mirror of
https://github.com/ksyasuda/SubMiner.git
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Add overlay gamepad support for keyboard-only mode (#17)
This commit is contained in:
645
src/renderer/handlers/gamepad-controller.test.ts
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645
src/renderer/handlers/gamepad-controller.test.ts
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@@ -0,0 +1,645 @@
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import assert from 'node:assert/strict';
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import test from 'node:test';
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import type { ResolvedControllerConfig } from '../../types';
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import { createGamepadController } from './gamepad-controller.js';
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type TestGamepad = {
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id: string;
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index: number;
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connected: boolean;
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mapping: string;
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axes: number[];
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buttons: Array<{ value: number; pressed?: boolean; touched?: boolean }>;
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};
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function createGamepad(
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id: string,
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options: Partial<Pick<TestGamepad, 'index' | 'axes' | 'buttons'>> = {},
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): TestGamepad {
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return {
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id,
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index: options.index ?? 0,
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connected: true,
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mapping: 'standard',
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axes: options.axes ?? [0, 0, 0, 0],
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buttons:
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options.buttons ??
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Array.from({ length: 16 }, () => ({
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value: 0,
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pressed: false,
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touched: false,
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})),
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};
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}
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function createControllerConfig(
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overrides: Omit<Partial<ResolvedControllerConfig>, 'bindings' | 'buttonIndices'> & {
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bindings?: Partial<ResolvedControllerConfig['bindings']>;
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buttonIndices?: Partial<ResolvedControllerConfig['buttonIndices']>;
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} = {},
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): ResolvedControllerConfig {
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const { bindings: bindingOverrides, buttonIndices: buttonIndexOverrides, ...restOverrides } =
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overrides;
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return {
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enabled: true,
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preferredGamepadId: '',
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preferredGamepadLabel: '',
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smoothScroll: true,
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scrollPixelsPerSecond: 900,
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horizontalJumpPixels: 160,
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stickDeadzone: 0.2,
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triggerInputMode: 'auto',
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triggerDeadzone: 0.5,
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repeatDelayMs: 320,
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repeatIntervalMs: 120,
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buttonIndices: {
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select: 6,
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buttonSouth: 0,
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buttonEast: 1,
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buttonWest: 2,
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buttonNorth: 3,
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leftShoulder: 4,
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rightShoulder: 5,
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leftStickPress: 9,
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rightStickPress: 10,
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leftTrigger: 6,
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rightTrigger: 7,
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...(buttonIndexOverrides ?? {}),
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},
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bindings: {
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toggleLookup: 'buttonSouth',
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closeLookup: 'buttonEast',
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toggleKeyboardOnlyMode: 'buttonNorth',
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mineCard: 'buttonWest',
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quitMpv: 'select',
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previousAudio: 'none',
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nextAudio: 'rightShoulder',
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playCurrentAudio: 'leftShoulder',
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toggleMpvPause: 'leftStickPress',
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leftStickHorizontal: 'leftStickX',
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leftStickVertical: 'leftStickY',
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rightStickHorizontal: 'rightStickX',
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rightStickVertical: 'rightStickY',
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...(bindingOverrides ?? {}),
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},
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...restOverrides,
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};
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}
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test('gamepad controller selects the first connected controller by default', () => {
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const updates: string[] = [];
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const controller = createGamepadController({
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getGamepads: () => [null, createGamepad('pad-2', { index: 1 }), createGamepad('pad-3', { index: 2 })],
