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https://github.com/ksyasuda/SubMiner.git
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feat: add app-owned YouTube subtitle flow with absPlayer-style parsing (#31)
* fix: harden preload argv parsing for popup windows * fix: align youtube playback with shared overlay startup * fix: unwrap mpv youtube streams for anki media mining * docs: update docs for youtube subtitle and mining flow * refactor: unify cli and runtime wiring for startup and youtube flow * feat: update subtitle sidebar overlay behavior * chore: add shared log-file source for diagnostics * fix(ci): add changelog fragment for immersion changes * fix: address CodeRabbit review feedback * fix: persist canonical title from youtube metadata * style: format stats library tab * fix: address latest review feedback * style: format stats library files * test: stub launcher youtube deps in CI * test: isolate launcher youtube flow deps * test: stub launcher youtube deps in failing case * test: force x11 backend in launcher ci harness * test: address latest review feedback * fix(launcher): preserve user YouTube ytdl raw options * docs(backlog): update task tracking notes * fix(immersion): special-case youtube media paths in runtime and tracking * feat(stats): improve YouTube media metadata and picker key handling * fix(ci): format stats media library hook * fix: address latest CodeRabbit review items * docs: update youtube release notes and docs * feat: auto-load youtube subtitles before manual picker * fix: restore app-owned youtube subtitle flow * docs: update youtube playback docs and config copy * refactor: remove legacy youtube launcher mode plumbing * fix: refine youtube subtitle startup binding * docs: clarify youtube subtitle startup behavior * fix: address PR #31 latest review follow-ups * fix: address PR #31 follow-up review comments * test: harden youtube picker test harness * udpate backlog * fix: add timeout to youtube metadata probe * docs: refresh youtube and stats docs * update backlog * update backlog * chore: release v0.9.0
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@@ -200,6 +200,44 @@ test('Windows visible overlay stays click-through and does not steal focus while
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assert.ok(!calls.includes('focus'));
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});
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test('visible overlay stays hidden while a modal window is active', () => {
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const { window, calls } = createMainWindowRecorder();
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const tracker: WindowTrackerStub = {
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isTracking: () => true,
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getGeometry: () => ({ x: 0, y: 0, width: 1280, height: 720 }),
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};
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updateVisibleOverlayVisibility({
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visibleOverlayVisible: true,
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modalActive: true,
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mainWindow: window as never,
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windowTracker: tracker as never,
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trackerNotReadyWarningShown: false,
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setTrackerNotReadyWarningShown: () => {},
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updateVisibleOverlayBounds: () => {
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calls.push('update-bounds');
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},
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ensureOverlayWindowLevel: () => {
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calls.push('ensure-level');
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},
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syncPrimaryOverlayWindowLayer: () => {
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calls.push('sync-layer');
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},
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enforceOverlayLayerOrder: () => {
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calls.push('enforce-order');
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},
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syncOverlayShortcuts: () => {
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calls.push('sync-shortcuts');
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},
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isMacOSPlatform: true,
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isWindowsPlatform: false,
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} as never);
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assert.ok(calls.includes('hide'));
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assert.ok(!calls.includes('show'));
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assert.ok(!calls.includes('update-bounds'));
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});
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test('macOS tracked visible overlay stays visible without passively stealing focus', () => {
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const { window, calls } = createMainWindowRecorder();
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const tracker: WindowTrackerStub = {
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