Files
SubMiner/src/renderer/handlers/gamepad-controller.test.ts

844 lines
26 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import type { ResolvedControllerConfig } from '../../types';
import { createGamepadController } from './gamepad-controller.js';
type TestGamepad = {
id: string;
index: number;
connected: boolean;
mapping: string;
axes: number[];
buttons: Array<{ value: number; pressed?: boolean; touched?: boolean }>;
};
const DEFAULT_BUTTON_INDICES = {
select: 6,
buttonSouth: 0,
buttonEast: 1,
buttonWest: 2,
buttonNorth: 3,
leftShoulder: 4,
rightShoulder: 5,
leftStickPress: 9,
rightStickPress: 10,
leftTrigger: 6,
rightTrigger: 7,
} satisfies ResolvedControllerConfig['buttonIndices'];
function createGamepad(
id: string,
options: Partial<Pick<TestGamepad, 'index' | 'axes' | 'buttons'>> = {},
): TestGamepad {
return {
id,
index: options.index ?? 0,
connected: true,
mapping: 'standard',
axes: options.axes ?? [0, 0, 0, 0],
buttons:
options.buttons ??
Array.from({ length: 16 }, () => ({
value: 0,
pressed: false,
touched: false,
})),
};
}
function createControllerConfig(
overrides: Omit<Partial<ResolvedControllerConfig>, 'bindings' | 'buttonIndices'> & {
bindings?: Partial<Record<keyof ResolvedControllerConfig['bindings'], unknown>>;
buttonIndices?: Partial<ResolvedControllerConfig['buttonIndices']>;
} = {},
): ResolvedControllerConfig {
const {
bindings: bindingOverrides,
buttonIndices: buttonIndexOverrides,
...restOverrides
} = overrides;
return {
enabled: true,
preferredGamepadId: '',
preferredGamepadLabel: '',
smoothScroll: true,
scrollPixelsPerSecond: 900,
horizontalJumpPixels: 160,
stickDeadzone: 0.2,
triggerInputMode: 'auto',
triggerDeadzone: 0.5,
repeatDelayMs: 320,
repeatIntervalMs: 120,
buttonIndices: {
...DEFAULT_BUTTON_INDICES,
...(buttonIndexOverrides ?? {}),
},
bindings: {
toggleLookup: { kind: 'button', buttonIndex: 0 },
closeLookup: { kind: 'button', buttonIndex: 1 },
toggleKeyboardOnlyMode: { kind: 'button', buttonIndex: 3 },
mineCard: { kind: 'button', buttonIndex: 2 },
quitMpv: { kind: 'button', buttonIndex: 6 },
previousAudio: { kind: 'none' },
nextAudio: { kind: 'button', buttonIndex: 5 },
playCurrentAudio: { kind: 'button', buttonIndex: 4 },
toggleMpvPause: { kind: 'button', buttonIndex: 9 },
leftStickHorizontal: { kind: 'axis', axisIndex: 0, dpadFallback: 'horizontal' },
leftStickVertical: { kind: 'axis', axisIndex: 1, dpadFallback: 'vertical' },
rightStickHorizontal: { kind: 'axis', axisIndex: 3, dpadFallback: 'none' },
rightStickVertical: { kind: 'axis', axisIndex: 4, dpadFallback: 'none' },
...normalizeBindingOverrides(bindingOverrides ?? {}, {
...DEFAULT_BUTTON_INDICES,
...(buttonIndexOverrides ?? {}),
}),
},
...restOverrides,
};
}
function normalizeBindingOverrides(
overrides: Partial<Record<keyof ResolvedControllerConfig['bindings'], unknown>>,
buttonIndices: ResolvedControllerConfig['buttonIndices'],
): Partial<ResolvedControllerConfig['bindings']> {
const legacyButtonIndices = {
select: buttonIndices.select,
buttonSouth: buttonIndices.buttonSouth,
buttonEast: buttonIndices.buttonEast,
buttonWest: buttonIndices.buttonWest,
buttonNorth: buttonIndices.buttonNorth,
leftShoulder: buttonIndices.leftShoulder,
rightShoulder: buttonIndices.rightShoulder,
leftStickPress: buttonIndices.leftStickPress,
rightStickPress: buttonIndices.rightStickPress,
leftTrigger: buttonIndices.leftTrigger,
rightTrigger: buttonIndices.rightTrigger,
} as const;
const legacyAxisIndices = {
leftStickX: 0,
leftStickY: 1,
rightStickX: 3,
rightStickY: 4,
} as const;
const axisFallbackByKey = {
leftStickHorizontal: 'horizontal',
leftStickVertical: 'vertical',
rightStickHorizontal: 'none',
rightStickVertical: 'none',
} as const;
const normalized: Partial<ResolvedControllerConfig['bindings']> = {};
for (const [key, value] of Object.entries(overrides) as Array<
[keyof ResolvedControllerConfig['bindings'], unknown]
>) {
if (typeof value === 'string') {
if (value === 'none') {
normalized[key] = { kind: 'none' } as never;
continue;
}
if (value in legacyButtonIndices) {
normalized[key] = {
kind: 'button',
buttonIndex: legacyButtonIndices[value as keyof typeof legacyButtonIndices],
} as never;
continue;
}
if (value in legacyAxisIndices) {
normalized[key] = {
kind: 'axis',
axisIndex: legacyAxisIndices[value as keyof typeof legacyAxisIndices],
dpadFallback: axisFallbackByKey[key as keyof typeof axisFallbackByKey] ?? 'none',
} as never;
continue;
}
}
normalized[key] = value as never;
}
return normalized;
}
test('gamepad controller selects the first connected controller by default', () => {
const updates: string[] = [];
const controller = createGamepadController({
getGamepads: () => [
null,
createGamepad('pad-2', { index: 1 }),
createGamepad('pad-3', { index: 2 }),
],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => false,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: (state) => {
updates.push(state.activeGamepadId ?? 'none');
},
});
controller.poll(0);
assert.equal(controller.getActiveGamepadId(), 'pad-2');
assert.deepEqual(updates.at(-1), 'pad-2');
});
test('gamepad controller prefers saved controller id when connected', () => {
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1'), createGamepad('pad-2', { index: 1 })],
getConfig: () => createControllerConfig({ preferredGamepadId: 'pad-2' }),
getKeyboardModeEnabled: () => false,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.equal(controller.getActiveGamepadId(), 'pad-2');
