~~ W7["Anki Proxy"]:::warmup
end
Warmups --> Loop
subgraph Loop["Event Loop"]
direction TB
Events["mpv · IPC · shortcuts · config"]:::runtime
Events --> Route["Composers"]:::runtime
Route --> Pipeline["Subtitle Pipeline"]:::runtime
Pipeline --> Broadcast["State + Renderer"]:::runtime
end
style Warmups fill:#363a4f,stroke:#494d64,color:#cad3f5
Loop -->|"quit"| Quit["Shutdown"]:::shutdown
subgraph Cleanup[" "]
direction LR
T1["UI cleanup"]:::shutdown
T2["Socket + server teardown"]:::shutdown
T3["Flush tracking + state"]:::shutdown
end
Quit --> Cleanup
style Cleanup fill:transparent,stroke:none
style Loop fill:#363a4f,stroke:#494d64,color:#cad3f5
```
## Subtitle prefetch
SubMiner tokenizes upcoming subtitle lines before they appear, so they render from a warm cache. `SubtitlePrefetchService` (`src/core/services/subtitle-prefetch.ts`) gets the cue list from the active track: an external subtitle file, or for local media an embedded text track extracted with ffmpeg. It parses the cues with `subtitle-cue-parser.ts`, picks a window of upcoming lines from the playback position, and tokenizes them through the live pipeline, storing results in the `SubtitleProcessingController` cache.
Live subtitle processing always takes priority; the prefetcher pauses while the on-screen line is being processed. It recomputes its window on seek and re-prefetches when the cache is invalidated, for example after a word is marked known.
```mermaid
flowchart TB
classDef phase fill:#b7bdf8,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef init fill:#8aadf4,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef runtime fill:#8bd5ca,stroke:#494d64,color:#24273a,stroke-width:1.5px
classDef warmup fill:#eed49f,stroke:#494d64,color:#24273a,stroke-width:1.5px
SubFile["Subtitle Track"]:::init
Parse["Cue Parser"]:::phase
Window["Upcoming Lines"]:::phase
Tokenize["Pre-tokenize"]:::warmup
Cache["Token Cache"]:::runtime
Appear["Subtitle Appears"]:::init
Hit["Cache Hit"]:::runtime
Render["Fast Render"]:::runtime
SubFile --> Parse --> Window --> Tokenize --> Cache
Appear --> Hit --> Render
Cache -.->|"warm"| Hit
style SubFile stroke-width:2px
style Render stroke-width:2px
```
## Extension rules
- Add behavior to a service in `src/core/services/` or a focused module under `src/main/runtime/`. Keep new logic out of `main.ts`.
- For changes that span startup, overlay, mpv, or integration wiring, compose through `src/main/runtime/domains/` and `src/main/runtime/composers/` instead of wiring directly in `main.ts`.
- Add a cross-process channel in `src/shared/ipc/contracts.ts` first, validate it in `src/shared/ipc/validators.ts`, then wire the handler. See [IPC + runtime contracts](/ipc-contracts#add-a-new-ipc-action).
- Config is split by domain under `src/config/definitions/` and `src/config/resolve/`. Keep config changes in the matching domain file.
- Keep CLI flags and IPC channels stable unless a change is meant to break them.
- Add or update focused tests when a runtime boundary or contract changes, including malformed-payload tests for IPC.