feat(plugins/community/splatoon): player card (#1303)

This commit is contained in:
Simon Lecoq
2022-11-30 04:42:05 +01:00
committed by GitHub
parent 8bbd0baef8
commit 86d4d8d384
4 changed files with 6941 additions and 6299 deletions

View File

@@ -10,7 +10,7 @@ export default async function({login, q, imports, data, account}, {enabled = fal
return null return null
//Load inputs //Load inputs
const {modes, "versus.limit": _versus_limit, "salmon.limit": _salmon_limit, statink} = imports.metadata.plugins.splatoon.inputs({data, account, q}) const {sections, "versus.limit": _versus_limit, "salmon.limit": _salmon_limit, statink, source} = imports.metadata.plugins.splatoon.inputs({data, account, q})
//Save profile //Save profile
{ {
@@ -43,22 +43,95 @@ export default async function({login, q, imports, data, account}, {enabled = fal
exporters.push("stat.ink") exporters.push("stat.ink")
allowed.net.push("stat.ink") allowed.net.push("stat.ink")
} }
await imports.run(`deno run --no-prompt --cached-only --no-remote --allow-read="${allowed.files}" --allow-write="${allowed.files}" --allow-net="${allowed.net}" index.ts --exporter="${exporters}" --no-progress`, {cwd: `${imports.__module(import.meta.url)}/s3si`}, {prefixed: false}) switch (source) {
case "local":
console.debug(`metrics/compute/${login}/plugins > splatoon > skipping s3si execution`)
break
case "splatnet":
await imports.run(`deno run --no-prompt --cached-only --no-remote --allow-read="${allowed.files}" --allow-write="${allowed.files}" --allow-net="${allowed.net}" index.ts --exporter="${exporters}" --with-summary --no-progress`, {cwd: `${imports.__module(import.meta.url)}/s3si`}, {prefixed: false})
break
}
//Read fetched data //Read fetched data
const fetched = (await Promise.all( const exported = await Promise.all(
(await imports.fs.readdir(`${imports.__module(import.meta.url)}/s3si/export`)) (await imports.fs.readdir(`${imports.__module(import.meta.url)}/s3si/export`))
.map(async file => JSON.parse(await imports.fs.readFile(`${imports.__module(import.meta.url)}/s3si/export/${file}`))), .map(async file => JSON.parse(await imports.fs.readFile(`${imports.__module(import.meta.url)}/s3si/export/${file}`))))
)) const summary = exported.filter(({type}) => type === "SUMMARY").at(0)
.sort((a, b) => new Date(b.data.detail.playedTime) - new Date(a.data.detail.playedTime)) if (!summary)
throw new Error("Failed to fetch player summary!")
const fetched = exported.filter(({type}) => type !== "SUMMARY").sort((a, b) => new Date(b.data.detail.playedTime) - new Date(a.data.detail.playedTime))
console.debug(`metrics/compute/${login}/plugins > splatoon > fetched ${fetched.length} matches`) console.debug(`metrics/compute/${login}/plugins > splatoon > fetched ${fetched.length} matches`)
//Player summary
const player = {
level:summary.data.HistoryRecordQuery.playHistory.rank,
rank:{
current:summary.data.HistoryRecordQuery.playHistory.udemae,
max:summary.data.HistoryRecordQuery.playHistory.udemaeMax,
},
painted:summary.data.HistoryRecordQuery.playHistory.paintPointTotal,
battles:{
wins:summary.data.HistoryRecordQuery.playHistory.winCountTotal,
count:summary.data.ConfigureAnalyticsQuery.playHistory.battleNumTotal,
},
started:new Date(summary.data.HistoryRecordQuery.playHistory.gameStartTime),
name:summary.data.HistoryRecordQuery.currentPlayer.name,
byname:summary.data.HistoryRecordQuery.currentPlayer.byname,
badges:await Promise.all(summary.data.HistoryRecordQuery.currentPlayer.nameplate.badges.map(badge => badge ? imports.imgb64(badge.image.url) : null)),
plate:{
color:`#${Math.round(255 * summary.data.HistoryRecordQuery.currentPlayer.nameplate.background.textColor.r).toString(16).padStart(2, 0)}${Math.round(255 * summary.data.HistoryRecordQuery.currentPlayer.nameplate.background.textColor.g).toString(16).padStart(2, 0)}${Math.round(255 * summary.data.HistoryRecordQuery.currentPlayer.nameplate.background.textColor.b).toString(16).padStart(2, 0)}`,
