Add inline controller remap modal and descriptor-based bindings

- Expand `Alt+C` from controller selection to config/remap UI with learn, clear, and reset flows
- Persist full controller binding descriptors through IPC/config (buttons, axes, directions, D-pad fallback)
- Update runtime/tests/docs/config examples for new binding schema; keep `Alt+Shift+C` debug modal
This commit is contained in:
2026-03-13 02:01:43 -07:00
parent 9eed37420e
commit ccdee0c62c
35 changed files with 2301 additions and 1417 deletions

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@@ -514,7 +514,8 @@ Important behavior:
- Controller input is only active while keyboard-only mode is enabled.
- Keyboard-only mode continues to work normally without a controller.
- By default SubMiner uses the first connected controller.
- `Alt+C` opens the controller selection modal and saves the selected controller for future launches.
- `Alt+C` opens the controller config modal, where you can save the selected controller and remap actions inline.
- Click `Learn`, then press the next fresh button, trigger, or stick direction you want to bind for that overlay action.
- `Alt+Shift+C` opens a live debug modal showing raw axes/button values plus a ready-to-copy `buttonIndices` config block.
- Turning keyboard-only mode off clears the keyboard-only token highlight state.
- Closing the Yomitan popup clears the temporary native text-selection fill, but keeps controller token selection active.
@@ -547,19 +548,19 @@ Important behavior:
"rightTrigger": 7
},
"bindings": {
"toggleLookup": "buttonSouth",
"closeLookup": "buttonEast",
"toggleKeyboardOnlyMode": "buttonNorth",
"mineCard": "buttonWest",
"quitMpv": "select",
"previousAudio": "none",
"nextAudio": "rightShoulder",
"playCurrentAudio": "leftShoulder",
"toggleMpvPause": "leftStickPress",
"leftStickHorizontal": "leftStickX",
"leftStickVertical": "leftStickY",
"rightStickHorizontal": "rightStickX",
"rightStickVertical": "rightStickY"
"toggleLookup": { "kind": "button", "buttonIndex": 0 },
"closeLookup": { "kind": "button", "buttonIndex": 1 },
"toggleKeyboardOnlyMode": { "kind": "button", "buttonIndex": 3 },
"mineCard": { "kind": "button", "buttonIndex": 2 },
"quitMpv": { "kind": "button", "buttonIndex": 6 },
"previousAudio": { "kind": "none" },
"nextAudio": { "kind": "button", "buttonIndex": 5 },
"playCurrentAudio": { "kind": "button", "buttonIndex": 4 },
"toggleMpvPause": { "kind": "button", "buttonIndex": 9 },
"leftStickHorizontal": { "kind": "axis", "axisIndex": 0, "dpadFallback": "horizontal" },
"leftStickVertical": { "kind": "axis", "axisIndex": 1, "dpadFallback": "vertical" },
"rightStickHorizontal": { "kind": "axis", "axisIndex": 3, "dpadFallback": "none" },
"rightStickVertical": { "kind": "axis", "axisIndex": 4, "dpadFallback": "none" }
}
}
}
@@ -581,6 +582,8 @@ Default logical mapping:
- `L3`: toggle mpv pause
- `L2` / `R2`: unbound by default
Discrete bindings may use raw button indices or raw axis directions, and analog bindings use raw axis indices with optional D-pad fallback. The `Alt+C` learn flow writes those descriptors for you, so manual edits are only needed when you want to script or copy exact mappings.
If you choose to bind `L2` or `R2` manually, set `triggerInputMode` to `analog` and tune `triggerDeadzone` when your controller reports triggers as analog values instead of digital pressed/not-pressed buttons. `auto` accepts either style and remains the default.
If your controller reports non-standard raw button numbers, override `controller.buttonIndices` using values from the `Alt+Shift+C` debug modal.