mirror of
https://github.com/ksyasuda/SubMiner.git
synced 2026-11-10 04:46:07 -08:00
fix(controller): pick up macOS presses while mpv is in front (#321)
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+39
@@ -35,6 +35,11 @@ import { createDiscordRpcClient } from './main/runtime/discord-rpc-client.js';
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import { startAppControlServer } from './main/runtime/app-control-server';
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import { getAppControlSocketPath } from './shared/app-control';
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import { focusMacOSOverlayWindow } from './main/runtime/macos-overlay-window-focus';
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import {
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handleBackgroundControllerPress,
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resolveMacOSControllerWatchCommand,
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startMacOSControllerWatch,
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} from './main/runtime/macos-controller-watch';
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import { restoreMacOSMpvFocusAfterModalClose } from './main/runtime/macos-modal-focus-handoff';
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import {
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getDefaultPasswordStore,
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@@ -2417,3 +2422,37 @@ registerSubtitleGenerationIpc({
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openModal: () => openSubtitleGenerationModal(overlayModals.createOverlayHostedModalOpenDeps()),
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});
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app.on('before-quit', () => subtitleGenerationRuntime.cancel());
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if (process.platform === 'darwin') {
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void app.whenReady().then(() => {
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const command = resolveMacOSControllerWatchCommand({
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resourcesPath: process.resourcesPath,
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mainDirname: __dirname,
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});
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if (!command) {
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logger.warn('macOS controller watch helper not found; controller needs overlay focus');
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return;
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}
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const controllerWatch = startMacOSControllerWatch({
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command,
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logger,
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onPress: (press) =>
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handleBackgroundControllerPress(press, {
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isControllerEnabled: () => configService.getConfig().controller.enabled,
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isMpvFocused: () => appState.windowTracker?.isTargetWindowFocused() ?? false,
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getModalWindow: () => overlayManager.getModalWindow(),
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getMainWindow: () => overlayManager.getMainWindow(),
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focusWindow: (window) =>
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focusMacOSOverlayWindow({
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platform: process.platform,
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getOverlayWindow: () => window,
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stealAppFocus: () => app.focus({ steal: true }),
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warn: (message, details) => logger.warn(message, details),
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}),
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replayPress: (window, index) =>
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window.webContents.send(IPC_CHANNELS.event.controllerBackgroundPress, index),
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}),
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});
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app.on('will-quit', () => controllerWatch.stop());
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});
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}
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@@ -0,0 +1,96 @@
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import assert from 'node:assert/strict';
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import path from 'node:path';
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import test from 'node:test';
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import {
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handleBackgroundControllerPress,
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parseControllerWatchLine,
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resolveMacOSControllerWatchCommand,
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} from './macos-controller-watch';
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test('parseControllerWatchLine reads press lines only', () => {
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assert.deepEqual(parseControllerWatchLine('press 7 2\n'), { buttonIndex: 7, controllerCount: 2 });
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assert.equal(parseControllerWatchLine('press 7'), null);
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assert.equal(parseControllerWatchLine('release 7 1'), null);
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});
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function fakeFs(files: Record<string, number>) {
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return {
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existsSync: (filePath: string) => filePath in files,
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statSync: (filePath: string) => ({ mtimeMs: files[filePath] }),
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} as unknown as Parameters<typeof resolveMacOSControllerWatchCommand>[1];
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}
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test('resolveMacOSControllerWatchCommand prefers the packaged binary', () => {
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const packaged = path.join('/res', 'scripts', 'macos-controller-watch');
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assert.deepEqual(
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resolveMacOSControllerWatchCommand(
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{ resourcesPath: '/res', mainDirname: '/repo/dist' },
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fakeFs({ [packaged]: 1 }),
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),
