mirror of
https://github.com/ksyasuda/SubMiner.git
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- Expand `Alt+C` from controller selection to config/remap UI with learn, clear, and reset flows - Persist full controller binding descriptors through IPC/config (buttons, axes, directions, D-pad fallback) - Update runtime/tests/docs/config examples for new binding schema; keep `Alt+Shift+C` debug modal
371 lines
13 KiB
TypeScript
371 lines
13 KiB
TypeScript
import type { ModalStateReader, RendererContext } from '../context';
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import { createControllerBindingCapture } from '../handlers/controller-binding-capture.js';
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import {
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createControllerConfigForm,
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getControllerBindingDefinition,
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getDefaultControllerBinding,
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} from './controller-config-form.js';
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function clampSelectedIndex(ctx: RendererContext): void {
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if (ctx.state.connectedGamepads.length === 0) {
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ctx.state.controllerDeviceSelectedIndex = 0;
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return;
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}
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ctx.state.controllerDeviceSelectedIndex = Math.min(
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Math.max(ctx.state.controllerDeviceSelectedIndex, 0),
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ctx.state.connectedGamepads.length - 1,
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);
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}
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export function createControllerSelectModal(
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ctx: RendererContext,
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options: {
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modalStateReader: Pick<ModalStateReader, 'isAnyModalOpen'>;
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syncSettingsModalSubtitleSuppression: () => void;
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},
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) {
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let selectedControllerId: string | null = null;
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let lastRenderedDevicesKey = '';
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let lastRenderedActiveGamepadId: string | null = null;
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let lastRenderedPreferredId = '';
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let learningActionId: keyof NonNullable<typeof ctx.state.controllerConfig>['bindings'] | null = null;
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let bindingCapture: ReturnType<typeof createControllerBindingCapture> | null = null;
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const controllerConfigForm = createControllerConfigForm({
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container: ctx.dom.controllerConfigList,
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getBindings: () =>
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ctx.state.controllerConfig?.bindings ?? {
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toggleLookup: { kind: 'button', buttonIndex: 0 },
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closeLookup: { kind: 'button', buttonIndex: 1 },
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toggleKeyboardOnlyMode: { kind: 'button', buttonIndex: 3 },
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mineCard: { kind: 'button', buttonIndex: 2 },
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quitMpv: { kind: 'button', buttonIndex: 6 },
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previousAudio: { kind: 'none' },
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nextAudio: { kind: 'button', buttonIndex: 5 },
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playCurrentAudio: { kind: 'button', buttonIndex: 4 },
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toggleMpvPause: { kind: 'button', buttonIndex: 9 },
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leftStickHorizontal: { kind: 'axis', axisIndex: 0, dpadFallback: 'horizontal' },
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leftStickVertical: { kind: 'axis', axisIndex: 1, dpadFallback: 'vertical' },
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rightStickHorizontal: { kind: 'axis', axisIndex: 3, dpadFallback: 'none' },
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rightStickVertical: { kind: 'axis', axisIndex: 4, dpadFallback: 'none' },
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},
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getLearningActionId: () => learningActionId,
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onLearn: (actionId, bindingType) => {
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const definition = getControllerBindingDefinition(actionId);
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if (!definition) return;
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const config = ctx.state.controllerConfig;
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bindingCapture = createControllerBindingCapture({
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triggerDeadzone: config?.triggerDeadzone ?? 0.5,
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stickDeadzone: config?.stickDeadzone ?? 0.2,
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});
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bindingCapture.arm(
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bindingType === 'axis'
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? {
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actionId,
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bindingType: 'axis',
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dpadFallback:
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definition.defaultBinding.kind === 'axis' &&
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'dpadFallback' in definition.defaultBinding
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? definition.defaultBinding.dpadFallback
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: 'none',
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}
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: {
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actionId,
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bindingType: 'discrete',
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},
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{
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axes: ctx.state.controllerRawAxes,
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buttons: ctx.state.controllerRawButtons,
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},
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);
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learningActionId = actionId;
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controllerConfigForm.render();
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setStatus(`Waiting for input for ${definition.label}.`);
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},
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onClear: (actionId) => {
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void saveBinding(actionId, { kind: 'none' });
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},
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onReset: (actionId) => {
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void saveBinding(actionId, getDefaultControllerBinding(actionId));
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},
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});
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function getDevicesKey(): string {
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return ctx.state.connectedGamepads
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.map((device) => `${device.id}|${device.index}|${device.mapping}|${device.connected}`)
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.join('||');
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}
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function syncSelectedControllerId(): void {
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const selected = ctx.state.connectedGamepads[ctx.state.controllerDeviceSelectedIndex];
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selectedControllerId = selected?.id ?? null;
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}
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function syncSelectedIndexToCurrentController(): void {
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const preferredId = ctx.state.controllerConfig?.preferredGamepadId ?? '';
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const activeIndex = ctx.state.connectedGamepads.findIndex(
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(device) => device.id === ctx.state.activeGamepadId,
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);
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if (activeIndex >= 0) {
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ctx.state.controllerDeviceSelectedIndex = activeIndex;
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syncSelectedControllerId();
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return;
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}
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const preferredIndex = ctx.state.connectedGamepads.findIndex(
