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fix(stats): respect prefers-reduced-motion in the delete indicator
The delete indicator's sweeping bar and spinner loop forever, which is exactly the motion prefers-reduced-motion exists to suppress. Shortening the duration the way the overlay does for its one-shot notification animations would speed a looping animation up instead of removing it, so the looping rules stop outright and hold a static busy state: the bar fills its track rather than sitting off-screen at its start transform, and the toast text carries the meaning.
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@@ -108,3 +108,23 @@ body.overlay-mode #root {
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.animate-indeterminate {
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animation: indeterminate-sweep 1.1s ease-in-out infinite;
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}
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@media (prefers-reduced-motion: reduce) {
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.animate-fade-in {
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animation-duration: 1ms;
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}
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/* Looping motion can't just be shortened the way a one-shot entrance can —
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that speeds it up rather than removing it. The delete indicator holds a
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static busy state instead: the bar fills its track and the spinner stops,
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leaving the toast text to carry the meaning. */
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.animate-indeterminate {
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animation: none;
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width: 100%;
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transform: none;
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}
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.animate-spin {
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animation: none;
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}
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}
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@@ -14,3 +14,25 @@ test('stats overlay mode paints an opaque full-viewport background', () => {
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/body\.overlay-mode #root\s*\{[^}]*background-color:\s*var\(--color-ctp-base\);/s,
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);
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});
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test('reduced motion stops the looping delete indicator rather than speeding it up', () => {
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const reducedMotion = /@media \(prefers-reduced-motion: reduce\)\s*\{(?<body>.*)\n\}/s.exec(css)
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?.groups?.body;
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assert.ok(reducedMotion, 'expected a prefers-reduced-motion block');
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// Shortening an infinite animation makes it run faster, so the looping rules
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// have to switch it off outright and hold a static state instead.
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assert.match(reducedMotion, /\.animate-indeterminate\s*\{[^}]*animation:\s*none;/s);
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assert.match(reducedMotion, /\.animate-indeterminate\s*\{[^}]*width:\s*100%;/s);
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assert.match(reducedMotion, /\.animate-spin\s*\{[^}]*animation:\s*none;/s);
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assert.doesNotMatch(reducedMotion, /\.animate-indeterminate\s*\{[^}]*animation-duration:/s);
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assert.doesNotMatch(reducedMotion, /\.animate-spin\s*\{[^}]*animation-duration:/s);
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});
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test('the looping delete indicator keeps its animation for everyone else', () => {
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const beforeMediaQuery = css.slice(0, css.indexOf('@media (prefers-reduced-motion'));
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assert.match(
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beforeMediaQuery,
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/\.animate-indeterminate\s*\{\s*animation:\s*indeterminate-sweep/s,
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);
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});
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