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{ command: packaged, args: [] },
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);
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});
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test('resolveMacOSControllerWatchCommand runs the source when the build is stale', () => {
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const built = path.join('/repo/dist', 'scripts', 'macos-controller-watch');
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const source = path.join('/repo', 'scripts', 'macos-controller-watch.swift');
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const options = { resourcesPath: undefined, mainDirname: '/repo/dist' };
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assert.deepEqual(
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resolveMacOSControllerWatchCommand(options, fakeFs({ [built]: 2, [source]: 1 })),
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{
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command: built,
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args: [],
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},
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);
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assert.deepEqual(
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resolveMacOSControllerWatchCommand(options, fakeFs({ [built]: 1, [source]: 2 })),
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{
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command: 'swift',
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args: [source],
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},
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);
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assert.equal(resolveMacOSControllerWatchCommand(options, fakeFs({})), null);
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});
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function window(name: string, visible = true) {
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return { name, isDestroyed: () => false, isVisible: () => visible };
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}
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function run(overrides: {
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controllerCount?: number;
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enabled?: boolean;
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mpvFocused?: boolean;
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modal?: ReturnType<typeof window> | null;
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main?: ReturnType<typeof window> | null;
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}): string[] {
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const calls: string[] = [];
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const press = { buttonIndex: 4, controllerCount: overrides.controllerCount ?? 1 };
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handleBackgroundControllerPress(press, {
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isControllerEnabled: () => overrides.enabled ?? true,
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isMpvFocused: () => overrides.mpvFocused ?? true,
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getModalWindow: () => overrides.modal ?? null,
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getMainWindow: () => (overrides.main === undefined ? window('main') : overrides.main),
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focusWindow: (target) => calls.push(`focus:${target.name}`),
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replayPress: (target, index) => calls.push(`replay:${target.name}:${index}`),
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});
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return calls;
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}
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test('a press while mpv is in front focuses the overlay and replays it', () => {
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assert.deepEqual(run({}), ['focus:main', 'replay:main:4']);
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});
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test('with several pads connected a press focuses the overlay without replaying', () => {
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assert.deepEqual(run({ controllerCount: 2 }), ['focus:main']);
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});
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test('an open modal window takes the press instead of the main overlay', () => {
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assert.deepEqual(run({ modal: window('modal') }), ['focus:modal', 'replay:modal:4']);
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});
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test('presses are ignored unless mpv is in front, the controller is on and an overlay shows', () => {
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assert.deepEqual(run({ mpvFocused: false }), []);
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assert.deepEqual(run({ enabled: false }), []);
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assert.deepEqual(run({ main: window('main', false) }), []);
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});
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@@ -0,0 +1,120 @@
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import { spawn as spawnProcess } from 'node:child_process';
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import * as fs from 'node:fs';
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import * as path from 'node:path';
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import * as readline from 'node:readline';
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import { isCompiledMacOSHelperCurrent } from '../../window-trackers/macos-tracker';
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// macOS only delivers GameController input to the frontmost app, so the overlay's Gamepad API
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// sees nothing while mpv is in front. `scripts/macos-controller-watch.swift` opts in to
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// background events and reports each button press; SubMiner then focuses the overlay (after
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// which Chromium reads the pad itself) and replays that first press there.
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const HELPER_NAME = 'macos-controller-watch';
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export type MacOSControllerWatchCommand = { command: string; args: string[] };
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/**
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* Finds the helper: the packaged binary in Resources, a compiled build in dist/scripts that is
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* newer than its source, or the Swift source run through `swift` in a dev checkout.