icon:await imports.imgb64(summary.data.HistoryRecordQuery.currentPlayer.nameplate.background.image.url),
},
equipment:{
weapon:{
name:summary.data.HistoryRecordQuery.currentPlayer.weapon.name,
icon:await imports.imgb64(summary.data.HistoryRecordQuery.currentPlayer.weapon.image.url),
},
special:{
name:summary.data.HistoryRecordQuery.currentPlayer.weapon.specialWeapon.name,
icon:await imports.imgb64(summary.data.HistoryRecordQuery.currentPlayer.weapon.specialWeapon.image.url),
},
sub:{
name:summary.data.HistoryRecordQuery.currentPlayer.weapon.subWeapon.name,
icon:await imports.imgb64(summary.data.HistoryRecordQuery.currentPlayer.weapon.subWeapon.image.url),
},
gears:await Promise.all(["headGear", "clothingGear", "shoesGear"].map(async type => {
const gear = summary.data.HistoryRecordQuery.currentPlayer[type]
return {
name:gear.name,
icon:await imports.imgb64(gear.image.url),
abilities:await Promise.all([
{
name:gear.primaryGearPower.name,
icon:await imports.imgb64(gear.primaryGearPower.image.url),
},
...gear.additionalGearPowers.map(async ability => ({name:ability.name, icon:await imports.imgb64(ability.image.url)}))
])
}
}))
},
salmon:{
grade:{
name:summary.data.CoopHistoryQuery.coopResult.regularGrade.name,
points:summary.data.CoopHistoryQuery.coopResult.regularGradePoint,
},
played:summary.data.CoopHistoryQuery.coopResult.pointCard.playCount,
rescues:summary.data.CoopHistoryQuery.coopResult.pointCard.rescueCount,
eggs: {
golden: summary.data.CoopHistoryQuery.coopResult.pointCard.goldenDeliverCount,
regular: summary.data.CoopHistoryQuery.coopResult.pointCard.deliverCount,
},
points:summary.data.CoopHistoryQuery.coopResult.pointCard.totalPoint,
kings:summary.data.CoopHistoryQuery.coopResult.pointCard.defeatBossCount,
}
}
//Versus mode //Versus mode
let vs = null let vs = null
if (!((modes.length === 1) && (modes[0] === "salmon-run"))) { if (sections.includes("versus")) {
vs = { vs = {
matches: await Promise.all( matches: await Promise.all(
fetched.filter(({type, data}) => (type === "VS") && (modes.includes(data.detail.vsRule.name.toLocaleLowerCase().replace(/ /g, "-")))).slice(0, _versus_limit).map(async ({data}) => ({ fetched.filter(({type}) => type === "VS").slice(0, _versus_limit).map(async ({data}) => ({
mode: { mode: {
name: data.detail.vsRule.name, name: data.detail.vsRule.name,
icon: await imports.imgb64(assets.modes[data.detail.vsRule.name]), icon: await imports.imgb64(assets.modes[data.detail.vsRule.name]),
@@ -66,7 +139,7 @@ export default async function({login, q, imports, data, account}, {enabled = fal
result: data.detail.judgement, result: data.detail.judgement,
knockout: data.detail.knockout ?? null, knockout: data.detail.knockout ?? null,
teams: await Promise.all([data.detail.myTeam, ...data.detail.otherTeams].map(async team => ({ teams: await Promise.all([data.detail.myTeam, ...data.detail.otherTeams].map(async team => ({
color: `#${Math.round(255 * team.color.r).toString(16)}${Math.round(255 * team.color.g).toString(16)}${Math.round(255 * team.color.b).toString(16)}`, color: `#${Math.round(255 * team.color.r).toString(16).padStart(2, 0)}${Math.round(255 * team.color.g).toString(16).padStart(2, 0)}${Math.round(255 * team.color.b).toString(16).padStart(2, 0)}`,
score: ((data.detail.vsRule.name === "Turf War") ? team.result?.paintRatio * 100 : team.result?.score) ?? null, score: ((data.detail.vsRule.name === "Turf War") ? team.result?.paintRatio * 100 : team.result?.score) ?? null,
players: await Promise.all(team.players.map(async ({name, byname, weapon, paint, result, isMyself: self}) => ({ players: await Promise.all(team.players.map(async ({name, byname, weapon, paint, result, isMyself: self}) => ({
name, name,
@@ -96,11 +169,7 @@ export default async function({login, q, imports, data, account}, {enabled = fal
awards: data.detail.awards, awards: data.detail.awards,
date: data.detail.playedTime, date: data.detail.playedTime,
