local utils = require("mp.utils") -- The directory the script will work on -- Leaving it blank will make it work on every video you watch with mpv -- You can still update manually via Ctrl+A -- Setting a directory will only work if the path of the video contains this directory DIRECTORY = "" -- Example: DIRECTORY = "D:/Torrents" or "D:/Anime" function callback(success, result, error) if result.status == 0 then mp.osd_message("Updated anime correctly.", 2) end end local function get_python_command() local os_name = package.config:sub(1, 1) if os_name == "\\" then -- Windows return "python" else -- Linux return "python3" end end local python_command = get_python_command() -- Make sure it doesnt trigger twice in 1 video local triggered = false -- Function to check if we've reached 85% of the video function check_progress() if triggered then return end local percent_pos = mp.get_property_number("percent-pos") if percent_pos then if percent_pos >= 85 then update_anilist("update") triggered = true end end end -- Function to launch the .py script function update_anilist(action) if action == "launch" then mp.osd_message("Launching AniList", 2) end local script_dir = debug.getinfo(1).source:match("@?(.*/)") local directory = mp.get_property("working-directory") -- It seems like in Linux working-directory sometimes returns it without a "/" at the end directory = (directory:sub(-1) == "/" or directory:sub(-1) == "\\") and directory or directory .. "/" -- For some reason, "path" sometimes returns the absolute path, sometimes it doesn't. local file_path = mp.get_property("path") local path = utils.join_path(directory, file_path) local table = {} table.name = "subprocess" table.args = { python_command, script_dir .. "anilistUpdater.py", path, action } local cmd = mp.command_native_async(table, callback) end mp.observe_property("percent-pos", "number", check_progress) -- Reset triggered mp.register_event("file-loaded", function() triggered = false if DIRECTORY ~= "" then local directory = mp.get_property("working-directory") directory = (directory:sub(-1) == "/" or directory:sub(-1) == "\\") and directory or directory .. "/" local file_path = mp.get_property("path") local path = utils.join_path(directory, file_path) path = path:gsub("\\", "/") if string.find(path, DIRECTORY) ~= 1 then mp.unobserve_property(check_progress) end end end) -- Keybinds, modify as you please mp.add_key_binding("ctrl+a", "update_anilist", function() update_anilist("update") end) mp.add_key_binding("ctrl+b", "launch_anilist", function() update_anilist("launch") end) -- Open the folder that the video is function open_folder() local path = mp.get_property("path") local directory if not path then mp.msg.warn("No file is currently playing.") return end if path:find("\\") then directory = path:match("(.*)\\") elseif path:find("\\\\") then directory = path:match("(.*)\\\\") else directory = mp.get_property("working-directory") end -- Use the system command to open the folder in File Explorer local args if package.config:sub(1, 1) == "\\" then -- Windows args = { "explorer", directory } elseif os.getenv("XDG_CURRENT_DESKTOP") or os.getenv("WAYLAND_DISPLAY") or os.getenv("DISPLAY") then -- Linux (assume a desktop environment like GNOME, KDE, etc.) args = { "xdg-open", directory } elseif package.config:sub(1, 1) == "/" then -- macOS args = { "open", directory } end mp.command_native({ name = "subprocess", args = args, detach = true }) end mp.add_key_binding("ctrl+d", "open_folder", open_folder)