refactor: remove dead code and enable noUnusedLocals (#292)

* refactor: remove dead code and enable noUnusedLocals

- delete launcher/jimaku.ts and the launcher Args/config jimaku* fields
  that only fed it (the SUBMINER_JIMAKU_* env vars had no effect)
- delete plugin/subminer/hover.lua; nothing has sent subminer-hover-token
  since Overlay 2.0
- drop never-read anilist.characterDictionary.refreshTtlHours and
  evictionPolicy (still hidden in the settings UI for old configs)
- drop unused root deps: eslint, @fontsource-variable/geist{,-mono}
  (stats/ declares its own)
- delete the committed draft renderer-performance plan doc
- turn on noUnusedLocals for typecheck and remove what it surfaced,
  including Windows focus-handoff values computed but never consumed

* docs(changes): add docs fragment and note retired hover messages
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sudacode authored and GitHub committed 2026-10-12 22:10:54 -07:00
1 parent ea2b3a9507
commit 8fc20b2499
52 files changed
+20 -1683

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@@ -74,9 +74,6 @@ export function updateVisibleOverlayVisibility(args: {
overlayInteractionActive?: boolean;
mainWindow: BrowserWindow | null;
windowTracker: BaseWindowTracker | null;
lastKnownWindowsForegroundProcessName?: string | null;
windowsOverlayProcessName?: string | null;
windowsFocusHandoffGraceActive?: boolean;
macOSForegroundProbeActive?: boolean;
trackerNotReadyWarningShown: boolean;
setTrackerNotReadyWarningShown: (shown: boolean) => void;
@@ -168,26 +165,6 @@ export function updateVisibleOverlayVisibility(args: {
const shouldUseMacOSMousePassthrough = args.isMacOSPlatform && !overlayInteractionActive;
const shouldDefaultToPassthrough =
args.isWindowsPlatform || forceMousePassthrough || shouldReleaseMacOSOverlayLevel;
const windowsForegroundProcessName =
args.lastKnownWindowsForegroundProcessName?.trim().toLowerCase() ?? null;
const windowsOverlayProcessName = args.windowsOverlayProcessName?.trim().toLowerCase() ?? null;
const hasWindowsForegroundProcessSignal =
args.isWindowsPlatform && windowsForegroundProcessName !== null;
const isTrackedWindowsTargetFocused = args.windowTracker?.isTargetWindowFocused?.() ?? true;
const isTrackedWindowsTargetMinimized =
args.isWindowsPlatform &&
typeof args.windowTracker?.isTargetWindowMinimized === 'function' &&
args.windowTracker.isTargetWindowMinimized();
const shouldPreserveWindowsOverlayDuringFocusHandoff =
args.isWindowsPlatform &&
args.windowsFocusHandoffGraceActive === true &&
!!args.windowTracker &&
(!hasWindowsForegroundProcessSignal ||
windowsForegroundProcessName === 'mpv' ||
(windowsOverlayProcessName !== null &&
windowsForegroundProcessName === windowsOverlayProcessName)) &&
!isTrackedWindowsTargetMinimized &&
(args.windowTracker.isTracking() || args.windowTracker.getGeometry() !== null);
const shouldForcePassiveReshow = args.isWindowsPlatform && !wasVisible;
const isNonNativeOverlay = !args.isWindowsPlatform && !args.isMacOSPlatform;
const isNonNativePassiveOverlay = isNonNativeOverlay && !overlayInteractionActive;
@@ -208,13 +185,6 @@ export function updateVisibleOverlayVisibility(args: {
(isNonNativePassiveOverlay && !hasNonNativeInputRegion) ||
(shouldDefaultToPassthrough && (!isVisibleOverlayFocused || shouldForcePassiveReshow));
const shouldBindTrackedWindowsOverlay = args.isWindowsPlatform && !!args.windowTracker;
const shouldKeepTrackedWindowsOverlayTopmost =
!args.isWindowsPlatform ||
!args.windowTracker ||
isVisibleOverlayFocused ||
isTrackedWindowsTargetFocused ||
shouldPreserveWindowsOverlayDuringFocusHandoff ||
(hasWindowsForegroundProcessSignal && windowsForegroundProcessName === 'mpv');
if (shouldIgnoreMouseEvents) {
applyOverlayClickThrough(mainWindow, args.isWindowsPlatform);
} else {