mirror of
https://github.com/ksyasuda/SubMiner.git
synced 2026-03-20 12:11:28 -07:00
Add overlay gamepad support for keyboard-only mode (#17)
This commit is contained in:
571
src/renderer/handlers/gamepad-controller.ts
Normal file
571
src/renderer/handlers/gamepad-controller.ts
Normal file
@@ -0,0 +1,571 @@
|
||||
import type {
|
||||
ControllerAxisBinding,
|
||||
ControllerButtonBinding,
|
||||
ControllerDeviceInfo,
|
||||
ControllerRuntimeSnapshot,
|
||||
ControllerTriggerInputMode,
|
||||
ResolvedControllerConfig,
|
||||
} from '../../types';
|
||||
|
||||
type ControllerButtonState = {
|
||||
value: number;
|
||||
pressed?: boolean;
|
||||
touched?: boolean;
|
||||
};
|
||||
|
||||
type GamepadLike = {
|
||||
id: string;
|
||||
index: number;
|
||||
connected: boolean;
|
||||
mapping: string;
|
||||
axes: readonly number[];
|
||||
buttons: readonly ControllerButtonState[];
|
||||
};
|
||||
|
||||
type GamepadControllerOptions = {
|
||||
getGamepads: () => Array<GamepadLike | null>;
|
||||
getConfig: () => ResolvedControllerConfig;
|
||||
getKeyboardModeEnabled: () => boolean;
|
||||
getLookupWindowOpen: () => boolean;
|
||||
getInteractionBlocked: () => boolean;
|
||||
toggleKeyboardMode: () => void;
|
||||
toggleLookup: () => void;
|
||||
closeLookup: () => void;
|
||||
moveSelection: (delta: -1 | 1) => void;
|
||||
mineCard: () => void;
|
||||
quitMpv: () => void;
|
||||
previousAudio: () => void;
|
||||
nextAudio: () => void;
|
||||
playCurrentAudio: () => void;
|
||||
toggleMpvPause: () => void;
|
||||
scrollPopup: (deltaPixels: number) => void;
|
||||
jumpPopup: (deltaPixels: number) => void;
|
||||
onState: (state: ControllerRuntimeSnapshot) => void;
|
||||
};
|
||||
|
||||
type HoldState = {
|
||||
repeatStarted: boolean;
|
||||
direction: -1 | 1 | null;
|
||||
lastFireAt: number;
|
||||
initialFired: boolean;
|
||||
};
|
||||
|
||||
const DEFAULT_BUTTON_INDEX_BY_BINDING: Record<Exclude<ControllerButtonBinding, 'none'>, number> = {
|
||||
select: 8,
|
||||
buttonSouth: 0,
|
||||
buttonEast: 1,
|
||||
buttonWest: 2,
|
||||
buttonNorth: 3,
|
||||
leftShoulder: 4,
|
||||
rightShoulder: 5,
|
||||
leftStickPress: 9,
|
||||
rightStickPress: 10,
|
||||
leftTrigger: 6,
|
||||
rightTrigger: 7,
|
||||
};
|
||||
|
||||
const AXIS_INDEX_BY_BINDING: Record<ControllerAxisBinding, number> = {
|
||||
leftStickX: 0,
|
||||
leftStickY: 1,
|
||||
rightStickX: 3,
|
||||
rightStickY: 4,
|
||||
};
|
||||
|
||||
const DPAD_BUTTON_INDEX = {
|
||||
up: 12,
|
||||
down: 13,
|
||||
left: 14,
|
||||
right: 15,
|
||||
} as const;
|
||||
const DPAD_AXIS_INDEX = {
|
||||
horizontal: 6,
|
||||
vertical: 7,
|
||||
} as const;
|
||||
|
||||
function isTriggerBinding(binding: ControllerButtonBinding): boolean {
|
||||
return binding === 'leftTrigger' || binding === 'rightTrigger';
|
||||
}
|
||||
|
||||
function resolveButtonIndex(
|
||||
config: ResolvedControllerConfig,
|
||||
binding: ControllerButtonBinding,
|
||||
): number {
|
||||
if (binding === 'none') {
|
||||
return -1;
|
||||
}
|
||||
return config.buttonIndices[binding] ?? DEFAULT_BUTTON_INDEX_BY_BINDING[binding];
|
||||
}
|
||||
|
||||
function normalizeButtonState(
|
||||
gamepad: GamepadLike,
|
||||
config: ResolvedControllerConfig,
|
||||
binding: ControllerButtonBinding,
|
||||
triggerInputMode: ControllerTriggerInputMode,
|
||||
triggerDeadzone: number,
|
||||
): boolean {
|
||||
if (binding === 'none') {
|
||||
return false;
|
||||
}
|
||||