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(device) => device.id === preferredId,
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);
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if (preferredIndex >= 0) {
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ctx.state.controllerDeviceSelectedIndex = preferredIndex;
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syncSelectedControllerId();
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return;
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}
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clampSelectedIndex(ctx);
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syncSelectedControllerId();
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}
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function setStatus(message: string, isError = false): void {
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ctx.dom.controllerSelectStatus.textContent = message;
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ctx.dom.controllerSelectStatus.classList.toggle('error', isError);
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}
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function renderPicker(): void {
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ctx.dom.controllerSelectPicker.innerHTML = '';
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clampSelectedIndex(ctx);
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const preferredId = ctx.state.controllerConfig?.preferredGamepadId ?? '';
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ctx.state.connectedGamepads.forEach((device, index) => {
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const option = document.createElement('option');
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option.value = device.id;
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option.selected = index === ctx.state.controllerDeviceSelectedIndex;
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option.textContent = `${device.id || `Gamepad ${device.index}`} (${[
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`#${device.index}`,
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device.mapping || 'unknown',
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device.id === ctx.state.activeGamepadId ? 'active' : null,
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device.id === preferredId ? 'saved' : null,
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]
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.filter(Boolean)
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.join(', ')})`;
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ctx.dom.controllerSelectPicker.appendChild(option);
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});
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ctx.dom.controllerSelectPicker.disabled = ctx.state.connectedGamepads.length === 0;
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ctx.dom.controllerSelectSummary.textContent =
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ctx.state.connectedGamepads.length === 0
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? 'No controller detected.'
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: `Active: ${ctx.state.activeGamepadId ?? 'none'} · Preferred: ${preferredId || 'none'}`;
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lastRenderedDevicesKey = getDevicesKey();
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lastRenderedActiveGamepadId = ctx.state.activeGamepadId;
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lastRenderedPreferredId = preferredId;
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}
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async function saveControllerConfig(update: Parameters<typeof window.electronAPI.saveControllerConfig>[0]) {
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await window.electronAPI.saveControllerConfig(update);
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if (!ctx.state.controllerConfig) return;
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if (update.preferredGamepadId !== undefined) {
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ctx.state.controllerConfig.preferredGamepadId = update.preferredGamepadId;
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}
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if (update.preferredGamepadLabel !== undefined) {
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ctx.state.controllerConfig.preferredGamepadLabel = update.preferredGamepadLabel;
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}
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if (update.bindings) {
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ctx.state.controllerConfig.bindings = {
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...ctx.state.controllerConfig.bindings,
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...update.bindings,
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} as typeof ctx.state.controllerConfig.bindings;
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}
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}
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async function saveBinding(
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actionId: keyof NonNullable<typeof ctx.state.controllerConfig>['bindings'],
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binding: NonNullable<NonNullable<typeof ctx.state.controllerConfig>['bindings']>[typeof actionId],
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): Promise<void> {
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const definition = getControllerBindingDefinition(actionId);
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try {
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await saveControllerConfig({
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bindings: {
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[actionId]: binding,
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},
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});
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learningActionId = null;
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bindingCapture = null;
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controllerConfigForm.render();
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setStatus(`${definition?.label ?? actionId} updated.`);
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} catch (error) {
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const message = error instanceof Error ? error.message : String(error);
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setStatus(`Failed to save binding: ${message}`, true);
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}
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}
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async function saveSelectedController(): Promise<void> {
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const selected = ctx.state.connectedGamepads[ctx.state.controllerDeviceSelectedIndex];
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if (!selected) {
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setStatus('No controller selected.', true);
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return;
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}
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try {
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await saveControllerConfig({
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preferredGamepadId: selected.id,
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preferredGamepadLabel: selected.id,
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});
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} catch (error) {
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const message = error instanceof Error ? error.message : String(error);
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setStatus(`Failed to save preferred controller: ${message}`, true);
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return;
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}
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syncSelectedControllerId();
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renderPicker();
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setStatus(`Saved preferred controller: ${selected.id || `Gamepad ${selected.index}`}`);
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}
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function updateDevices(): void {
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if (!ctx.state.controllerSelectModalOpen) return;
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if (selectedControllerId) {
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const preservedIndex = ctx.state.connectedGamepads.findIndex(
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(device) => device.id === selectedControllerId,
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);
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if (preservedIndex >= 0) {
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ctx.state.controllerDeviceSelectedIndex = preservedIndex;
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} else {
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syncSelectedIndexToCurrentController();
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}
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} else {
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syncSelectedIndexToCurrentController();
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}
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if (bindingCapture && learningActionId) {
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const result = bindingCapture.poll({
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axes: ctx.state.controllerRawAxes,
