# Configuration for Alacritty, the GPU enhanced terminal emulator. # Import additional configuration files # # These configuration files will be loaded in order, replacing values in files # loaded earlier with those loaded later in the chain. The file itself will # always be loaded last. #import: # - /path/to/alacritty.yml # Any items in the `env` entry below will be added as # environment variables. Some entries may override variables # set by alacritty itself. #env: # TERM variable # # This value is used to set the `$TERM` environment variable for # each instance of Alacritty. If it is not present, alacritty will # check the local terminfo database and use `alacritty` if it is # available, otherwise `xterm-256color` is used. #TERM: alacritty window: # Window dimensions (changes require restart) # # Number of lines/columns (not pixels) in the terminal. The number of columns # must be at least `2`, while using a value of `0` for columns and lines will # fall back to the window manager's recommended size. dimensions: columns: 180 lines: 45 # Window position (changes require restart) # # Specified in number of pixels. # If the position is not set, the window manager will handle the placement. #position: # x: 0 # y: 0 # Window padding (changes require restart) # # Blank space added around the window in pixels. This padding is scaled # by DPI and the specified value is always added at both opposing sides. padding: x: 0 y: 0 # Spread additional padding evenly around the terminal content. dynamic_padding: true # Window decorations # # Values for `decorations`: # - full: Borders and title bar # - none: Neither borders nor title bar # # Values for `decorations` (macOS only): # - transparent: Title bar, transparent background and title bar buttons # - buttonless: Title bar, transparent background and no title bar buttons #decorations: full # Startup Mode (changes require restart) # # Values for `startup_mode`: # - Windowed # - Maximized # - Fullscreen # # Values for `startup_mode` (macOS only): # - SimpleFullscreen #startup_mode: Windowed # Window title title: Alacritty # Allow terminal applications to change Alacritty's window title. window.dynamic_title: true # Window class (Linux/BSD only): #class: # Application instance name #instance: Alacritty # General application class #general: Alacritty # GTK theme variant (Linux/BSD only) # # Override the variant of the GTK theme. Commonly supported values are `dark` # and `light`. Set this to `None` to use the default theme variant. gtk_theme_variant: dark #scrolling: # Maximum number of lines in the scrollback buffer. # Specifying '0' will disable scrolling. #history: 10000 # Scrolling distance multiplier. #multiplier: 3 # Font configuration font: # Normal (roman) font face normal: # Font family # # Default: # - (macOS) Menlo # - (Linux/BSD) monospace # - (Windows) Consolas family: "FiraCode Nerd Font" # The `style` can be specified to pick a specific face. style: Regular # Bold font face bold: # Font family # # If the bold family is not specified, it will fall back to the # value specified for the normal font. family: "FiraCode Nerd Font" # The `style` can be specified to pick a specific face. style: Bold # Italic font face #italic: # Font family # # If the italic family is not specified, it will fall back to the # value specified for the normal font. # family: "FiraCode Nerd Font" # The `style` can be specified to pick a specific face. # style: Italic # Bold italic font face #bold_italic: # Font family # # If the bold italic family is not specified, it will fall back to the # value specified for the normal font. # family: "FiraCode Nerd Font" # The `style` can be specified to pick a specific face. # style: Bold Italic # Point size size: 11.0 # Offset is the extra space around each character. `offset.y` can be thought # of as modifying the line spacing, and `offset.x` as modifying the letter # spacing. #offset: # x: 0 # y: 0 # Glyph offset determines the locations of the glyphs within their cells with # the default being at the bottom. Increasing `x` moves the glyph to the # right, increasing `y` moves the glyph upward. #glyph_offset: # x: 0 # y: 0 # Thin stroke font rendering (macOS only) # # Thin strokes are suitable for retina displays, but for non-retina screens # it is recommended to set `use_thin_strokes` to `false`. #use_thin_strokes: true # If `true`, bold text is drawn using the bright color