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getConfig: () => createControllerConfig(),
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getKeyboardModeEnabled: () => false,
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getLookupWindowOpen: () => false,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => {},
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toggleLookup: () => {},
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closeLookup: () => {},
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moveSelection: () => {},
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mineCard: () => {},
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quitMpv: () => {},
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: () => {},
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onState: (state) => {
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updates.push(state.activeGamepadId ?? 'none');
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},
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});
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controller.poll(0);
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assert.equal(controller.getActiveGamepadId(), 'pad-2');
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assert.deepEqual(updates.at(-1), 'pad-2');
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});
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test('gamepad controller prefers saved controller id when connected', () => {
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1'), createGamepad('pad-2', { index: 1 })],
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getConfig: () => createControllerConfig({ preferredGamepadId: 'pad-2' }),
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getKeyboardModeEnabled: () => false,
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getLookupWindowOpen: () => false,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => {},
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toggleLookup: () => {},
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closeLookup: () => {},
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moveSelection: () => {},
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mineCard: () => {},
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quitMpv: () => {},
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: () => {},
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onState: () => {},
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});
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controller.poll(0);
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assert.equal(controller.getActiveGamepadId(), 'pad-2');
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});
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test('gamepad controller allows keyboard-mode toggle while other actions stay gated', () => {
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const calls: string[] = [];
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const buttons = Array.from({ length: 8 }, () => ({ value: 0, pressed: false, touched: false }));
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buttons[0] = { value: 1, pressed: true, touched: true };
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buttons[3] = { value: 1, pressed: true, touched: true };
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1', { buttons })],
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getConfig: () => createControllerConfig(),
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getKeyboardModeEnabled: () => false,
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getLookupWindowOpen: () => false,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => calls.push('toggle-keyboard-mode'),
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toggleLookup: () => calls.push('toggle-lookup'),
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closeLookup: () => {},
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moveSelection: () => {},
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mineCard: () => {},
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quitMpv: () => {},
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: () => {},
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onState: () => {},
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});
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controller.poll(0);
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assert.deepEqual(calls, ['toggle-keyboard-mode']);
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});
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test('gamepad controller does not toggle keyboard mode when controller support is disabled', () => {
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const calls: string[] = [];
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const buttons = Array.from({ length: 8 }, () => ({ value: 0, pressed: false, touched: false }));
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buttons[3] = { value: 1, pressed: true, touched: true };
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1', { buttons })],
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getConfig: () => createControllerConfig({ enabled: false }),
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getKeyboardModeEnabled: () => false,
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getLookupWindowOpen: () => false,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => calls.push('toggle-keyboard-mode'),
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toggleLookup: () => {},
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closeLookup: () => {},
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moveSelection: () => {},
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mineCard: () => {},
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quitMpv: () => {},
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: () => {},
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onState: () => {},
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});
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controller.poll(0);
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assert.deepEqual(calls, []);
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});
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test('gamepad controller does not treat blocked held inputs as fresh edges when interaction resumes', () => {
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const calls: string[] = [];
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const selectionCalls: number[] = [];
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const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
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buttons[0] = { value: 1, pressed: true, touched: true };
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let axes = [0.9, 0, 0, 0];
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let keyboardModeEnabled = true;
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let interactionBlocked = true;
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1', { buttons, axes })],
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getConfig: () => createControllerConfig(),