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*/
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export function resolveMacOSControllerWatchCommand(
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options: {
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resourcesPath: string | undefined;
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/** Directory holding the built main process (dist/ in a checkout). */
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mainDirname: string;
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},
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helperFs: Pick<typeof fs, 'existsSync' | 'statSync'> = fs,
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): MacOSControllerWatchCommand | null {
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const sourcePath = path.join(options.mainDirname, '..', 'scripts', `${HELPER_NAME}.swift`);
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if (options.resourcesPath) {
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const packagedPath = path.join(options.resourcesPath, 'scripts', HELPER_NAME);
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if (helperFs.existsSync(packagedPath)) return { command: packagedPath, args: [] };
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}
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const builtPath = path.join(options.mainDirname, 'scripts', HELPER_NAME);
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if (isCompiledMacOSHelperCurrent(builtPath, sourcePath, helperFs)) {
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return { command: builtPath, args: [] };
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}
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if (helperFs.existsSync(sourcePath)) return { command: 'swift', args: [sourcePath] };
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return null;
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}
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export type ControllerWatchPress = { buttonIndex: number; controllerCount: number };
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/** Parses a helper line ("press <standard-mapping button index> <connected pads>"). */
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export function parseControllerWatchLine(line: string): ControllerWatchPress | null {
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const match = /^press (\d+) (\d+)$/.exec(line.trim());
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return match ? { buttonIndex: Number(match[1]), controllerCount: Number(match[2]) } : null;
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}
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type ControllerWatchLogger = {
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info: (message: string, ...args: unknown[]) => void;
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warn: (message: string, ...args: unknown[]) => void;
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};
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/** Runs the helper until `stop` is called; the helper also exits when SubMiner does. */
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export function startMacOSControllerWatch(options: {
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command: MacOSControllerWatchCommand;
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onPress: (press: ControllerWatchPress) => void;
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logger: ControllerWatchLogger;
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spawn?: typeof spawnProcess;
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}): { stop: () => void } {
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const spawn = options.spawn ?? spawnProcess;
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const child = spawn(options.command.command, options.command.args, {
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stdio: ['pipe', 'pipe', 'pipe'],
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});
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let stopped = false;
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readline.createInterface({ input: child.stdout }).on('line', (line) => {
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const press = parseControllerWatchLine(line);
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if (press) options.onPress(press);
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});
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readline.createInterface({ input: child.stderr }).on('line', (line) => {
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options.logger.warn(`[${HELPER_NAME}] ${line}`);
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});
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child.on('error', (error) => {
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options.logger.warn(`Failed to start ${HELPER_NAME}`, error);
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});
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child.on('exit', (code, signal) => {
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if (!stopped) options.logger.warn(`${HELPER_NAME} exited`, { code, signal });
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});
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options.logger.info(`Started ${HELPER_NAME}: ${options.command.command}`);
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return {
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stop: () => {
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stopped = true;
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child.stdin?.end();
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child.kill();
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},
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};
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}
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type FocusableWindow = {
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isDestroyed: () => boolean;
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isVisible: () => boolean;
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};
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/**
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* A press the overlay missed because mpv was in front: focus the overlay window that owns the
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* controller (a visible modal, else the main overlay) and replay the press in it. Presses made
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* while another app is in front are left alone, so a pad used elsewhere is not hijacked. With
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* several pads connected the press only focuses: it might not be from the pad the overlay reads.
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*/
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export function handleBackgroundControllerPress<TWindow extends FocusableWindow>(
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press: ControllerWatchPress,
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deps: {
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isControllerEnabled: () => boolean;
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isMpvFocused: () => boolean;