const button = gamepad.buttons[resolveButtonIndex(config, binding)];
|
||||
if (isTriggerBinding(binding)) {
|
||||
return normalizeTriggerState(button, triggerInputMode, triggerDeadzone);
|
||||
}
|
||||
return normalizeRawButtonState(button, triggerDeadzone);
|
||||
}
|
||||
|
||||
function normalizeRawButtonState(
|
||||
button: ControllerButtonState | undefined,
|
||||
triggerDeadzone: number,
|
||||
): boolean {
|
||||
if (!button) return false;
|
||||
return Boolean(button.pressed) || button.value >= triggerDeadzone;
|
||||
}
|
||||
|
||||
function normalizeTriggerState(
|
||||
button: ControllerButtonState | undefined,
|
||||
mode: ControllerTriggerInputMode,
|
||||
triggerDeadzone: number,
|
||||
): boolean {
|
||||
if (!button) return false;
|
||||
if (mode === 'digital') {
|
||||
return Boolean(button.pressed);
|
||||
}
|
||||
if (mode === 'analog') {
|
||||
return button.value >= triggerDeadzone;
|
||||
}
|
||||
return Boolean(button.pressed) || button.value >= triggerDeadzone;
|
||||
}
|
||||
|
||||
function resolveAxisValue(gamepad: GamepadLike, binding: ControllerAxisBinding): number {
|
||||
return gamepad.axes[AXIS_INDEX_BY_BINDING[binding]] ?? 0;
|
||||
}
|
||||
|
||||
function resolveGamepadAxis(gamepad: GamepadLike, axisIndex: number): number {
|
||||
const value = gamepad.axes[axisIndex];
|
||||
return typeof value === 'number' && Number.isFinite(value) ? value : 0;
|
||||
}
|
||||
|
||||
function resolveDpadValue(
|
||||
gamepad: GamepadLike,
|
||||
negativeIndex: number,
|
||||
positiveIndex: number,
|
||||
triggerDeadzone: number,
|
||||
): number {
|
||||
const negative = gamepad.buttons[negativeIndex];
|
||||
const positive = gamepad.buttons[positiveIndex];
|
||||
return (
|
||||
(normalizeRawButtonState(positive, triggerDeadzone) ? 1 : 0) -
|
||||
(normalizeRawButtonState(negative, triggerDeadzone) ? 1 : 0)
|
||||
);
|
||||
}
|
||||
|
||||
function resolveDpadAxisValue(
|
||||
gamepad: GamepadLike,
|
||||
axisIndex: number,
|
||||
): number {
|
||||
const value = resolveGamepadAxis(gamepad, axisIndex);
|
||||
if (Math.abs(value) < 0.5) {
|
||||
return 0;
|
||||
}
|
||||
return Math.sign(value);
|
||||
}
|
||||
|
||||
function resolveDpadHorizontalValue(gamepad: GamepadLike, triggerDeadzone: number): number {
|
||||
const axisValue = resolveDpadAxisValue(gamepad, DPAD_AXIS_INDEX.horizontal);
|
||||
if (axisValue !== 0) {
|
||||
return axisValue;
|
||||
}
|
||||
return resolveDpadValue(gamepad, DPAD_BUTTON_INDEX.left, DPAD_BUTTON_INDEX.right, triggerDeadzone);
|
||||
}
|
||||
|
||||
function resolveDpadVerticalValue(gamepad: GamepadLike, triggerDeadzone: number): number {
|
||||
const axisValue = resolveDpadAxisValue(gamepad, DPAD_AXIS_INDEX.vertical);
|
||||
if (axisValue !== 0) {
|
||||
return axisValue;
|
||||
}
|
||||
return resolveDpadValue(gamepad, DPAD_BUTTON_INDEX.up, DPAD_BUTTON_INDEX.down, triggerDeadzone);
|
||||
}
|
||||
|
||||
function resolveConnectedGamepads(gamepads: Array<GamepadLike | null>): GamepadLike[] {
|
||||
return gamepads
|
||||
.filter((gamepad): gamepad is GamepadLike => Boolean(gamepad?.connected))
|
||||
.sort((left, right) => left.index - right.index);
|
||||
}
|
||||
|
||||
function createHoldState(): HoldState {
|
||||
return {
|
||||
repeatStarted: false,
|
||||
direction: null,
|
||||
lastFireAt: 0,
|
||||
initialFired: false,
|
||||
};
|
||||
}
|
||||
|
||||
function shouldFireHeldAction(state: HoldState, now: number, repeatDelayMs: number, repeatIntervalMs: number): boolean {
