294 lines
8.3 KiB
Lua
294 lines
8.3 KiB
Lua
local mp = require 'mp'
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local scroll_list = {
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global_style = [[]],
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header_style = [[{\q2\fs35\c&00ccff&}]],
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list_style = [[{\q2\fs25\c&Hffffff&}]],
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wrapper_style = [[{\c&00ccff&\fs16}]],
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cursor_style = [[{\c&00ccff&}]],
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selected_style = [[{\c&Hfce788&}]],
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cursor = [[➤\h]],
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indent = [[\h\h\h\h]],
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num_entries = 16,
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wrap = false,
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empty_text = "no entries"
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}
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--formats strings for ass handling
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--this function is based on a similar function from https://github.com/mpv-player/mpv/blob/master/player/lua/console.lua#L110
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function scroll_list.ass_escape(str, replace_newline)
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if replace_newline == true then replace_newline = "\\\239\187\191n" end
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--escape the invalid single characters
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str = str:gsub('[\\{}\n]', {
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-- There is no escape for '\' in ASS (I think?) but '\' is used verbatim if
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-- it isn't followed by a recognised character, so add a zero-width
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-- non-breaking space
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['\\'] = '\\\239\187\191',
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['{'] = '\\{',
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['}'] = '\\}',
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-- Precede newlines with a ZWNBSP to prevent ASS's weird collapsing of
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-- consecutive newlines
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['\n'] = '\239\187\191\\N',
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})
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-- Turn leading spaces into hard spaces to prevent ASS from stripping them
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str = str:gsub('\\N ', '\\N\\h')
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str = str:gsub('^ ', '\\h')
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if replace_newline then
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str = str:gsub("\\N", replace_newline)
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end
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return str
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end
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--format and return the header string
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function scroll_list:format_header_string(str)
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return str
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end
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--appends the entered text to the overlay
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function scroll_list:append(text)
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if text == nil then return end
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self.ass.data = self.ass.data .. text
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end
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--appends a newline character to the osd
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function scroll_list:newline()
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self.ass.data = self.ass.data .. '\\N'
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end
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--re-parses the list into an ass string
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--if the list is closed then it flags an update on the next open
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function scroll_list:update()
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if self.hidden then self.flag_update = true
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else self:update_ass() end
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end
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--prints the header to the overlay
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function scroll_list:format_header()
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self:append(self.header_style)
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self:append(self:format_header_string(self.header))
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self:newline()
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end
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--formats each line of the list and prints it to the overlay
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function scroll_list:format_line(index, item)
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self:append(self.list_style)
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if index == self.selected then self:append(self.cursor_style..self.cursor..self.selected_style)
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else self:append(self.indent) end
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self:append(item.style)
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self:append(item.ass)
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self:newline()
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end
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--refreshes the ass text using the contents of the list
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function scroll_list:update_ass()
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self.ass.data = self.global_style
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self:format_header()
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if #self.list < 1 then
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self:append(self.empty_text)
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self.ass:update()
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return
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end
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local start = 1
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local finish = start+self.num_entries-1
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--handling cursor positioning
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local mid = math.ceil(self.num_entries/2)+1
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if self.selected+mid > finish then
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local offset = self.selected - finish + mid
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--if we've overshot the end of the list then undo some of the offset
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if finish + offset > #self.list then
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offset = offset - ((finish+offset) - #self.list)
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end
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start = start + offset
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finish = finish + offset
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end
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--making sure that we don't overstep the boundaries
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if start < 1 then start = 1 end
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local overflow = finish < #self.list
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--this is necessary when the number of items in the dir is less than the max
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if not overflow then finish = #self.list end
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--adding a header to show there are items above in the list
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if start > 1 then self:append(self.wrapper_style..(start-1)..' item(s) above\\N\\N') end
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for i=start, finish do
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self:format_line(i, self.list[i])
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end
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if overflow then self:append('\\N'..self.wrapper_style..#self.list-finish..' item(s) remaining') end
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self.ass:update()
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end
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--moves the selector down the list
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function scroll_list:scroll_down()
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if self.selected < #self.list then
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self.selected = self.selected + 1
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self:update_ass()
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elseif self.wrap then
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self.selected = 1
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self:update_ass()
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end
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end
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--moves the selector up the list
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function scroll_list:scroll_up()
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if self.selected > 1 then
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self.selected = self.selected - 1