duration: data.detail.duration, duration: data.detail.duration,
player: {
name: data.detail.player.name,
byname: data.detail.player.byname,
rank: data.listNode?.udemae ?? null, rank: data.listNode?.udemae ?? null,
},
stage: { stage: {
name: data.detail.vsStage.name, name: data.detail.vsStage.name,
icon: await imports.imgb64(assets.stages[data.detail.vsStage.name]), icon: await imports.imgb64(assets.stages[data.detail.vsStage.name]),
@@ -108,12 +177,11 @@ export default async function({login, q, imports, data, account}, {enabled = fal
})), })),
), ),
} }
vs.player = vs.matches.at(-1)?.player ?? null
} }
//Salmon run //Salmon run
let salmon = null let salmon = null
if (modes.includes("salmon-run")) { if (sections.includes("salmon-run")) {
salmon = { salmon = {
matches: await Promise.all( matches: await Promise.all(
fetched.filter(({type}) => type === "COOP").slice(0, _salmon_limit).map(async ({data}) => ({ fetched.filter(({type}) => type === "COOP").slice(0, _salmon_limit).map(async ({data}) => ({
@@ -145,18 +213,15 @@ export default async function({login, q, imports, data, account}, {enabled = fal
}, },
date: data.detail.playedTime, date: data.detail.playedTime,
grade: data.detail.afterGrade.name, grade: data.detail.afterGrade.name,
player: data.detail.myResult.player.name,
})), })),
), ),
} }
salmon.player = {
name: salmon.matches.at(-1)?.player ?? null,
grade: salmon.matches.at(-1)?.grade ?? null,
}
} }
//Results //Results
return { return {
sections,
player,
vs, vs,
salmon, salmon,
icons: Object.fromEntries(await Promise.all(Object.entries(assets.icons).map(async ([k, v]) => [k, await imports.imgb64(v)]))), icons: Object.fromEntries(await Promise.all(Object.entries(assets.icons).map(async ([k, v]) => [k, await imports.imgb64(v)]))),

View File

@@ -33,18 +33,19 @@ inputs:
extras: extras:
- metrics.api.nintendo.splatnet - metrics.api.nintendo.splatnet
plugin_splatoon_modes: plugin_splatoon_sections:
description: | description: |
Displayed modes Displayed sections
- `player` for overall player recap
- `versus` for *Turf war* and *Anarchy battle* matches
- `salmon-run` for *Salmon run next wave* matches
type: array type: array
format: comma-separated format: comma-separated
default: turf-war, splat-zones, tower-control, rainmaker, clam-blitz, salmon-run default: player, versus, salmon-run
options: options:
- turf-war - player
- splat-zones - versus
- tower-control
- rainmaker
- clam-blitz
- salmon-run - salmon-run
plugin_splatoon_versus_limit: plugin_splatoon_versus_limit:
@@ -79,3 +80,20 @@ inputs:
stat.ink token stat.ink token
type: token type: token
default: "" default: ""
# ====================================================================================
# 🚧 Options below are mostly used for testing
plugin_splatoon_source:
description: |
Source
- `splatnet` will fetch data from Splatnet using [spacemeowx2/s3si.ts](https://github.com/spacemeowx2/s3si.ts) tool
- `local` will assume `s3si/export` directory already exists and is populated (use this when developping new features for this plugin to save network resources and time)
type: string
default: splatnet
values:
- splatnet
- local
testing: yes
preset: no

File diff suppressed because it is too large Load Diff

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@@ -16,19 +16,54 @@
</div> </div>
<% } else { %> <% } else { %>
<% if (plugins.splatoon.vs) { %> <% if (plugins.splatoon.sections.includes("player")) { %>
<div class="versus"> <div class="player-plate" style="color:<%= plugins.splatoon.player.plate.color %>; background-image: url('<%= plugins.splatoon.player.plate.icon %>');">
<img class="versus-logo" src="<%= plugins.splatoon.icons.splatoon %>" alt="" /> <div class="player-head">
<% if (plugins.splatoon.vs.player) { %>
<div class="player">
<div class="player-name">
<%= plugins.splatoon.vs.player.name %>
</div>
<div class="player-title"> <div class="player-title">
