feat(stats): add library entry merge and episode move

- Add multi-select "Merge Selected" flow to fold duplicate library cards into one, preserving sessions, mined cards, and watch time
- Add per-episode "move to another entry" action for reassigning stray episodes, pruning the source entry when emptied
- Auto-merge library entries that resolve to the same AniList id when their parsed seasons are compatible
- Add mergeAnime/moveVideoToAnime service methods, stats-server routes, and HTTP contract types
This commit is contained in:
2026-08-10 22:52:34 -07:00
parent 47b5903392
commit 9c503fc67d
19 changed files with 1629 additions and 9 deletions
+29 -1
View File
@@ -97,6 +97,12 @@ import {
repairLegacySeasonlessAnimeRows,
resolveAnimeAnilistConflict,
} from './immersion-tracker/anime-season-repair';
import {
mergeAnimeRecords,
moveVideoToAnime as moveVideoToAnimeQuery,
type AnimeMergeSummary,
type VideoMoveSummary,
} from './immersion-tracker/anime-merge';
import {
buildVideoKey,
deriveCanonicalTitle,
@@ -806,6 +812,24 @@ export class ImmersionTrackerService {
return this.deleteMaintenanceScheduler.enqueue(resolveTask);
}
/**
* Fold duplicate library entries into one. Sources that hold the currently
* playing episode are fine: the videos move, nothing is deleted out from
* under the active session.
*/
async mergeAnime(targetAnimeId: number, sourceAnimeIds: number[]): Promise<AnimeMergeSummary> {
const pendingVideoId = this.sessionState?.videoId;
if (pendingVideoId !== undefined) {
await this.pendingAnimeMetadataUpdates.get(pendingVideoId);
}
return mergeAnimeRecords(this.db, targetAnimeId, sourceAnimeIds);
}
async moveVideoToAnime(videoId: number, targetAnimeId: number): Promise<VideoMoveSummary> {
await this.pendingAnimeMetadataUpdates.get(videoId);
return moveVideoToAnimeQuery(this.db, videoId, targetAnimeId);
}
async reassignAnimeAnilist(
animeId: number,
info: {
@@ -818,7 +842,11 @@ export class ImmersionTrackerService {
coverUrl?: string | null;
},
): Promise<void> {
const repair = resolveAnimeAnilistConflict(this.db, animeId, info.anilistId);
// The user is acting on this entry, so it is the one that survives when
// another row already claims the same AniList id.
const repair = resolveAnimeAnilistConflict(this.db, animeId, info.anilistId, {
survivor: 'target',
});
this.db
.prepare(
`