fix(controller): keep popup pause and press handling reliable (#324)

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sudacode authored and GitHub committed 2026-11-03 23:13:46 -08:00
1 parent 33f5f890d5
commit 7c637149dd
8 files changed
+213 -29

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@@ -15,7 +15,7 @@ let started: Promise<Started> | undefined;
function useSession(): Promise<Started> {
started ??= (async () => {
const session = await startE2eSession();
const session = await startE2eSession({ config: { controller: { enabled: true } } });
try {
return { session, overlay: await session.openPage(OVERLAY_PAGE) };
} catch (error) {
@@ -273,6 +273,64 @@ test(
},
);
// macOS and Windows keep a hidden modal renderer alive, and hidden windows keep polling because
// background throttling is off. A fake pad goes to every renderer, as a real pad would.
// Linux has no such window, and under Xvfb without a window manager the overlay reports hidden,
// so requestAnimationFrame and with it the controller poll never run. Bun's node:test ignores the
// `skip` option, so this picks `test.skip` instead.
const testOutsideLinux = process.platform === 'linux' ? test.skip : test;
testOutsideLinux(
'one controller press toggles mpv pause once across every window',
{ timeout: TEST_TIMEOUT_MS },
async () => {
const { session } = await useSession();
const START_BUTTON = 9;
const targets = (await listCdpTargets(session.cdpPort)).filter((target) =>
target.url.includes('renderer/index.html'),
);
const renderers = await Promise.all(targets.map(connectCdpPage));
const everyRenderer = (expression: string) =>
Promise.all(renderers.map((renderer) => renderer.evaluate(expression)));
const nextPolls = `new Promise((done) =>
requestAnimationFrame(() => requestAnimationFrame(() => done(true))))`;
try {
await everyRenderer(`(() => {
window.__fakePadPressed = false;
Object.defineProperty(navigator, 'getGamepads', {
configurable: true,
value: () => [{
id: 'E2E Pad (STANDARD GAMEPAD)',
index: 0,
connected: true,
mapping: 'standard',
axes: [0, 0, 0, 0],
buttons: Array.from({ length: 17 }, (_, index) => {
const pressed = window.__fakePadPressed && index === ${START_BUTTON};
return { value: pressed ? 1 : 0, pressed, touched: pressed };
}),
}],
});
return true;
})()`);
await everyRenderer(nextPolls);
await session.mpv.command('set_property', 'pause', true);
await everyRenderer('window.__fakePadPressed = true');
await everyRenderer(nextPolls);
await everyRenderer('window.__fakePadPressed = false');
await everyRenderer(nextPolls);
// Long enough for a second `cycle pause` to reach mpv and cancel the first.
await new Promise((done) => setTimeout(done, 300));
assert.equal(await session.mpv.command('get_property', 'pause'), false);
} finally {
await everyRenderer('delete navigator.getGamepads');
renderers.forEach((renderer) => renderer.close());
await session.mpv.command('set_property', 'pause', true);
}
},
);
// Runs last: it leaves the lookup popup open over the overlay.
test(
'holding Shift over a word opens the Yomitan popup with its dictionary entry',