|
||||
if (!state.initialFired) {
|
||||
state.initialFired = true;
|
||||
state.lastFireAt = now;
|
||||
return true;
|
||||
}
|
||||
|
||||
const elapsed = now - state.lastFireAt;
|
||||
const threshold = state.repeatStarted ? repeatIntervalMs : repeatDelayMs;
|
||||
if (elapsed < threshold) {
|
||||
return false;
|
||||
}
|
||||
|
||||
state.repeatStarted = true;
|
||||
state.lastFireAt = now;
|
||||
return true;
|
||||
}
|
||||
|
||||
function resetHeldAction(state: HoldState): void {
|
||||
state.repeatStarted = false;
|
||||
state.direction = null;
|
||||
state.lastFireAt = 0;
|
||||
state.initialFired = false;
|
||||
}
|
||||
|
||||
function syncHeldActionBlocked(
|
||||
state: HoldState,
|
||||
value: number,
|
||||
now: number,
|
||||
activationThreshold: number,
|
||||
): void {
|
||||
if (Math.abs(value) < activationThreshold) {
|
||||
resetHeldAction(state);
|
||||
return;
|
||||
}
|
||||
|
||||
const direction = value > 0 ? 1 : -1;
|
||||
state.repeatStarted = false;
|
||||
state.direction = direction;
|
||||
state.lastFireAt = now;
|
||||
state.initialFired = true;
|
||||
}
|
||||
|
||||
export function createGamepadController(options: GamepadControllerOptions) {
|
||||
let previousButtons = new Map<ControllerButtonBinding, boolean>();
|
||||
let selectionHold = createHoldState();
|
||||
let jumpHold = createHoldState();
|
||||
let activeGamepadId: string | null = null;
|
||||
let lastPollAt: number | null = null;
|
||||
|
||||
function getConnectedGamepads(): GamepadLike[] {
|
||||
return resolveConnectedGamepads(options.getGamepads());
|
||||
}
|
||||
|
||||
function resolveActiveGamepad(
|
||||
gamepads: GamepadLike[],
|
||||
config: ResolvedControllerConfig,
|
||||
): GamepadLike | null {
|
||||
if (gamepads.length === 0) return null;
|
||||
if (config.preferredGamepadId.trim().length > 0) {
|
||||
const preferred = gamepads.find((gamepad) => gamepad.id === config.preferredGamepadId);
|
||||
if (preferred) {
|
||||
return preferred;
|
||||
}
|
||||
}
|
||||
return gamepads[0] ?? null;
|
||||
}
|
||||
|
||||
function publishState(gamepads: GamepadLike[], activeGamepad: GamepadLike | null): void {
|
||||
activeGamepadId = activeGamepad?.id ?? null;
|
||||
options.onState({
|
||||
connectedGamepads: gamepads.map((gamepad) => ({
|
||||
id: gamepad.id,
|
||||
index: gamepad.index,
|
||||
mapping: gamepad.mapping,
|
||||
connected: gamepad.connected,
|
||||
})) satisfies ControllerDeviceInfo[],
|
||||
activeGamepadId,
|
||||
rawAxes: activeGamepad?.axes ? [...activeGamepad.axes] : [],
|
||||
rawButtons: activeGamepad?.buttons
|
||||
? activeGamepad.buttons.map((button) => ({
|
||||
value: button.value,
|
||||
pressed: Boolean(button.pressed),
|
||||
touched: button.touched,
|
||||
}))
|
||||
: [],
|
||||
});
|
||||
}
|
||||
|
||||
function handleButtonEdge(
|
||||
binding: ControllerButtonBinding,
|
||||
isPressed: boolean,
|
||||
action: () => void,
|
||||
): void {
|
||||
if (binding === 'none') {
|
||||
return;
|
||||
}
|
||||
const wasPressed = previousButtons.get(binding) ?? false;
|
||||
previousButtons.set(binding, isPressed);
|
||||
if (!wasPressed && isPressed) {
|
||||
action();
|
||||
}
|
||||
}
|
||||
|
||||
function handleSelectionAxis(
|
||||
value: number,
|
||||
now: number,
|
||||
config: ResolvedControllerConfig,
|
||||
): void {
|
||||
const activationThreshold = Math.max(config.stickDeadzone, 0.55);
|
||||
if (Math.abs(value) < activationThreshold) {