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getKeyboardModeEnabled: () => keyboardModeEnabled,
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getLookupWindowOpen: () => false,
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getInteractionBlocked: () => interactionBlocked,
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toggleKeyboardMode: () => {},
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toggleLookup: () => calls.push('toggle-lookup'),
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closeLookup: () => {},
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moveSelection: (delta) => selectionCalls.push(delta),
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mineCard: () => {},
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quitMpv: () => {},
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: () => {},
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onState: () => {},
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});
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controller.poll(0);
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interactionBlocked = false;
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controller.poll(100);
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assert.deepEqual(calls, []);
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assert.deepEqual(selectionCalls, []);
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buttons[0] = { value: 0, pressed: false, touched: false };
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axes = [0, 0, 0, 0];
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controller.poll(200);
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buttons[0] = { value: 1, pressed: true, touched: true };
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axes = [0.9, 0, 0, 0];
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controller.poll(300);
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assert.deepEqual(calls, ['toggle-lookup']);
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assert.deepEqual(selectionCalls, [1]);
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});
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test('gamepad controller maps left stick horizontal movement to token selection repeats', () => {
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const calls: number[] = [];
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let axes = [0.9, 0, 0, 0];
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1', { axes })],
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getConfig: () => createControllerConfig(),
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getKeyboardModeEnabled: () => true,
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getLookupWindowOpen: () => false,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => {},
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toggleLookup: () => {},
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closeLookup: () => {},
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moveSelection: (delta) => calls.push(delta),
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mineCard: () => {},
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quitMpv: () => {},
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: () => {},
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onState: () => {},
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});
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controller.poll(0);
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controller.poll(100);
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controller.poll(260);
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assert.deepEqual(calls, [1]);
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controller.poll(340);
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assert.deepEqual(calls, [1, 1]);
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axes = [0, 0, 0, 0];
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controller.poll(360);
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axes = [-0.9, 0, 0, 0];
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controller.poll(380);
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assert.deepEqual(calls, [1, 1, -1]);
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});
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test('gamepad controller maps L1 play-current, R1 next-audio, and popup navigation', () => {
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const calls: string[] = [];
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const scrollCalls: number[] = [];
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const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
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buttons[8] = { value: 1, pressed: true, touched: true };
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buttons[4] = { value: 1, pressed: true, touched: true };
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buttons[5] = { value: 1, pressed: true, touched: true };
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buttons[6] = { value: 0.8, pressed: true, touched: true };
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buttons[7] = { value: 0.9, pressed: true, touched: true };
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const controller = createGamepadController({
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getGamepads: () =>
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[
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createGamepad('pad-1', {
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axes: [0, -0.75, 0.1, 0, 0.8],
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buttons,
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}),
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],
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getConfig: () =>
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createControllerConfig({
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bindings: {
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playCurrentAudio: 'leftShoulder',
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nextAudio: 'rightShoulder',
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previousAudio: 'none',
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toggleMpvPause: 'leftTrigger',
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},
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}),
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getKeyboardModeEnabled: () => true,
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getLookupWindowOpen: () => true,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => {},
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toggleLookup: () => {},
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closeLookup: () => {},
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moveSelection: () => {},
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mineCard: () => {},
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quitMpv: () => calls.push('quit-mpv'),
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previousAudio: () => calls.push('prev-audio'),
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nextAudio: () => calls.push('next-audio'),