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buttons: ctx.state.controllerRawButtons,
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});
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if (result) {
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void saveBinding(result.actionId as keyof NonNullable<typeof ctx.state.controllerConfig>['bindings'], result.binding as never);
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}
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}
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const preferredId = ctx.state.controllerConfig?.preferredGamepadId ?? '';
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const shouldRender =
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getDevicesKey() !== lastRenderedDevicesKey ||
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ctx.state.activeGamepadId !== lastRenderedActiveGamepadId ||
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preferredId !== lastRenderedPreferredId;
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if (shouldRender) {
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renderPicker();
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controllerConfigForm.render();
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}
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if (ctx.state.connectedGamepads.length === 0 && !learningActionId) {
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setStatus('No controllers detected.');
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}
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}
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function openControllerSelectModal(): void {
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ctx.state.controllerSelectModalOpen = true;
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syncSelectedIndexToCurrentController();
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options.syncSettingsModalSubtitleSuppression();
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ctx.dom.overlay.classList.add('interactive');
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ctx.dom.controllerSelectModal.classList.remove('hidden');
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ctx.dom.controllerSelectModal.setAttribute('aria-hidden', 'false');
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window.focus();
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ctx.dom.overlay.focus({ preventScroll: true });
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renderPicker();
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controllerConfigForm.render();
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if (ctx.state.connectedGamepads.length === 0) {
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setStatus('No controllers detected.');
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} else {
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setStatus('Choose a controller or click Learn to remap an action.');
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}
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}
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function closeControllerSelectModal(): void {
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if (!ctx.state.controllerSelectModalOpen) return;
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learningActionId = null;
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bindingCapture = null;
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ctx.state.controllerSelectModalOpen = false;
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options.syncSettingsModalSubtitleSuppression();
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ctx.dom.controllerSelectModal.classList.add('hidden');
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ctx.dom.controllerSelectModal.setAttribute('aria-hidden', 'true');
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window.electronAPI.notifyOverlayModalClosed('controller-select');
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if (!ctx.state.isOverSubtitle && !options.modalStateReader.isAnyModalOpen()) {
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ctx.dom.overlay.classList.remove('interactive');
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}
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}
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function handleControllerSelectKeydown(event: KeyboardEvent): boolean {
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if (event.key === 'Escape') {
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event.preventDefault();
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if (learningActionId) {
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learningActionId = null;
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bindingCapture = null;
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controllerConfigForm.render();
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setStatus('Controller learn mode cancelled.');
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return true;
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}
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closeControllerSelectModal();
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return true;
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}
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if (event.key === 'ArrowDown' || event.key === 'j' || event.key === 'J') {
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event.preventDefault();
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if (ctx.state.connectedGamepads.length > 0) {
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ctx.state.controllerDeviceSelectedIndex = Math.min(
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ctx.state.connectedGamepads.length - 1,
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ctx.state.controllerDeviceSelectedIndex + 1,
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);
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syncSelectedControllerId();
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renderPicker();
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}
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return true;
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}
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if (event.key === 'ArrowUp' || event.key === 'k' || event.key === 'K') {
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event.preventDefault();
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if (ctx.state.connectedGamepads.length > 0) {
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ctx.state.controllerDeviceSelectedIndex = Math.max(
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0,
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ctx.state.controllerDeviceSelectedIndex - 1,
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);
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syncSelectedControllerId();
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renderPicker();
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}
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return true;
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}
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if (event.key === 'Enter' && !learningActionId) {
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event.preventDefault();
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void saveSelectedController();
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return true;
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}
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return true;
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}
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function wireDomEvents(): void {
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ctx.dom.controllerSelectClose.addEventListener('click', () => {
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closeControllerSelectModal();
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});
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ctx.dom.controllerSelectSave.addEventListener('click', () => {
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void saveSelectedController();
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});
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ctx.dom.controllerSelectPicker.addEventListener('change', () => {
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const selectedId = ctx.dom.controllerSelectPicker.value;
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const selectedIndex = ctx.state.connectedGamepads.findIndex((device) => device.id === selectedId);
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if (selectedIndex >= 0) {
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ctx.state.controllerDeviceSelectedIndex = selectedIndex;
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syncSelectedControllerId();
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renderPicker();
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}
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});
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}
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return {
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openControllerSelectModal,
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closeControllerSelectModal,
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handleControllerSelectKeydown,
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updateDevices,
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wireDomEvents,
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};
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}
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