|
||||
resetHeldAction(selectionHold);
|
||||
return;
|
||||
}
|
||||
|
||||
const direction = value > 0 ? 1 : -1;
|
||||
if (selectionHold.direction !== direction) {
|
||||
resetHeldAction(selectionHold);
|
||||
selectionHold.direction = direction;
|
||||
}
|
||||
|
||||
if (shouldFireHeldAction(selectionHold, now, config.repeatDelayMs, config.repeatIntervalMs)) {
|
||||
options.moveSelection(direction);
|
||||
}
|
||||
}
|
||||
|
||||
function handleJumpAxis(
|
||||
value: number,
|
||||
now: number,
|
||||
config: ResolvedControllerConfig,
|
||||
): void {
|
||||
const activationThreshold = Math.max(config.stickDeadzone, 0.55);
|
||||
if (Math.abs(value) < activationThreshold) {
|
||||
resetHeldAction(jumpHold);
|
||||
return;
|
||||
}
|
||||
|
||||
const direction = value > 0 ? 1 : -1;
|
||||
if (jumpHold.direction !== direction) {
|
||||
resetHeldAction(jumpHold);
|
||||
jumpHold.direction = direction;
|
||||
}
|
||||
|
||||
if (shouldFireHeldAction(jumpHold, now, config.repeatDelayMs, config.repeatIntervalMs)) {
|
||||
options.jumpPopup(direction * config.horizontalJumpPixels);
|
||||
}
|
||||
}
|
||||
|
||||
function syncBlockedInteractionState(
|
||||
activeGamepad: GamepadLike,
|
||||
config: ResolvedControllerConfig,
|
||||
now: number,
|
||||
): void {
|
||||
const buttonBindings = new Set<ControllerButtonBinding>([
|
||||
config.bindings.toggleKeyboardOnlyMode,
|
||||
config.bindings.toggleLookup,
|
||||
config.bindings.closeLookup,
|
||||
config.bindings.mineCard,
|
||||
config.bindings.quitMpv,
|
||||
config.bindings.previousAudio,
|
||||
config.bindings.nextAudio,
|
||||
config.bindings.playCurrentAudio,
|
||||
config.bindings.toggleMpvPause,
|
||||
]);
|
||||
|
||||
for (const binding of buttonBindings) {
|
||||
if (binding === 'none') continue;
|
||||
previousButtons.set(
|
||||
binding,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
binding,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
);
|
||||
}
|
||||
|
||||
const selectionValue = (() => {
|
||||
const axisValue = resolveAxisValue(activeGamepad, config.bindings.leftStickHorizontal);
|
||||
if (Math.abs(axisValue) >= Math.max(config.stickDeadzone, 0.55)) {
|
||||
return axisValue;
|
||||
}
|
||||
return resolveDpadHorizontalValue(activeGamepad, config.triggerDeadzone);
|
||||
})();
|
||||
syncHeldActionBlocked(selectionHold, selectionValue, now, Math.max(config.stickDeadzone, 0.55));
|
||||
|
||||
if (options.getLookupWindowOpen()) {
|
||||
syncHeldActionBlocked(
|
||||
jumpHold,
|
||||
resolveAxisValue(activeGamepad, config.bindings.rightStickVertical),
|
||||
now,
|
||||
Math.max(config.stickDeadzone, 0.55),
|
||||
);
|
||||
} else {
|
||||
resetHeldAction(jumpHold);
|
||||
}
|
||||
}
|
||||
|
||||
function poll(now: number): void {
|
||||
const elapsedMs = lastPollAt === null ? 0 : Math.max(now - lastPollAt, 0);
|
||||
lastPollAt = now;
|
||||
const config = options.getConfig();
|
||||
const connectedGamepads = getConnectedGamepads();
|
||||
const activeGamepad = resolveActiveGamepad(connectedGamepads, config);
|
||||
publishState(connectedGamepads, activeGamepad);
|
||||
|
||||
if (!activeGamepad) {
|
||||
previousButtons = new Map();
|
||||
resetHeldAction(selectionHold);
|
||||
resetHeldAction(jumpHold);
|
||||
lastPollAt = null;
|
||||
return;
|
||||
}
|
||||
|
||||
const interactionAllowed =
|
||||
config.enabled &&
|
||||
options.getKeyboardModeEnabled() &&
|
||||
!options.getInteractionBlocked();