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getModalWindow: () => TWindow | null;
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getMainWindow: () => TWindow | null;
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focusWindow: (window: TWindow) => void;
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replayPress: (window: TWindow, buttonIndex: number) => void;
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},
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): void {
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if (!deps.isControllerEnabled() || !deps.isMpvFocused()) return;
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const target = [deps.getModalWindow(), deps.getMainWindow()].find(
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(window): window is TWindow => window !== null && !window.isDestroyed() && window.isVisible(),
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);
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if (!target) return;
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deps.focusWindow(target);
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if (press.controllerCount === 1) deps.replayPress(target, press.buttonIndex);
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}
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@@ -197,6 +197,10 @@ const onPlaybackPauseChangedEvent = createQueuedIpcListenerWithPayload<boolean>(
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const onControllerConfigChangedEvent = createQueuedIpcListener(
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IPC_CHANNELS.event.controllerConfigChanged,
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);
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const onControllerBackgroundPressEvent = createQueuedIpcListenerWithPayload<number>(
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IPC_CHANNELS.event.controllerBackgroundPress,
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(payload) => (typeof payload === 'number' && Number.isInteger(payload) ? payload : -1),
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);
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const onKeyboardModeToggleRequestedEvent = createQueuedIpcListener(
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IPC_CHANNELS.event.keyboardModeToggleRequested,
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);
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@@ -509,6 +513,7 @@ const electronAPI: ElectronAPI = {
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onKeyboardModeToggleRequested: onKeyboardModeToggleRequestedEvent,
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onControllerSuspendedChanged: onControllerSuspendedChangedEvent,
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onControllerConfigChanged: onControllerConfigChangedEvent,
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onControllerBackgroundPress: onControllerBackgroundPressEvent,
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onPlaybackPauseChanged: onPlaybackPauseChangedEvent,
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onLookupWindowToggleRequested: onLookupWindowToggleRequestedEvent,
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getPlaylistBrowserSnapshot: (): Promise<PlaylistBrowserSnapshot> =>
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@@ -0,0 +1,107 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import { createControllerPressReplay } from './controller-press-replay';
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import type { GamepadLike } from './gamepad-controller';
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function pad(pressed: number[] = [], mapping = 'standard'): GamepadLike {
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return {
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id: 'pad',
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index: 0,
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connected: true,
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mapping,
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axes: [0, 0, 0, 0],
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buttons: Array.from({ length: 17 }, (_, index) => ({
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value: pressed.includes(index) ? 1 : 0,
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pressed: pressed.includes(index),
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})),
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};
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}
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const pressedIndices = (gamepad: GamepadLike | null | undefined): number[] =>
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gamepad?.buttons.flatMap((button, index) => (button.pressed ? [index] : [])) ?? [];
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test('a queued press reads as pressed for exactly one poll', () => {
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const replay = createControllerPressReplay();
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replay.queue(0, 1000);
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assert.deepEqual(pressedIndices(replay.apply([pad()], 1010)[0]), [0]);
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assert.deepEqual(pressedIndices(replay.apply([pad()], 1026)[0]), []);
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});
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test('a press the Gamepad API already reported is not replayed', () => {
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const replay = createControllerPressReplay();
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replay.apply([pad([1])], 990);
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replay.queue(1, 1000);
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assert.deepEqual(pressedIndices(replay.apply([pad()], 1010)[0]), []);
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});
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test('a press seen after the replay was queued is not replayed again', () => {
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const replay = createControllerPressReplay();
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replay.queue(2, 1000);
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assert.deepEqual(pressedIndices(replay.apply([pad([2])], 1010)[0]), [2]);
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assert.deepEqual(pressedIndices(replay.apply([pad()], 1026)[0]), []);
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});
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test('an older press of the same button does not block the replay', () => {
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const replay = createControllerPressReplay();
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replay.apply([pad([3])], 0);
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replay.queue(3, 5000);
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assert.deepEqual(pressedIndices(replay.apply([pad()], 5010)[0]), [3]);
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});
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test('a replayed native pad keeps its fields', () => {
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// Like the browser's Gamepad, these fields are prototype getters that object spread skips.
