Files
SubMiner/stats/src/lib/asset-url.ts
T

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TypeScript

/**
* Resolve a bundled public asset against Vite's base URL.
*
* The in-player stats window is loaded with `loadFile`, so the document lives on
* `file://`. A root-absolute path like `/favicon.png` resolves to the filesystem
* root there and 404s, while the HTTP-served web app resolves it fine. Vite
* rewrites asset refs in `index.html` but not string literals in JSX, so build
* the URL from the configured base instead of hardcoding a leading slash.
*/
export function resolveAssetUrl(path: string, base: string): string {
const normalizedBase = base.endsWith('/') ? base : `${base}/`;
return `${normalizedBase}${path.replace(/^\/+/, '')}`;
}
function currentBase(): string {
// Vite injects BASE_URL at build time ('./' per vite.config.ts) and serves '/'
// in dev. Outside a Vite bundle (tests) there is no env, so fall back to './'.
const env = (import.meta as { env?: Record<string, string | undefined> }).env;
return env?.BASE_URL || './';
}
export function assetUrl(path: string): string {
return resolveAssetUrl(path, currentBase());
}