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playCurrentAudio: () => calls.push('play-audio'),
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toggleMpvPause: () => calls.push('toggle-mpv-pause'),
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scrollPopup: (delta) => scrollCalls.push(delta),
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jumpPopup: (delta) => calls.push(`jump:${delta}`),
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onState: () => {},
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});
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controller.poll(0);
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controller.poll(100);
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assert.equal(calls.includes('next-audio'), true);
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assert.equal(calls.includes('play-audio'), true);
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assert.equal(calls.includes('prev-audio'), false);
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assert.equal(calls.includes('toggle-mpv-pause'), true);
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assert.equal(calls.includes('quit-mpv'), true);
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assert.deepEqual(scrollCalls.map((value) => Math.round(value)), [-67]);
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assert.equal(calls.includes('jump:160'), true);
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});
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test('gamepad controller maps quit mpv select binding from raw button 6 by default', () => {
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const calls: string[] = [];
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const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
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buttons[6] = { value: 1, pressed: true, touched: true };
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1', { buttons })],
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getConfig: () => createControllerConfig({ bindings: { quitMpv: 'select' } }),
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getKeyboardModeEnabled: () => true,
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getLookupWindowOpen: () => false,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => {},
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toggleLookup: () => {},
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closeLookup: () => {},
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moveSelection: () => {},
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mineCard: () => {},
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quitMpv: () => calls.push('quit-mpv'),
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: () => {},
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onState: () => {},
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});
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controller.poll(0);
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assert.deepEqual(calls, ['quit-mpv']);
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});
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test('gamepad controller honors configured raw button index overrides', () => {
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const calls: string[] = [];
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const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
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buttons[11] = { value: 1, pressed: true, touched: true };
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1', { buttons })],
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getConfig: () =>
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createControllerConfig({
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buttonIndices: {
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select: 11,
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},
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bindings: { quitMpv: 'select' },
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}),
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getKeyboardModeEnabled: () => true,
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getLookupWindowOpen: () => false,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => {},
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toggleLookup: () => {},
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closeLookup: () => {},
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moveSelection: () => {},
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mineCard: () => {},
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quitMpv: () => calls.push('quit-mpv'),
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: () => {},
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onState: () => {},
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});
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controller.poll(0);
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assert.deepEqual(calls, ['quit-mpv']);
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});
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test('gamepad controller maps right stick vertical to popup jump and ignores horizontal movement', () => {
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const calls: string[] = [];
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let axes = [0, 0, 0.85, 0, 0];
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1', { axes })],
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getConfig: () => createControllerConfig(),
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getKeyboardModeEnabled: () => true,
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getLookupWindowOpen: () => true,
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getInteractionBlocked: () => false,
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toggleKeyboardMode: () => {},
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toggleLookup: () => {},
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closeLookup: () => {},
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moveSelection: () => {},
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mineCard: () => {},
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quitMpv: () => {},
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previousAudio: () => {},
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nextAudio: () => {},
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playCurrentAudio: () => {},
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toggleMpvPause: () => {},
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scrollPopup: () => {},
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jumpPopup: (delta) => calls.push(`jump:${delta}`),
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onState: () => {},
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});
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controller.poll(0);
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controller.poll(100);
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assert.deepEqual(calls, []);
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axes = [0, 0, 0.85, 0, -0.85];