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self:update_ass()
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elseif self.wrap then
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self.selected = #self.list
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self:update_ass()
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end
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end
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--moves the selector to the list next page
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function scroll_list:move_pagedown()
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if #self.list > self.num_entries then
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self.selected = self.selected + self.num_entries
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if self.selected > #self.list then self.selected = #self.list end
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self:update_ass()
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end
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end
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--moves the selector to the list previous page
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function scroll_list:move_pageup()
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if #self.list > self.num_entries then
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self.selected = self.selected - self.num_entries
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if self.selected < 1 then self.selected = 1 end
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self:update_ass()
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end
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end
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--moves the selector to the list begin
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function scroll_list:move_begin()
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if #self.list > 1 then
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self.selected = 1
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self:update_ass()
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end
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end
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--moves the selector to the list end
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function scroll_list:move_end()
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if #self.list > 1 then
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self.selected = #self.list
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self:update_ass()
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end
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end
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--adds the forced keybinds
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function scroll_list:add_keybinds()
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for _,v in ipairs(self.keybinds) do
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mp.add_forced_key_binding(v[1], 'dynamic/'..self.ass.id..'/'..v[2], v[3], v[4])
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end
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end
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--removes the forced keybinds
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function scroll_list:remove_keybinds()
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for _,v in ipairs(self.keybinds) do
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mp.remove_key_binding('dynamic/'..self.ass.id..'/'..v[2])
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end
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end
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--opens the list and sets the hidden flag
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function scroll_list:open_list()
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self.hidden = false
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if not self.flag_update then self.ass:update()
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else self.flag_update = false ; self:update_ass() end
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end
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--closes the list and sets the hidden flag
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function scroll_list:close_list()
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self.hidden = true
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self.ass:remove()
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end
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--modifiable function that opens the list
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function scroll_list:open()
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if self.hidden then self:add_keybinds() end
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self:open_list()
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end
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--modifiable function that closes the list
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function scroll_list:close()
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self:remove_keybinds()
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self:close_list()
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end
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--toggles the list
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function scroll_list:toggle()
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if self.hidden then self:open()
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else self:close() end
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end
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--clears the list in-place
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function scroll_list:clear()
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local i = 1
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while self.list[i] do
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self.list[i] = nil
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i = i + 1
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end
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end
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--added alias for ipairs(list.list) for lua 5.1
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function scroll_list:ipairs()
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return ipairs(self.list)
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end
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--append item to the end of the list
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function scroll_list:insert(item)
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self.list[#self.list + 1] = item
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end
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local metatable = {
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__index = function(t, key)
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if scroll_list[key] ~= nil then return scroll_list[key]
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elseif key == "__current" then return t.list[t.selected]
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elseif type(key) == "number" then return t.list[key] end
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end,
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__newindex = function(t, key, value)
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if type(key) == "number" then rawset(t.list, key, value)
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else rawset(t, key, value) end
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end,
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__scroll_list = scroll_list,
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__len = function(t) return #t.list end,
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__ipairs = function(t) return ipairs(t.list) end
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}
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--creates a new list object
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function scroll_list:new()
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local vars
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vars = {
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ass = mp.create_osd_overlay('ass-events'),
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hidden = true,
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flag_update = true,
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header = "header \\N ----------------------------------------------",
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list = {},
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selected = 1,
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keybinds = {
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{'DOWN', 'scroll_down', function() vars:scroll_down() end, {repeatable = true}},
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{'UP', 'scroll_up', function() vars:scroll_up() end, {repeatable = true}},
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{'PGDWN', 'move_pagedown', function() vars:move_pagedown() end, {}},
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{'PGUP', 'move_pageup', function() vars:move_pageup() end, {}},
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{'HOME', 'move_begin', function() vars:move_begin() end, {}},
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{'END', 'move_end', function() vars:move_end() end, {}},
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{'ESC', 'close_browser', function() vars:close() end, {}}
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}
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}
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return setmetatable(vars, metatable)
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end
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return scroll_list:new()
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