<%= plugins.splatoon.vs.player.byname %> <%= plugins.splatoon.player.byname %>
<div class="played-since">
Playing since <%= f.date(new Date(plugins.splatoon.player.started), {time:true, date:true, timeZone:config.timezone?.name}) %>
</div>
</div>
<div class="player-badges">
<% for (const badge of plugins.splatoon.player.badges) { %>
<% if (badge) { %>
<img class="badge" src="<%= badge %>" />
<% } else { %>
<div class="badge"></div>
<% } %>
<% } %>
</div>
</div>
<div class="player-name">
<%= plugins.splatoon.player.name %>
</div>
<div class="player-equipment">
<div class="player-weapons">
<img class="weapon-icon" src="<%= plugins.splatoon.player.equipment.weapon.icon %>" alt="" />
<img class="weapon-icon sub-icon" src="<%= plugins.splatoon.player.equipment.sub.icon %>" alt="" />
<img class="weapon-icon special-icon" src="<%= plugins.splatoon.player.equipment.special.icon %>" alt="" />
</div>
<% for (const {icon, abilities} of plugins.splatoon.player.equipment.gears) { %>
<div class="player-gears">
<img class="gear-icon" src="<%= icon %>" alt="" />
<% for (const {icon} of abilities) { %>
<img class="gear-icon sub-icon" src="<%= icon %>" alt="" />
<% } %>
</div>
<% } %>
</div> </div>
</div> </div>
<% } %> <% } %>
<% if (plugins.splatoon.sections.includes("versus")) { %>
<div class="versus">
<div class="player-stats">
<div>Level <%= plugins.splatoon.player.level %></div>
<div>Rank <%= plugins.splatoon.player.rank.current %></div>
<div><%= plugins.splatoon.player.battles.wins %> victories</div>
<div><%= plugins.splatoon.player.painted %>p inked</div>
</div>
<% for (const {stage, mode, teams, awards, result, ...match} of plugins.splatoon.vs.matches) { const player = teams.map(({players}) => players.filter(({self}) => self)).flat(Infinity)[0] %> <% for (const {stage, mode, teams, awards, result, ...match} of plugins.splatoon.vs.matches) { const player = teams.map(({players}) => players.filter(({self}) => self)).flat(Infinity)[0] %>
<div class="match"> <div class="match">
<div class="stage-icon" style="background-image: url('<%= stage.icon %>');"> <div class="stage-icon" style="background-image: url('<%= stage.icon %>');">
@@ -38,7 +73,7 @@
<img class="splatoon-icon" src="<%= mode.icon %>" alt="" /> <img class="splatoon-icon" src="<%= mode.icon %>" alt="" />
<%= mode.name %> <%= mode.name %>
<% if (mode.name !== "Turf War") { %> <% if (mode.name !== "Turf War") { %>
<div class="mode-rank"><%= match.player.rank %></div> <div class="mode-rank"><%= match.rank %></div>
<% } %> <% } %>
</div> </div>
</div> </div>
@@ -110,19 +145,16 @@
</div> </div>
<% } %> <% } %>
<% if (plugins.splatoon.salmon) { %> <% if (plugins.splatoon.sections.includes("salmon-run")) { %>
<div class="salmon-run"> <div class="salmon-run">
<img class="salmon-logo" src="<%= plugins.splatoon.icons.salmon_run %>" alt="" /> <div class="player-grade"><%= plugins.splatoon.player.salmon.grade.name %> +<%= plugins.splatoon.player.salmon.grade.points %></div>
<% if (plugins.splatoon.salmon.player) { %> <div class="player-stats">
<div class="player"> <div><img class="splatoon-icon" src="<%= plugins.splatoon.icons.eggs %>" alt="" /> <%= plugins.splatoon.player.salmon.eggs.regular %></div>
<div class="player-name"> <div><img class="splatoon-icon" src="<%= plugins.splatoon.icons.golden_egg %>" alt="" /> <%= plugins.splatoon.player.salmon.eggs.golden %></div>
<%= plugins.splatoon.salmon.player.name %> <div><img class="splatoon-icon" src="<%= plugins.splatoon.icons.rescues %>" alt="" /> <%= plugins.splatoon.player.salmon.rescues %></div>
<div><%= plugins.splatoon.player.salmon.played %> shifts</div>
<div><%= plugins.splatoon.player.salmon.points %> points</div>
</div> </div>
<div class="player-title">
<%= plugins.splatoon.salmon.player.grade %>
</div>
</div>
<% } %>
<% for (const {stage, waves, weapons, special, boss, ...match} of plugins.splatoon.salmon.matches) { %> <% for (const {stage, waves, weapons, special, boss, ...match} of plugins.splatoon.salmon.matches) { %>