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controller.poll(200);
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assert.deepEqual(calls, ['jump:-160']);
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});
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test('gamepad controller maps d-pad left/right to selection and d-pad up/down to popup scroll', () => {
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const selectionCalls: number[] = [];
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const scrollCalls: number[] = [];
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const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
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buttons[15] = { value: 1, pressed: false, touched: true };
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buttons[12] = { value: 1, pressed: false, touched: true };
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const controller = createGamepadController({
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getGamepads: () => [createGamepad('pad-1', { buttons })],
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getConfig: () => createControllerConfig(),
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getKeyboardModeEnabled: () => true,
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getLookupWindowOpen: () => true,
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getInteractionBlocked: () => false,
|
||||
toggleKeyboardMode: () => {},
|
||||
toggleLookup: () => {},
|
||||
closeLookup: () => {},
|
||||
moveSelection: (delta) => selectionCalls.push(delta),
|
||||
mineCard: () => {},
|
||||
quitMpv: () => {},
|
||||
previousAudio: () => {},
|
||||
nextAudio: () => {},
|
||||
playCurrentAudio: () => {},
|
||||
toggleMpvPause: () => {},
|
||||
scrollPopup: (delta) => scrollCalls.push(delta),
|
||||
jumpPopup: () => {},
|
||||
onState: () => {},
|
||||
});
|
||||
|
||||
controller.poll(0);
|
||||
controller.poll(100);
|
||||
|
||||
assert.deepEqual(selectionCalls, [1]);
|
||||
assert.deepEqual(scrollCalls.map((value) => Math.round(value)), [-90]);
|
||||
});
|
||||
|
||||
test('gamepad controller maps d-pad axes 6 and 7 to selection and popup scroll', () => {
|
||||
const selectionCalls: number[] = [];
|
||||
const scrollCalls: number[] = [];
|
||||
|
||||
const controller = createGamepadController({
|
||||
getGamepads: () => [createGamepad('pad-1', { axes: [0, 0, 0, 0, 0, 0, 1, -1] })],
|
||||
getConfig: () => createControllerConfig(),
|
||||
getKeyboardModeEnabled: () => true,
|
||||
getLookupWindowOpen: () => true,
|
||||
getInteractionBlocked: () => false,
|
||||
toggleKeyboardMode: () => {},
|
||||
toggleLookup: () => {},
|
||||
closeLookup: () => {},
|
||||
moveSelection: (delta) => selectionCalls.push(delta),
|
||||
mineCard: () => {},
|
||||
quitMpv: () => {},
|
||||
previousAudio: () => {},
|
||||
nextAudio: () => {},
|
||||
playCurrentAudio: () => {},
|
||||
toggleMpvPause: () => {},
|
||||
scrollPopup: (delta) => scrollCalls.push(delta),
|
||||
jumpPopup: () => {},
|
||||
onState: () => {},
|
||||
});
|
||||
|
||||
controller.poll(0);
|
||||
controller.poll(100);
|
||||
|
||||
assert.deepEqual(selectionCalls, [1]);
|
||||
assert.deepEqual(scrollCalls.map((value) => Math.round(value)), [-90]);
|
||||
});
|
||||
|
||||
test('gamepad controller trigger analog mode uses trigger values above threshold', () => {
|
||||
const calls: string[] = [];
|
||||
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
|
||||
buttons[6] = { value: 0.7, pressed: false, touched: true };
|
||||
buttons[7] = { value: 0.8, pressed: false, touched: true };
|
||||
|
||||
const controller = createGamepadController({
|
||||
getGamepads: () => [createGamepad('pad-1', { buttons })],
|
||||
getConfig: () =>
|
||||
createControllerConfig({
|
||||
triggerInputMode: 'analog',
|
||||
triggerDeadzone: 0.6,
|
||||
bindings: {
|
||||
playCurrentAudio: 'rightTrigger',
|
||||
toggleMpvPause: 'leftTrigger',
|
||||
},
|
||||
}),
|
||||
getKeyboardModeEnabled: () => true,
|
||||
getLookupWindowOpen: () => true,
|
||||
getInteractionBlocked: () => false,
|
||||
toggleKeyboardMode: () => {},
|
||||
toggleLookup: () => {},
|
||||
closeLookup: () => {},
|
||||
moveSelection: () => {},
|
||||
mineCard: () => {},
|
||||
quitMpv: () => {},
|
||||
previousAudio: () => {},
|
||||
nextAudio: () => {},
|
||||
playCurrentAudio: () => calls.push('play-audio'),
|
||||
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
|
||||
scrollPopup: () => {},
|
||||
jumpPopup: () => {},
|
||||
onState: () => {},
|
||||
});
|
||||
|
||||
controller.poll(0);
|
||||
|
||||
assert.deepEqual(calls, ['play-audio', 'toggle-mpv-pause']);
|
||||
});
|
||||
|
||||
test('gamepad controller trigger digital mode uses pressed state only', () => {
|
||||
const calls: string[] = [];
|
||||
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
|
||||
buttons[6] = { value: 0.9, pressed: true, touched: true };
|
||||
buttons[7] = { value: 0.9, pressed: true, touched: true };
|
||||
|
||||
const controller = createGamepadController({
|
||||
getGamepads: () => [createGamepad('pad-1', { buttons })],
|
||||
getConfig: () =>
|
||||
createControllerConfig({
|
||||
triggerInputMode: 'digital',
|
||||
triggerDeadzone: 1,
|
||||
bindings: {
|
||||
playCurrentAudio: 'rightTrigger',
|
||||
toggleMpvPause: 'leftTrigger',
|
||||
},
|
||||
}),
|
||||
getKeyboardModeEnabled: () => true,
|
||||
getLookupWindowOpen: () => true,
|
||||
getInteractionBlocked: () => false,
|
||||
toggleKeyboardMode: () => {},
|
||||
toggleLookup: () => {},
|
||||
closeLookup: () => {},
|
||||
moveSelection: () => {},
|
||||
mineCard: () => {},
|
||||
quitMpv: () => {},
|
||||
previousAudio: () => {},
|
||||
nextAudio: () => {},
|
||||
playCurrentAudio: () => calls.push('play-audio'),
|
||||
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
|
||||
scrollPopup: () => {},
|
||||
jumpPopup: () => {},
|
||||
onState: () => {},
|
||||
});
|
||||
|
||||
controller.poll(0);
|
||||
|
||||
assert.deepEqual(calls, ['play-audio', 'toggle-mpv-pause']);
|
||||
});
|
||||
|
||||
test('gamepad controller maps L3 to mpv pause and keeps unbound audio action inactive', () => {
|
||||
const calls: string[] = [];
|
||||
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
|
||||
buttons[9] = { value: 1, pressed: true, touched: true };
|
||||
|
||||
const controller = createGamepadController({
|
||||
getGamepads: () => [createGamepad('pad-1', { buttons })],
|
||||
getConfig: () =>
|
||||
createControllerConfig({
|
||||
bindings: {
|
||||
toggleMpvPause: 'leftStickPress',
|
||||
playCurrentAudio: 'none',
|
||||
},
|
||||
}),
|
||||
getKeyboardModeEnabled: () => true,
|
||||
getLookupWindowOpen: () => true,
|
||||
getInteractionBlocked: () => false,
|
||||
toggleKeyboardMode: () => {},
|
||||
toggleLookup: () => {},
|
||||
closeLookup: () => {},
|
||||
moveSelection: () => {},
|
||||
mineCard: () => {},
|
||||
quitMpv: () => {},
|
||||
previousAudio: () => {},
|
||||
nextAudio: () => {},
|
||||
playCurrentAudio: () => calls.push('play-audio'),
|
||||
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
|
||||
scrollPopup: () => {},
|
||||
jumpPopup: () => {},
|
||||
onState: () => {},
|
||||
});
|
||||
|
||||
controller.poll(0);
|
||||
|
||||
assert.deepEqual(calls, ['toggle-mpv-pause']);
|
||||
});
|
||||
Reference in New Issue
Block a user