variants. draw_bold_text_with_bright_colors: true # Colors (Tomorrow Night) #colors: # Default colors #primary: # background: '#282c34' # foreground: '#c5c8c6' # Bright and dim foreground colors # # The dimmed foreground color is calculated automatically if it is not # present. If the bright foreground color is not set, or # `draw_bold_text_with_bright_colors` is `false`, the normal foreground # color will be used. #dim_foreground: '#828482' #bright_foreground: '#eaeaea' # Cursor colors # # Colors which should be used to draw the terminal cursor. # # Allowed values are CellForeground and CellBackground, which reference the # affected cell, or hexadecimal colors like #ff00ff. #cursor: # text: CellBackground # cursor: CellForeground # Vi mode cursor colors # # Colors for the cursor when the vi mode is active. # # Allowed values are CellForeground and CellBackground, which reference the # affected cell, or hexadecimal colors like #ff00ff. #vi_mode_cursor: # text: CellBackground # cursor: CellForeground # Selection colors # # Colors which should be used to draw the selection area. # # Allowed values are CellForeground and CellBackground, which reference the # affected cell, or hexadecimal colors like #ff00ff. #selection: # text: CellBackground # background: CellForeground # Search colors # # Colors used for the search bar and match highlighting. #search: # Allowed values are CellForeground and CellBackground, which reference the # affected cell, or hexadecimal colors like #ff00ff. #matches: # foreground: '#000000' # background: '#ffffff' #bar: # background: '#c5c8c6' # foreground: '#1d1f21' import: ~/.config/alacritty/one_dark.yaml # Colors (One Dark) # colors: # primary: # background: "#282c34" # foreground: "#abb2bf" # cursor: # text: CellBackground # cursor: "#82aaff" # syntax-cursor-color # selection: # text: CellForeground # background: "#6d6d6d" # syntax-selection-color # normal: # black: "#464b55" # red: "#e06c75" # green: "#98c379" # yellow: "#e5c07b" # blue: "#296dff" # magenta: "#ff20ff" # cyan: "#56b6c2" # white: "#e6e6e6" # bright: # black: "#282c34" # red: "#ff5820" # green: "#b1e18b" # yellow: "#eee25a" # blue: "#2f71ff" # magenta: "#ff00ff" # cyan: "#63d4e0" # white: "#ffffff" # Colors (Material Theme) # colors: # # Default colors # primary: # background: '#263238' # foreground: '#eeffff' # # # Normal colors # normal: # black: '#000000' # Arbitrary # red: '#e53935' # green: '#91b859' # yellow: '#ffb62c' # blue: '#6182b8' # magenta: '#ff5370' # Dark pink of the original material theme # cyan: '#39adb5' # white: '#a0a0a0' # Arbitrary # # # Bright colors # bright: # black: '#4e4e4e' # Arbitrary # red: '#ff5370' # green: '#c3e88d' # yellow: '#ffcb6b' # blue: '#82aaff' # magenta: '#f07178' # Pink of the original material theme # cyan: '#89ddff' # white: '#ffffff' # Arbitrary # Indexed Colors # # The indexed colors include all colors from 16 to 256. # When these are not set, they're filled with sensible defaults. # # Example: # `- { index: 16, color: '#ff00ff' }` # #indexed_colors: [] # Bell # # The bell is rung every time the BEL control character is received. #bell: # Visual Bell Animation # # Animation effect for flashing the screen when the visual bell is rung. # # Values for `animation`: # - Ease # - EaseOut # - EaseOutSine # - EaseOutQuad # - EaseOutCubic # - EaseOutQuart # - EaseOutQuint # - EaseOutExpo # - EaseOutCirc # - Linear #animation: EaseOutExpo # Duration of the visual bell flash in milliseconds. A `duration` of `0` will # disable the visual bell animation. #duration: 0 # Visual bell animation color. #color: '#ffffff' # Bell Command # # This program is executed whenever the bell is rung. # # When set to `command: None`, no command will be executed. # # Example: # command: # program: notify-send # args: ["Hello, World!"] # #command: None # Background opacity # # Window opacity as a floating point number from `0.0` to `1.0`. # The value `0.0` is completely transparent and `1.0` is opaque. background_opacity: 1.0 #selection: # This string contains all characters that are used as separators for # "semantic words" in Alacritty. #semantic_escape_chars: ",│`|:\"' ()[]{}<>\t" # When set to `true`, selected text will be copied to the primary clipboard. #save_to_clipboard: false #cursor: # Cursor style # # Values for `style`: # - ▇ Block # - _ Underline # - | Beam #style: Block # Vi mode cursor style # # If the vi mode cursor style is `None` or