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class NativePad implements GamepadLike {
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get id() {
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return 'pad';
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}
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get index() {
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return 2;
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}
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get connected() {
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return true;
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}
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get mapping() {
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return 'standard';
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}
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get timestamp() {
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return 900;
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}
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get axes() {
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return [0.5, 0];
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}
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get buttons() {
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return pad().buttons;
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}
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}
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const replay = createControllerPressReplay();
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replay.queue(0, 1000);
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const replayed = replay.apply([new NativePad()], 1010)[0];
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assert.deepEqual(pressedIndices(replayed), [0]);
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assert.equal(replayed?.id, 'pad');
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assert.equal(replayed?.index, 2);
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assert.equal(replayed?.connected, true);
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assert.equal(replayed?.mapping, 'standard');
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assert.equal(replayed?.timestamp, 900);
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assert.deepEqual(replayed?.axes, [0.5, 0]);
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});
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test('nothing is replayed while several pads are connected', () => {
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const replay = createControllerPressReplay();
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replay.queue(0, 1000);
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const pads = replay.apply([pad(), { ...pad(), index: 1 }], 1010);
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assert.deepEqual(pads.map(pressedIndices), [[], []]);
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assert.deepEqual(pressedIndices(replay.apply([pad()], 1026)[0]), []);
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});
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test('pads without the standard mapping are left alone', () => {
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const replay = createControllerPressReplay();
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replay.queue(0, 1000);
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assert.deepEqual(pressedIndices(replay.apply([pad([], '')], 1010)[0]), []);
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});
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@@ -0,0 +1,75 @@
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import type { GamepadLike } from './gamepad-controller.js';
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/**
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* How far back a press the Gamepad API reported itself still counts as the same press the
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* main process is replaying. Covers the helper -> main -> renderer IPC hop.
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*/
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const SAME_PRESS_WINDOW_MS = 500;
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/**
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* Replays macOS background presses (see `src/main/runtime/macos-controller-watch.ts`) into the
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* controller poll. A queued button reads as pressed for one poll, so the controller sees a
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* normal press edge; the next poll reads the real pad again, so a button still held does not
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* fire twice. A press the Gamepad API already reported is dropped.
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*
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* Only a lone standard-mapping pad gets the replay: the press carries no pad identity, so with
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* several visible it could run an action on the wrong one. With none visible yet, or a pad
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* mapped differently, the press only served to focus the overlay.
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*/
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export function createControllerPressReplay() {
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const pendingPresses: Array<{ buttonIndex: number; queuedAt: number }> = [];
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const lastRealPressAt = new Map<number, number>();
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function recordRealPresses(gamepads: GamepadLike[], now: number): void {
