fix(controller): pick up macOS presses while mpv is in front (#321)

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sudacode authored and GitHub committed 2026-11-03 21:37:11 -08:00
1 parent fa3051f9cb
commit 8e29cb3c55
17 files changed
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import assert from 'node:assert/strict';
import path from 'node:path';
import test from 'node:test';
import {
handleBackgroundControllerPress,
parseControllerWatchLine,
resolveMacOSControllerWatchCommand,
} from './macos-controller-watch';
test('parseControllerWatchLine reads press lines only', () => {
assert.deepEqual(parseControllerWatchLine('press 7 2\n'), { buttonIndex: 7, controllerCount: 2 });
assert.equal(parseControllerWatchLine('press 7'), null);
assert.equal(parseControllerWatchLine('release 7 1'), null);
});
function fakeFs(files: Record<string, number>) {
return {
existsSync: (filePath: string) => filePath in files,
statSync: (filePath: string) => ({ mtimeMs: files[filePath] }),
} as unknown as Parameters<typeof resolveMacOSControllerWatchCommand>[1];
}
test('resolveMacOSControllerWatchCommand prefers the packaged binary', () => {
const packaged = path.join('/res', 'scripts', 'macos-controller-watch');
assert.deepEqual(
resolveMacOSControllerWatchCommand(
{ resourcesPath: '/res', mainDirname: '/repo/dist' },
fakeFs({ [packaged]: 1 }),
),
{ command: packaged, args: [] },
);
});
test('resolveMacOSControllerWatchCommand runs the source when the build is stale', () => {
const built = path.join('/repo/dist', 'scripts', 'macos-controller-watch');
const source = path.join('/repo', 'scripts', 'macos-controller-watch.swift');
const options = { resourcesPath: undefined, mainDirname: '/repo/dist' };
assert.deepEqual(
resolveMacOSControllerWatchCommand(options, fakeFs({ [built]: 2, [source]: 1 })),
{
command: built,
args: [],
},
);
assert.deepEqual(
resolveMacOSControllerWatchCommand(options, fakeFs({ [built]: 1, [source]: 2 })),
{
command: 'swift',
args: [source],
},
);
assert.equal(resolveMacOSControllerWatchCommand(options, fakeFs({})), null);
});
function window(name: string, visible = true) {
return { name, isDestroyed: () => false, isVisible: () => visible };
}
function run(overrides: {
controllerCount?: number;
enabled?: boolean;
mpvFocused?: boolean;
modal?: ReturnType<typeof window> | null;
main?: ReturnType<typeof window> | null;
}): string[] {
const calls: string[] = [];
const press = { buttonIndex: 4, controllerCount: overrides.controllerCount ?? 1 };
handleBackgroundControllerPress(press, {
isControllerEnabled: () => overrides.enabled ?? true,
isMpvFocused: () => overrides.mpvFocused ?? true,
getModalWindow: () => overrides.modal ?? null,
getMainWindow: () => (overrides.main === undefined ? window('main') : overrides.main),
focusWindow: (target) => calls.push(`focus:${target.name}`),
replayPress: (target, index) => calls.push(`replay:${target.name}:${index}`),
});
return calls;
}
test('a press while mpv is in front focuses the overlay and replays it', () => {
assert.deepEqual(run({}), ['focus:main', 'replay:main:4']);
});
test('with several pads connected a press focuses the overlay without replaying', () => {
assert.deepEqual(run({ controllerCount: 2 }), ['focus:main']);
});
test('an open modal window takes the press instead of the main overlay', () => {
assert.deepEqual(run({ modal: window('modal') }), ['focus:modal', 'replay:modal:4']);
});
test('presses are ignored unless mpv is in front, the controller is on and an overlay shows', () => {
assert.deepEqual(run({ mpvFocused: false }), []);
assert.deepEqual(run({ enabled: false }), []);
assert.deepEqual(run({ main: window('main', false) }), []);
});
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import { spawn as spawnProcess } from 'node:child_process';
import * as fs from 'node:fs';
import * as path from 'node:path';
import * as readline from 'node:readline';
import { isCompiledMacOSHelperCurrent } from '../../window-trackers/macos-tracker';
// macOS only delivers GameController input to the frontmost app, so the overlay's Gamepad API
// sees nothing while mpv is in front. `scripts/macos-controller-watch.swift` opts in to
// background events and reports each button press; SubMiner then focuses the overlay (after
// which Chromium reads the pad itself) and replays that first press there.
const HELPER_NAME = 'macos-controller-watch';
export type MacOSControllerWatchCommand = { command: string; args: string[] };
/**
* Finds the helper: the packaged binary in Resources, a compiled build in dist/scripts that is
* newer than its source, or the Swift source run through `swift` in a dev checkout.