not specified, it will fall back to # the style of the active value of the normal cursor. # # See `cursor.style` for available options. #vi_mode_style: None # If this is `true`, the cursor will be rendered as a hollow box when the # window is not focused. #unfocused_hollow: true # Thickness of the cursor relative to the cell width as floating point number # from `0.0` to `1.0`. #thickness: 0.15 # Live config reload (changes require restart) #live_config_reload: true # Shell # # You can set `shell.program` to the path of your favorite shell, e.g. # `/bin/fish`. Entries in `shell.args` are passed unmodified as arguments to the # shell. # # Default: # - (macOS) /bin/bash --login # - (Linux/BSD) user login shell # - (Windows) powershell #shell: # program: /bin/bash # args: # - --login # Startup directory # # Directory the shell is started in. If this is unset, or `None`, the working # directory of the parent process will be used. #working_directory: None # WinPTY backend (Windows only) # # Alacritty defaults to using the newer ConPTY backend if it is available, # since it resolves a lot of bugs and is quite a bit faster. If it is not # available, the WinPTY backend will be used instead. # # Setting this option to `true` makes Alacritty use the legacy WinPTY backend, # even if the ConPTY backend is available. #winpty_backend: false # Send ESC (\x1b) before characters when alt is pressed. #alt_send_esc: true #mouse: # Click settings # # The `double_click` and `triple_click` settings control the time # alacritty should wait for accepting multiple clicks as one double # or triple click. #double_click: { threshold: 300 } #triple_click: { threshold: 300 } # If this is `true`, the cursor is temporarily hidden when typing. #hide_when_typing: false #url: # URL launcher # # This program is executed when clicking on a text which is recognized as a # URL. The URL is always added to the command as the last parameter. # # When set to `launcher: None`, URL launching will be disabled completely. # # Default: # - (macOS) open # - (Linux/BSD) xdg-open # - (Windows) explorer #launcher: # program: xdg-open # args: [] # URL modifiers # # These are the modifiers that need to be held down for opening URLs when # clicking on them. The available modifiers are documented in the key # binding section. #modifiers: None # Mouse bindings # # Mouse bindings are specified as a list of objects, much like the key # bindings further below. # # To trigger mouse bindings when an application running within Alacritty # captures the mouse, the `Shift` modifier is automatically added as a # requirement. # # Each mouse binding will specify a: # # - `mouse`: # # - Middle # - Left # - Right # - Numeric identifier such as `5` # # - `action` (see key bindings) # # And optionally: # # - `mods` (see key bindings) #mouse_bindings: # - { mouse: Middle, action: PasteSelection } # Key bindings # # Key bindings are specified as a list of objects. For example, this is the # default paste binding: # # `- { key: V, mods: Control|Shift, action: Paste }` # # Each key binding will specify a: # # - `key`: Identifier of the key pressed # # - A-Z # - F1-F24 # - Key0-Key9 # # A full list with available key codes can be found here: # https://docs.rs/glutin/*/glutin/event/enum.VirtualKeyCode.html#variants # # Instead of using the name of the keys, the `key` field also supports using # the scancode of the desired key. Scancodes have to be specified as a # decimal number. This command will allow you to display the hex scancodes # for certain keys: # # `showkey --scancodes`. # # Then exactly one of: # # - `chars`: Send a byte sequence to the running application # # The `chars` field writes the specified string to the terminal. This makes # it possible to pass escape sequences. To find escape codes for bindings # like `PageUp` (`"\x1b[5~"`), you can run the command `showkey -a` outside # of tmux. Note that applications use terminfo to map escape sequences back # to keys. It is therefore required to update the terminfo when changing an # escape sequence. # # - `action`: Execute a predefined action # # - ToggleViMode # - SearchForward # Start searching toward the right of the search origin. # - SearchBackward # Start searching toward the left of the search origin. # - Copy # - Paste # - IncreaseFontSize # - DecreaseFontSize # - ResetFontSize # - ScrollPageUp # - ScrollPageDown # - ScrollHalfPageUp # - ScrollHalfPageDown # - ScrollLineUp # - ScrollLineDown # - ScrollToTop # - ScrollToBottom # - ClearHistory # Remove the terminal's scrollback history. # - Hide # Hide the Alacritty window. # - Minimize # Minimize the Alacritty window. # - Quit # Quit Alacritty. # - ToggleFullscreen # - SpawnNewInstance # Spawn a new instance of Alacritty. # - ClearLogNotice # Clear Alacritty's UI warning and error notice. # - ClearSelection # Remove the active selection. # - ReceiveChar # - None # # - Vi mode exclusive actions: # # - Open # Open URLs at the cursor location with the launcher configured in # `url.launcher`. # - ToggleNormalSelection # - ToggleLineSelection # - ToggleBlockSelection # - ToggleSemanticSelection # Toggle semantic selection based on `selection.semantic_escape_chars`. # # - Vi mode exclusive cursor motion actions: # # - Up # One line up. # - Down # One line down. # - Left # One character left. # - Right # One character right. # - First # First column, or beginning of the line when already at the first column. # - Last # Last column, or beginning of the line when already at the last column. # - FirstOccupied # First non-empty cell in this terminal row, or first non-empty cell of # the line when already at the first cell of the row. # - High # Top of the screen. # - Middle # Center of the screen. # - Low # Bottom of the screen. # - SemanticLeft # Start of the previous semantically separated word. # - SemanticRight # Start of the next semantically separated word. # - SemanticLeftEnd # End of the previous semantically separated word. # - SemanticRightEnd # End of the next semantically separated word. # - WordLeft # Start of the previous whitespace separated word. # - WordRight # Start of the next whitespace separated word. # - WordLeftEnd # End of the previous whitespace separated word. # - WordRightEnd # End of the next whitespace separated word. # - Bracket # Character matching the bracket at the cursor's location. # - SearchNext # Beginning of the next match. # - SearchPrevious # Beginning of the previous match. # - SearchStart # Start of the match to the left of the vi mode cursor. # - SearchEnd # End of the match to the right of the vi mode cursor. # # - macOS exclusive actions: # - ToggleSimpleFullscreen # Enter fullscreen without occupying another space. # # - Linux/BSD exclusive actions: # # - CopySelection # Copy from the selection buffer. # - PasteSelection # Paste from the selection buffer. # # - `command`: Fork and execute a specified command plus arguments # # The `command` field must be a map containing a `program` string and an # `args` array of command line parameter strings. For example: # `{ program: "alacritty", args: ["-e", "vttest"] }` # # And optionally: # # - `mods`: Key modifiers to filter binding actions # # - Command # - Control # - Option # - Super # - Shift # - Alt # # Multiple `mods` can be combined using `|` like this: # `mods: Control|Shift`. # Whitespace and capitalization are relevant and must match the example. # # - `mode`: Indicate a binding for only specific terminal reported modes # # This is mainly used to send applications the correct escape sequences # when in different modes. # # - AppCursor # - AppKeypad # - Alt # - Vi # # A `~` operator can be used before a mode to apply the binding whenever # the mode is *not* active, e.g. `~Alt`. # # Bindings are always filled by default, but will be replaced when a new # binding with the same triggers is defined. To unset a default binding, it can # be mapped to the `ReceiveChar` action. Alternatively, you can use `None` for # a no-op if you do not wish to receive input characters for that binding. # # If the same trigger is assigned to multiple actions, all of them are executed # in the order they were defined in. #key_bindings: #- { key: Paste, action: Paste } #- { key: Copy, action: Copy } #- { key: L, mods: Control, action: ClearLogNotice } #- { key: L, mods: Control, mode: ~Vi, chars: "\x0c" } #- { key: PageUp, mods: Shift, mode: ~Alt, action: ScrollPageUp, } #- { key: PageDown, mods: Shift, mode: ~Alt, action: ScrollPageDown } #- { key: Home, mods: Shift, mode: ~Alt, action: ScrollToTop, } #- { key: End, mods: Shift, mode: ~Alt, action: ScrollToBottom } # Vi Mode #- { key: Space, mods: Shift|Control, mode: Vi, action: ScrollToBottom } #- { key: Space, mods: Shift|Control, action: ToggleViMode } #- { key: Escape, mode: Vi, action: ClearSelection } #- { key: I, mode: Vi, action: