# Agent Session: codex-overlay-three-window-layout-20260223T021606Z-9z2t - alias: `codex-overlay-three-window-layout` - started_utc: `2026-02-23T02:16:06Z` - status: `handoff` - mission: `Implement top-anchored secondary subtitle overlay window (20%) plus swappable primary overlay region (80%).` - linked_backlog: `TASK-110` ## Intent - Convert overlay runtime from 2 fullscreen windows to 3 windows: - `secondary` window anchored top (max 20% height). - `visible` / `invisible` windows constrained to remaining 80%. - Keep secondary subtitle bar independent from visible/invisible swapping. ## Planned Files - `src/core/services/overlay-window.ts` - `src/core/services/overlay-runtime-init.ts` - `src/core/services/overlay-manager.ts` - `src/main.ts` - `src/preload.ts` - `src/types.ts` - `src/renderer/utils/platform.ts` - `src/renderer/renderer.ts` - `src/renderer/style.css` - `src/main/runtime/overlay-window-factory*.ts` - `src/main/runtime/overlay-window-runtime-handlers*.ts` - `src/main/runtime/overlay-runtime-options*.ts` - focused tests under `src/main/runtime/*` + `src/core/services/*` ## Assumptions - Secondary bar window should remain independently present while visible/invisible overlays toggle. - Top bar height fixed at 20% of tracked mpv bounds (clamped to valid integer px). - Existing secondary mode semantics (`hidden`/`visible`/`hover`) remain; hover behavior stays functional. ## Phase Log - `2026-02-23T02:16:06Z` plan: read overlay/runtime wiring, implement secondary window + geometry split, run focused tests. - `2026-02-23T02:24:10Z` implementation: added `secondary` overlay window kind/wiring, overlay-manager secondary window ownership, and geometry split helper (`top 20%` secondary + `bottom 80%` primary). - `2026-02-23T02:27:40Z` renderer updates: added `secondary` layer detection, disabled measurement reports for secondary layer, and CSS layer split (secondary hidden in primary layers; subtitle/modals hidden in secondary layer). - `2026-02-23T02:29:51Z` validation: `bun run tsc --noEmit`; `bun test src/main/runtime/overlay-window-factory.test.ts src/main/runtime/overlay-window-factory-main-deps.test.ts src/main/runtime/overlay-window-runtime-handlers.test.ts src/renderer/error-recovery.test.ts src/core/services/overlay-window.test.ts`; `bun run build`; `node --test dist/core/services/overlay-manager.test.js`. - `2026-02-23T02:44:37Z` backlog sync: updated `TASK-110` with final summary + commit reference (`b8f7d5e`). ## Files Touched - `src/main.ts` - `src/core/services/overlay-window.ts` - `src/core/services/overlay-window-geometry.ts` - `src/core/services/overlay-window.test.ts` - `src/core/services/overlay-manager.ts` - `src/core/services/overlay-manager.test.ts` - `src/main/runtime/overlay-window-factory.ts` - `src/main/runtime/overlay-window-factory-main-deps.ts` - `src/main/runtime/overlay-window-runtime-handlers.ts` - `src/main/runtime/overlay-window-factory.test.ts` - `src/main/runtime/overlay-window-factory-main-deps.test.ts` - `src/main/runtime/overlay-window-runtime-handlers.test.ts` - `src/preload.ts` - `src/types.ts` - `src/renderer/utils/platform.ts` - `src/renderer/overlay-content-measurement.ts` - `src/renderer/error-recovery.ts` - `src/renderer/style.css` - `backlog/tasks/task-110 - Split-overlay-into-top-secondary-bar-and-bottom-primary-region.md` ## Handoff - Implemented requested 3-window behavior: - dedicated top secondary overlay window anchored by mpv geometry split, - visible/invisible overlays constrained to lower region. - Secondary mode state now syncs window visibility (`hidden` hides window; non-hidden shows + interactive). - Remaining caution: source-level `overlay-manager.test.ts` still requires dist/node path (Bun ESM + electron named export limitation), but dist test lane passes.