|
||||
if (config.enabled) {
|
||||
handleButtonEdge(
|
||||
config.bindings.toggleKeyboardOnlyMode,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.toggleKeyboardOnlyMode,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.toggleKeyboardMode,
|
||||
);
|
||||
}
|
||||
if (!interactionAllowed) {
|
||||
syncBlockedInteractionState(activeGamepad, config, now);
|
||||
return;
|
||||
}
|
||||
|
||||
handleButtonEdge(
|
||||
config.bindings.toggleLookup,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.toggleLookup,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.toggleLookup,
|
||||
);
|
||||
handleButtonEdge(
|
||||
config.bindings.closeLookup,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.closeLookup,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.closeLookup,
|
||||
);
|
||||
handleButtonEdge(
|
||||
config.bindings.mineCard,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.mineCard,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.mineCard,
|
||||
);
|
||||
handleButtonEdge(
|
||||
config.bindings.quitMpv,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.quitMpv,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.quitMpv,
|
||||
);
|
||||
|
||||
if (options.getLookupWindowOpen()) {
|
||||
handleButtonEdge(
|
||||
config.bindings.previousAudio,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.previousAudio,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.previousAudio,
|
||||
);
|
||||
handleButtonEdge(
|
||||
config.bindings.nextAudio,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.nextAudio,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.nextAudio,
|
||||
);
|
||||
handleButtonEdge(
|
||||
config.bindings.playCurrentAudio,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.playCurrentAudio,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.playCurrentAudio,
|
||||
);
|
||||
|
||||
const dpadVertical = resolveDpadVerticalValue(activeGamepad, config.triggerDeadzone);
|
||||
const primaryScroll = resolveAxisValue(activeGamepad, config.bindings.leftStickVertical);
|
||||
if (elapsedMs > 0) {
|
||||
if (Math.abs(primaryScroll) >= config.stickDeadzone) {
|
||||
options.scrollPopup((primaryScroll * config.scrollPixelsPerSecond * elapsedMs) / 1000);
|
||||
}
|
||||
if (dpadVertical !== 0) {
|
||||
options.scrollPopup((dpadVertical * config.scrollPixelsPerSecond * elapsedMs) / 1000);
|
||||
}
|
||||
}
|
||||
|
||||
handleJumpAxis(
|
||||
resolveAxisValue(activeGamepad, config.bindings.rightStickVertical),
|
||||
now,
|
||||
config,
|
||||
);
|
||||
} else {
|
||||
resetHeldAction(jumpHold);
|
||||
}
|
||||
|
||||
handleButtonEdge(
|
||||
config.bindings.toggleMpvPause,
|
||||
normalizeButtonState(
|
||||
activeGamepad,
|
||||
config,
|
||||
config.bindings.toggleMpvPause,
|
||||
config.triggerInputMode,
|
||||
config.triggerDeadzone,
|
||||
),
|
||||
options.toggleMpvPause,
|
||||
);
|
||||
|
||||
handleSelectionAxis(
|
||||
(() => {
|
||||
const axisValue = resolveAxisValue(activeGamepad, config.bindings.leftStickHorizontal);
|
||||
if (Math.abs(axisValue) >= Math.max(config.stickDeadzone, 0.55)) {
|
||||
return axisValue;
|
||||
}
|
||||
return resolveDpadHorizontalValue(activeGamepad, config.triggerDeadzone);
|
||||
})(),
|
||||
now,
|
||||
config,
|
||||
);
|
||||
}
|
||||
|
||||
return {
|
||||
poll,
|
||||
getActiveGamepadId: (): string | null => activeGamepadId,
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user