Files
SubMiner/plugin/subminer/main.lua
Kyle 54cde05019 Prepare Windows release and signing
# Conflicts:
#	package.json

# Conflicts:
#	.github/workflows/release.yml
#	README.md
#	package.json
#	plugin/subminer/lifecycle.lua
#	scripts/build-yomitan.mjs
#	src/core/services/overlay-window.ts
#	src/main.ts
#	src/main/overlay-shortcuts-runtime.ts
#	src/main/runtime/overlay-shortcuts-runtime-main-deps.test.ts
#	src/main/runtime/overlay-shortcuts-runtime-main-deps.ts
#	src/window-trackers/base-tracker.ts
2026-03-08 17:14:36 -07:00

31 lines
887 B
Lua

local mp = require("mp")
local function current_script_dir()
if type(mp.get_script_directory) == "function" then
local from_mpv = mp.get_script_directory()
if type(from_mpv) == "string" and from_mpv ~= "" then
return from_mpv
end
end
local source = debug.getinfo(1, "S").source or ""
if source:sub(1, 1) == "@" then
local full = source:sub(2)
return full:match("^(.*)[/\\][^/\\]+$") or "."
end
return "."
end
local script_dir = current_script_dir()
local module_patterns = script_dir .. "/?.lua;" .. script_dir .. "/?/init.lua;"
if not package.path:find(module_patterns, 1, true) then
package.path = module_patterns .. package.path
end
local init_module = assert(loadfile(script_dir .. "/init.lua"))()
if type(init_module) == "table" and type(init_module.init) == "function" then
init_module.init()
elseif type(init_module) == "function" then
init_module()
end