<div class="match"> <div class="match">
<div class="stage-icon" style="background-image: url('<%= stage.icon %>');"> <div class="stage-icon" style="background-image: url('<%= stage.icon %>');">
@@ -192,29 +224,49 @@
height: 18px; height: 18px;
vertical-align: middle; vertical-align: middle;
} }
.salmon-logo, .versus-logo {
width: 140px;
position: absolute;
left: -13px;
}
/* Player data */ /* Player data */
.player { .player-head {
text-align: center; display: flex;
margin-bottom: 8px; justify-content: space-between;
padding: 0 8px;
} }
.player-name { .player-name {
text-align: center;
font-size: 20px; font-size: 20px;
font-weight: bold; font-weight: bold;
} }
.player-plate .badge {
height: 26px;
width: 26px;
}
.player-badges {
display: flex;
}
.player-equipment {
margin-top: 6px;
display: flex;
justify-content: space-evenly;
}
.player-equipment .special-icon {
height: 20px;
width: 20px;
border-radius: 4px;
}
.player-equipment .players-gears .sub-icon:nth-child(2+n) {
height: 16px;
width: 16px;
}
/* Match */ /* Match */
.match { .match {
display: flex; display: flex;
margin: 4px 12px; margin: 4px 12px;
border-top: 2px dashed rgba(0, 0, 0, .4);
padding-top: 8px; padding-top: 8px;
} }
.match:not(:last-child) {
border-bottom: 2px dashed rgba(0, 0, 0, .4);
}
.match-details { .match-details {
flex-grow: 1; flex-grow: 1;
} }
@@ -228,7 +280,7 @@
background-position: center; background-position: center;
flex-shrink: 0; flex-shrink: 0;
} }
.stage-played, .personal-stats { .stage-played, .personal-stats, .played-since {
font-size: 11px; font-size: 11px;
opacity: .9; opacity: .9;
line-height: 25%; line-height: 25%;
@@ -277,7 +329,7 @@
padding: 0px 4px; padding: 0px 4px;
margin-top: 9px; margin-top: 9px;
} }
.versus .stage-stats, .versus .weapon-icon { .versus .stage-stats, .versus .weapon-icon, .versus .player-stats, .player-plate .weapon-icon, .player-plate .gear-icon {
background-color: #000; background-color: #000;
} }
.stage-awards { .stage-awards {
@@ -379,10 +431,10 @@
background-color: #2D2D13; background-color: #2D2D13;
padding: 2px 8px; padding: 2px 8px;
} }
.stage-weapons { .stage-weapons, .player-weapons, .player-gears {
display: flex; display: flex;
} }
.weapon-icon { .weapon-icon, .gear-icon {
background-color: #3C1A11; background-color: #3C1A11;
border-radius: 50%; border-radius: 50%;
width: 26px; width: 26px;
@@ -403,7 +455,7 @@
border-radius: 8px; border-radius: 8px;
margin-top: 2px; margin-top: 2px;
} }
.stage-stats { .stage-stats, .player-stats, .player-grade {
display: flex; display: flex;
align-items: center; align-items: center;
justify-content: space-evenly; justify-content: space-evenly;
@@ -412,7 +464,10 @@
flex-grow: 1; flex-grow: 1;
margin-left: 2px; margin-left: 2px;
} }
.stage-stats > * { .player-stats, .player-grade {
margin: 4px 11px 0;
}
.stage-stats > *, .player-stats > * {
white-space: nowrap; white-space: nowrap;
flex: 1 1 0; flex: 1 1 0;
font-size: 12px; font-size: 12px;
@@ -420,6 +475,15 @@
display: flex; display: flex;
align-items: center; align-items: center;
} }
.salmon-run .player-stats {
margin-top: -1px;
border-top-left-radius: 0;
border-top-right-radius: 0;
}
.salmon-run .player-grade {
border-bottom-left-radius: 0;
border-bottom-right-radius: 0;
}
.salmon { .salmon {
display: flex; display: flex;
margin-right: 6px; margin-right: 6px;
@@ -435,7 +499,7 @@
} }
/* Mode containers */ /* Mode containers */
.salmon-run, .versus { .salmon-run, .versus, .player-plate {
overflow: hidden; overflow: hidden;
font-family: splatoon; font-family: splatoon;
margin: 8px; margin: 8px;
@@ -447,6 +511,12 @@
background-position: top center; background-position: top center;
} }
.player-plate {
border-radius: 4px;
background-size: cover;
text-shadow: none;
}
.versus { .versus {
transform: rotate(+1deg); transform: rotate(+1deg);
background-color: #18CA18; background-color: #18CA18;