ScrollToBottom } #- { key: I, mode: Vi, action: ToggleViMode } #- { key: C, mods: Control, mode: Vi, action: ToggleViMode } #- { key: Y, mods: Control, mode: Vi, action: ScrollLineUp } #- { key: E, mods: Control, mode: Vi, action: ScrollLineDown } #- { key: G, mode: Vi, action: ScrollToTop } #- { key: G, mods: Shift, mode: Vi, action: ScrollToBottom } #- { key: B, mods: Control, mode: Vi, action: ScrollPageUp } #- { key: F, mods: Control, mode: Vi, action: ScrollPageDown } #- { key: U, mods: Control, mode: Vi, action: ScrollHalfPageUp } #- { key: D, mods: Control, mode: Vi, action: ScrollHalfPageDown } #- { key: Y, mode: Vi, action: Copy } #- { key: Y, mode: Vi, action: ClearSelection } #- { key: Copy, mode: Vi, action: ClearSelection } #- { key: V, mode: Vi, action: ToggleNormalSelection } #- { key: V, mods: Shift, mode: Vi, action: ToggleLineSelection } #- { key: V, mods: Control, mode: Vi, action: ToggleBlockSelection } #- { key: V, mods: Alt, mode: Vi, action: ToggleSemanticSelection } #- { key: Return, mode: Vi, action: Open } #- { key: K, mode: Vi, action: Up } #- { key: J, mode: Vi, action: Down } #- { key: H, mode: Vi, action: Left } #- { key: L, mode: Vi, action: Right } #- { key: Up, mode: Vi, action: Up } #- { key: Down, mode: Vi, action: Down } #- { key: Left, mode: Vi, action: Left } #- { key: Right, mode: Vi, action: Right } #- { key: Key0, mode: Vi, action: First } #- { key: Key4, mods: Shift, mode: Vi, action: Last } #- { key: Key6, mods: Shift, mode: Vi, action: FirstOccupied } #- { key: H, mods: Shift, mode: Vi, action: High } #- { key: M, mods: Shift, mode: Vi, action: Middle } #- { key: L, mods: Shift, mode: Vi, action: Low } #- { key: B, mode: Vi, action: SemanticLeft } #- { key: W, mode: Vi, action: SemanticRight } #- { key: E, mode: Vi, action: SemanticRightEnd } #- { key: B, mods: Shift, mode: Vi, action: WordLeft } #- { key: W, mods: Shift, mode: Vi, action: WordRight } #- { key: E, mods: Shift, mode: Vi, action: WordRightEnd } #- { key: Key5, mods: Shift, mode: Vi, action: Bracket } #- { key: Slash, mode: Vi, action: SearchForward } #- { key: Slash, mods: Shift, mode: Vi, action: SearchBackward } #- { key: N, mode: Vi, action: SearchNext } #- { key: N, mods: Shift, mode: Vi, action: SearchPrevious } # (Windows, Linux, and BSD only) #- { key: V, mods: Control|Shift, action: Paste } #- { key: C, mods: Control|Shift, action: Copy } #- { key: F, mods: Control|Shift, action: SearchForward } #- { key: B, mods: Control|Shift, action: SearchBackward } #- { key: C, mods: Control|Shift, mode: Vi, action: ClearSelection } #- { key: Insert, mods: Shift, action: PasteSelection } #- { key: Key0, mods: Control, action: ResetFontSize } #- { key: Equals, mods: Control, action: IncreaseFontSize } #- { key: Plus, mods: Control, action: IncreaseFontSize } #- { key: NumpadAdd, mods: Control, action: IncreaseFontSize } #- { key: Minus, mods: Control, action: DecreaseFontSize } #- { key: NumpadSubtract, mods: Control, action: DecreaseFontSize } # (Windows only) #- { key: Return, mods: Alt, action: ToggleFullscreen } # (macOS only) #- { key: K, mods: Command, mode: ~Vi, chars: "\x0c" } #- { key: Key0, mods: Command, action: ResetFontSize } #- { key: Equals, mods: Command, action: IncreaseFontSize } #- { key: Plus, mods: Command, action: IncreaseFontSize } #- { key: NumpadAdd, mods: Command, action: IncreaseFontSize } #- { key: Minus, mods: Command, action: DecreaseFontSize } #- { key: NumpadSubtract, mods: Command, action: DecreaseFontSize } #- { key: K, mods: Command, action: ClearHistory } #- { key: V, mods: Command, action: Paste } #- { key: C, mods: Command, action: Copy } #- { key: C, mods: Command, mode: Vi, action: ClearSelection } #- { key: H, mods: Command, action: Hide } #- { key: M, mods: Command, action: Minimize } #- { key: Q, mods: Command, action: Quit } #- { key: W, mods: Command, action: Quit } #- { key: N, mods: Command, action: SpawnNewInstance } #- { key: F, mods: Command|Control, action: ToggleFullscreen } #- { key: F, mods: Command, action: SearchForward } #- { key: B, mods: Command, action: SearchBackward } #debug: # Display the time it takes to redraw each frame. #render_timer: false # Keep the log file after quitting Alacritty. #persistent_logging: false # Log level # # Values for `log_level`: # - None # - Error # - Warn # - Info # - Debug # - Trace #log_level: Warn # Print all received window events. #print_events: false