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for (const gamepad of gamepads) {
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gamepad.buttons.forEach((button, buttonIndex) => {
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if (button.pressed) lastRealPressAt.set(buttonIndex, now);
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});
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}
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}
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function withPressed(gamepad: GamepadLike, buttonIndices: number[]): GamepadLike {
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const buttons = gamepad.buttons.map((button, index) =>
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buttonIndices.includes(index) ? { value: 1, pressed: true, touched: true } : button,
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);
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// Native Gamepad fields are prototype getters, so object spread would drop them.
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return {
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id: gamepad.id,
|
||||
index: gamepad.index,
|
||||
connected: gamepad.connected,
|
||||
mapping: gamepad.mapping,
|
||||
timestamp: gamepad.timestamp,
|
||||
axes: gamepad.axes,
|
||||
buttons,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
queue(buttonIndex: number, now: number): void {
|
||||
pendingPresses.push({ buttonIndex, queuedAt: now });
|
||||
},
|
||||
|
||||
/** Called once per poll with the Gamepad API's pads; returns the pads to read. */
|
||||
apply(gamepads: Array<GamepadLike | null>, now: number): Array<GamepadLike | null> {
|
||||
const connected = gamepads.filter((gamepad): gamepad is GamepadLike =>
|
||||
Boolean(gamepad?.connected),
|
||||
);
|
||||
recordRealPresses(connected, now);
|
||||
if (pendingPresses.length === 0) return gamepads;
|
||||
|
||||
const replayed = pendingPresses
|
||||
.filter(({ buttonIndex, queuedAt }) => {
|
||||
const seenAt = lastRealPressAt.get(buttonIndex);
|
||||
return seenAt === undefined || seenAt < queuedAt - SAME_PRESS_WINDOW_MS;
|
||||
})
|
||||
.map(({ buttonIndex }) => buttonIndex);
|
||||
pendingPresses.length = 0;
|
||||
const onlyPad = connected.length === 1 ? connected[0] : undefined;
|
||||
if (replayed.length === 0 || onlyPad?.mapping !== 'standard') return gamepads;
|
||||
|
||||
return gamepads.map((gamepad) =>
|
||||
gamepad === onlyPad ? withPressed(onlyPad, replayed) : gamepad,
|
||||
);
|
||||
},
|
||||
};
|
||||
}
|
||||
@@ -29,6 +29,7 @@ import type {
|
||||
import type { OverlayHostedModal } from '../shared/ipc/contracts';
|
||||
import { createKeyboardHandlers } from './handlers/keyboard.js';
|
||||
import { createGamepadController } from './handlers/gamepad-controller.js';
|
||||
import { createControllerPressReplay } from './handlers/controller-press-replay.js';
|
||||
import { createMouseHandlers } from './handlers/mouse.js';
|
||||
import { createControllerStatusIndicator } from './controller-status-indicator.js';
|
||||
import { createControllerDebugModal } from './modals/controller-debug.js';
|
||||
@@ -394,6 +395,7 @@ let lastSubtitlePreview = '';
|
||||
let lastSecondarySubtitlePreview = '';
|
||||
let overlayErrorToastTimeout: ReturnType<typeof setTimeout> | null = null;
|
||||
let controllerAnimationFrameId: number | null = null;
|
||||
const controllerPressReplay = createControllerPressReplay();
|
||||
|
||||
function truncateForErrorLog(text: string): string {
|
||||
const normalized = text.replace(/\s+/g, ' ').trim();
|
||||
@@ -528,7 +530,8 @@ function startControllerPolling(): void {
|
||||
}
|
||||
|
||||
const gamepadController = createGamepadController({
|
||||
getGamepads: () => Array.from(navigator.getGamepads?.() ?? []),
|
||||
getGamepads: () =>
|
||||
controllerPressReplay.apply(Array.from(navigator.getGamepads?.() ?? []), performance.now()),
|
||||
getConfig: () =>
|
||||
withAltCSelectedController(
|
||||
ctx.state.controllerConfig ?? {
|
||||
@@ -862,6 +865,11 @@ function registerKeyboardCommandHandlers(): void {
|
||||
keyboardModeAutoPause.handlePlaybackPauseChanged(paused);
|
||||
});
|
||||
|
||||
// macOS: replay a press made while mpv was in front; main has just focused this window.
|
||||
window.electronAPI.onControllerBackgroundPress((buttonIndex) => {
|
||||
if (buttonIndex >= 0) controllerPressReplay.queue(buttonIndex, performance.now());
|
||||
});
|
||||
|
||||
// Alt+C saves in its own window; pick up remaps and the button style without a restart.
|
||||
window.electronAPI.onControllerConfigChanged(() => {
|
||||
window.electronAPI
|
||||
|
||||
@@ -162,6 +162,7 @@ export const IPC_CHANNELS = {
|
||||
keyboardModeToggleRequested: 'keyboard-mode-toggle:requested',
|
||||
controllerSuspendedChanged: 'controller:suspended-changed',
|
||||
controllerConfigChanged: 'controller:config-changed',
|
||||
controllerBackgroundPress: 'controller:background-press',
|
||||
playbackPauseChanged: 'mpv:pause-changed',
|
||||
lookupWindowToggleRequested: 'lookup-window-toggle:requested',
|
||||
sessionHelpOpen: 'session-help:open',
|
||||
|
||||
@@ -695,6 +695,8 @@ export interface ElectronAPI {
|
||||
onControllerSuspendedChanged: (callback: (suspended: boolean) => void) => void;
|
||||
/** Alt+C saved controller settings; reload them with `getControllerConfig`. */
|
||||
onControllerConfigChanged: (callback: () => void) => void;
|
||||
/** macOS: a button pressed while mpv was in front, which the Gamepad API never saw. */
|
||||
onControllerBackgroundPress: (callback: (buttonIndex: number) => void) => void;
|
||||
/** mpv's pause property changed, from any source. */
|
||||
onPlaybackPauseChanged: (callback: (paused: boolean) => void) => void;
|
||||
onLookupWindowToggleRequested: (callback: () => void) => void;
|
||||
|
||||
Reference in new issue
Block a user