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refactor: remove dead code and enable noUnusedLocals (#292)
* refactor: remove dead code and enable noUnusedLocals
- delete launcher/jimaku.ts and the launcher Args/config jimaku* fields
that only fed it (the SUBMINER_JIMAKU_* env vars had no effect)
- delete plugin/subminer/hover.lua; nothing has sent subminer-hover-token
since Overlay 2.0
- drop never-read anilist.characterDictionary.refreshTtlHours and
evictionPolicy (still hidden in the settings UI for old configs)
- drop unused root deps: eslint, @fontsource-variable/geist{,-mono}
(stats/ declares its own)
- delete the committed draft renderer-performance plan doc
- turn on noUnusedLocals for typecheck and remove what it surfaced,
including Windows focus-handoff values computed but never consumed
* docs(changes): add docs fragment and note retired hover messages
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@@ -15,9 +15,6 @@ export interface OverlayVisibilityRuntimeDeps {
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getSuspendVisibleOverlay?: () => boolean;
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getOverlayInteractionActive?: () => boolean;
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getWindowTracker: () => BaseWindowTracker | null;
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getLastKnownWindowsForegroundProcessName?: () => string | null;
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getWindowsOverlayProcessName?: () => string | null;
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getWindowsFocusHandoffGraceActive?: () => boolean;
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getMacOSForegroundProbeActive?: () => boolean;
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getTrackerNotReadyWarningShown: () => boolean;
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setTrackerNotReadyWarningShown: (shown: boolean) => void;
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@@ -61,9 +58,6 @@ export function createOverlayVisibilityRuntimeService(
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overlayInteractionActive: deps.getOverlayInteractionActive?.() ?? false,
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mainWindow,
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windowTracker,
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lastKnownWindowsForegroundProcessName: deps.getLastKnownWindowsForegroundProcessName?.(),
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windowsOverlayProcessName: deps.getWindowsOverlayProcessName?.() ?? null,
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windowsFocusHandoffGraceActive: deps.getWindowsFocusHandoffGraceActive?.() ?? false,
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macOSForegroundProbeActive: deps.getMacOSForegroundProbeActive?.() ?? false,
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trackerNotReadyWarningShown: deps.getTrackerNotReadyWarningShown(),
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setTrackerNotReadyWarningShown: (shown: boolean) => {
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