});
test('gamepad controller allows keyboard-mode toggle while other actions stay gated', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 8 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[0] = { value: 1, pressed: true, touched: true };
buttons[3] = { value: 1, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => false,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => calls.push('toggle-keyboard-mode'),
toggleLookup: () => calls.push('toggle-lookup'),
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, ['toggle-keyboard-mode']);
});
test('gamepad controller re-evaluates interaction gating after toggling keyboard mode', () => {
const calls: string[] = [];
let keyboardModeEnabled = true;
const buttons = Array.from({ length: 8 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[0] = { value: 1, pressed: true, touched: true };
buttons[3] = { value: 1, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => keyboardModeEnabled,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {
calls.push('toggle-keyboard-mode');
keyboardModeEnabled = false;
},
toggleLookup: () => calls.push('toggle-lookup'),
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, ['toggle-keyboard-mode']);
});
test('gamepad controller resets edge state when active controller changes', () => {
const calls: string[] = [];
let currentGamepads = [
createGamepad('pad-1', {
buttons: [{ value: 1, pressed: true, touched: true }],
}),
];
const controller = createGamepadController({
getGamepads: () => currentGamepads,
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => calls.push('toggle-lookup'),
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
currentGamepads = [
createGamepad('pad-2', {
buttons: [{ value: 1, pressed: true, touched: true }],
}),
];
controller.poll(50);
assert.deepEqual(calls, ['toggle-lookup', 'toggle-lookup']);
});
test('gamepad controller does not toggle keyboard mode when controller support is disabled', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 8 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[3] = { value: 1, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () => createControllerConfig({ enabled: false }),
getKeyboardModeEnabled: () => false,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => calls.push('toggle-keyboard-mode'),
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, []);
});
test('gamepad controller does not treat blocked held inputs as fresh edges when interaction resumes', () => {
const calls: string[] = [];
const selectionCalls: number[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[0] = { value: 1, pressed: true, touched: true };
let axes = [0.9, 0, 0, 0];
let keyboardModeEnabled = true;
let interactionBlocked = true;
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons, axes })],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => keyboardModeEnabled,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => interactionBlocked,
toggleKeyboardMode: () => {},
toggleLookup: () => calls.push('toggle-lookup'),
closeLookup: () => {},
moveSelection: (delta) => selectionCalls.push(delta),
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
interactionBlocked = false;
controller.poll(100);
assert.deepEqual(calls, []);
assert.deepEqual(selectionCalls, []);
buttons[0] = { value: 0, pressed: false, touched: false };
axes = [0, 0, 0, 0];
controller.poll(200);
buttons[0] = { value: 1, pressed: true, touched: true };
axes = [0.9, 0, 0, 0];
controller.poll(300);
assert.deepEqual(calls, ['toggle-lookup']);
assert.deepEqual(selectionCalls, [1]);
});
test('gamepad controller maps left stick horizontal movement to token selection repeats', () => {
const calls: number[] = [];
let axes = [0.9, 0, 0, 0];
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { axes })],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: (delta) => calls.push(delta),
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
controller.poll(100);
controller.poll(260);
assert.deepEqual(calls, [1]);
controller.poll(340);
assert.deepEqual(calls, [1, 1]);
axes = [0, 0, 0, 0];
controller.poll(360);
axes = [-0.9, 0, 0, 0];
controller.poll(380);
assert.deepEqual(calls, [1, 1, -1]);
});
test('gamepad controller maps L1 play-current, R1 next-audio, and popup navigation', () => {
const calls: string[] = [];
const scrollCalls: number[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[8] = { value: 1, pressed: true, touched: true };
buttons[4] = { value: 1, pressed: true, touched: true };
buttons[5] = { value: 1, pressed: true, touched: true };
buttons[6] = { value: 0.8, pressed: true, touched: true };
buttons[7] = { value: 0.9, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [
createGamepad('pad-1', {
axes: [0, -0.75, 0.1, 0, 0.8],
buttons,
}),
],
getConfig: () =>
createControllerConfig({
bindings: {
playCurrentAudio: 'leftShoulder',
nextAudio: 'rightShoulder',
previousAudio: 'none',
toggleMpvPause: 'leftTrigger',
},
}),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => calls.push('quit-mpv'),
previousAudio: () => calls.push('prev-audio'),
nextAudio: () => calls.push('next-audio'),
playCurrentAudio: () => calls.push('play-audio'),
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
scrollPopup: (delta) => scrollCalls.push(delta),
jumpPopup: (delta) => calls.push(`jump:${delta}`),
onState: () => {},
});
controller.poll(0);
controller.poll(100);