*/
export function resolveMacOSControllerWatchCommand(
options: {
resourcesPath: string | undefined;
/** Directory holding the built main process (dist/ in a checkout). */
mainDirname: string;
},
helperFs: Pick<typeof fs, 'existsSync' | 'statSync'> = fs,
): MacOSControllerWatchCommand | null {
const sourcePath = path.join(options.mainDirname, '..', 'scripts', `${HELPER_NAME}.swift`);
if (options.resourcesPath) {
const packagedPath = path.join(options.resourcesPath, 'scripts', HELPER_NAME);
if (helperFs.existsSync(packagedPath)) return { command: packagedPath, args: [] };
}
const builtPath = path.join(options.mainDirname, 'scripts', HELPER_NAME);
if (isCompiledMacOSHelperCurrent(builtPath, sourcePath, helperFs)) {
return { command: builtPath, args: [] };
}
if (helperFs.existsSync(sourcePath)) return { command: 'swift', args: [sourcePath] };
return null;
}
export type ControllerWatchPress = { buttonIndex: number; controllerCount: number };
/** Parses a helper line ("press <standard-mapping button index> <connected pads>"). */
export function parseControllerWatchLine(line: string): ControllerWatchPress | null {
const match = /^press (\d+) (\d+)$/.exec(line.trim());
return match ? { buttonIndex: Number(match[1]), controllerCount: Number(match[2]) } : null;
}
type ControllerWatchLogger = {
info: (message: string, ...args: unknown[]) => void;
warn: (message: string, ...args: unknown[]) => void;
};
/** Runs the helper until `stop` is called; the helper also exits when SubMiner does. */
export function startMacOSControllerWatch(options: {
command: MacOSControllerWatchCommand;
onPress: (press: ControllerWatchPress) => void;
logger: ControllerWatchLogger;
spawn?: typeof spawnProcess;
}): { stop: () => void } {
const spawn = options.spawn ?? spawnProcess;
const child = spawn(options.command.command, options.command.args, {
stdio: ['pipe', 'pipe', 'pipe'],
});
let stopped = false;
readline.createInterface({ input: child.stdout }).on('line', (line) => {
const press = parseControllerWatchLine(line);
if (press) options.onPress(press);
});
readline.createInterface({ input: child.stderr }).on('line', (line) => {
options.logger.warn(`[${HELPER_NAME}] ${line}`);
});
child.on('error', (error) => {
options.logger.warn(`Failed to start ${HELPER_NAME}`, error);
});
child.on('exit', (code, signal) => {
if (!stopped) options.logger.warn(`${HELPER_NAME} exited`, { code, signal });
});
options.logger.info(`Started ${HELPER_NAME}: ${options.command.command}`);
return {
stop: () => {
stopped = true;
child.stdin?.end();
child.kill();
},
};
}
type FocusableWindow = {
isDestroyed: () => boolean;
isVisible: () => boolean;
};
/**
* A press the overlay missed because mpv was in front: focus the overlay window that owns the
* controller (a visible modal, else the main overlay) and replay the press in it. Presses made
* while another app is in front are left alone, so a pad used elsewhere is not hijacked. With
* several pads connected the press only focuses: it might not be from the pad the overlay reads.
*/
export function handleBackgroundControllerPress<TWindow extends FocusableWindow>(
press: ControllerWatchPress,
deps: {
isControllerEnabled: () => boolean;
isMpvFocused: () => boolean;
getModalWindow: () => TWindow | null;
getMainWindow: () => TWindow | null;
focusWindow: (window: TWindow) => void;
replayPress: (window: TWindow, buttonIndex: number) => void;
},
): void {
if (!deps.isControllerEnabled() || !deps.isMpvFocused()) return;
const target = [deps.getModalWindow(), deps.getMainWindow()].find(
(window): window is TWindow => window !== null && !window.isDestroyed() && window.isVisible(),
);
if (!target) return;
deps.focusWindow(target);
if (press.controllerCount === 1) deps.replayPress(target, press.buttonIndex);
}