assert.equal(calls.includes('next-audio'), true);
assert.equal(calls.includes('play-audio'), true);
assert.equal(calls.includes('prev-audio'), false);
assert.equal(calls.includes('toggle-mpv-pause'), true);
assert.equal(calls.includes('quit-mpv'), true);
assert.deepEqual(
scrollCalls.map((value) => Math.round(value)),
[-67],
);
assert.equal(calls.includes('jump:160'), true);
});
test('gamepad controller maps quit mpv select binding from raw button 6 by default', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[6] = { value: 1, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () => createControllerConfig({ bindings: { quitMpv: 'select' } }),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => calls.push('quit-mpv'),
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, ['quit-mpv']);
});
test('gamepad controller honors configured raw button index overrides', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[11] = { value: 1, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () =>
createControllerConfig({
buttonIndices: {
select: 11,
},
bindings: { quitMpv: 'select' },
}),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => calls.push('quit-mpv'),
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, ['quit-mpv']);
});
test('gamepad controller maps right stick vertical to popup jump and ignores horizontal movement', () => {
const calls: string[] = [];
let axes = [0, 0, 0.85, 0, 0];
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { axes })],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: (delta) => calls.push(`jump:${delta}`),
onState: () => {},
});
controller.poll(0);
controller.poll(100);
assert.deepEqual(calls, []);
axes = [0, 0, 0.85, 0, -0.85];
controller.poll(200);
assert.deepEqual(calls, ['jump:-160']);
});
test('gamepad controller maps d-pad left/right to selection and d-pad up/down to popup scroll', () => {
const selectionCalls: number[] = [];
const scrollCalls: number[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[15] = { value: 1, pressed: false, touched: true };
buttons[12] = { value: 1, pressed: false, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: (delta) => selectionCalls.push(delta),
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: (delta) => scrollCalls.push(delta),
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
controller.poll(100);
assert.deepEqual(selectionCalls, [1]);
assert.deepEqual(
scrollCalls.map((value) => Math.round(value)),
[-90],
);
});
test('gamepad controller maps d-pad axes 6 and 7 to selection and popup scroll', () => {
const selectionCalls: number[] = [];
const scrollCalls: number[] = [];
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { axes: [0, 0, 0, 0, 0, 0, 1, -1] })],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: (delta) => selectionCalls.push(delta),
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: (delta) => scrollCalls.push(delta),
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
controller.poll(100);
assert.deepEqual(selectionCalls, [1]);
assert.deepEqual(
scrollCalls.map((value) => Math.round(value)),
[-90],
);
});
test('gamepad controller trigger analog mode uses trigger values above threshold', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[6] = { value: 0.7, pressed: false, touched: true };
buttons[7] = { value: 0.8, pressed: false, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () =>
createControllerConfig({
triggerInputMode: 'analog',
triggerDeadzone: 0.6,
bindings: {
playCurrentAudio: 'rightTrigger',
toggleMpvPause: 'leftTrigger',
},
}),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => calls.push('play-audio'),
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, ['play-audio', 'toggle-mpv-pause']);
});
test('gamepad controller trigger digital mode uses pressed state only', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[6] = { value: 0.9, pressed: true, touched: true };
buttons[7] = { value: 0.9, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () =>
createControllerConfig({
triggerInputMode: 'digital',
triggerDeadzone: 1,
bindings: {
playCurrentAudio: 'rightTrigger',
toggleMpvPause: 'leftTrigger',
},
}),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => calls.push('play-audio'),
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, ['play-audio', 'toggle-mpv-pause']);
});
test('gamepad controller digital trigger bindings ignore analog-only trigger values', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[6] = { value: 0.9, pressed: false, touched: true };
buttons[7] = { value: 0.9, pressed: false, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () =>
createControllerConfig({
triggerInputMode: 'digital',
triggerDeadzone: 0.6,
bindings: {
playCurrentAudio: 'rightTrigger',
toggleMpvPause: 'leftTrigger',
},
}),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => calls.push('play-audio'),
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, []);
});
test('gamepad controller maps L3 to mpv pause and keeps unbound audio action inactive', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[9] = { value: 1, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () =>
createControllerConfig({
bindings: {
toggleMpvPause: 'leftStickPress',
playCurrentAudio: 'none',
},
}),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => calls.push('play-audio'),
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, ['toggle-mpv-pause']);
});