Add overlay gamepad support for keyboard-only mode (#17)

This commit is contained in:
2026-03-11 20:34:46 -07:00
committed by GitHub
parent 2f17859b7b
commit 4d7c80f2e4
49 changed files with 5677 additions and 42 deletions

View File

@@ -0,0 +1,69 @@
import type { ControllerDeviceInfo } from '../types';
type ControllerSnapshot = {
connectedGamepads: ControllerDeviceInfo[];
activeGamepadId: string | null;
};
type ControllerStatusIndicatorOptions = {
durationMs?: number;
setTimeout?: (callback: () => void, delay: number) => ReturnType<typeof setTimeout>;
clearTimeout?: (timer: ReturnType<typeof setTimeout> | number) => void;
};
function getDeviceLabel(device: ControllerDeviceInfo | undefined): string {
if (!device) return 'Controller';
return device.id || `Gamepad ${device.index}`;
}
export function createControllerStatusIndicator(
dom: {
controllerStatusToast: {
textContent: string;
classList: { add: (...entries: string[]) => void; remove: (...entries: string[]) => void };
};
},
options: ControllerStatusIndicatorOptions = {},
) {
const durationMs = options.durationMs ?? 2200;
const scheduleTimeout = options.setTimeout ?? globalThis.setTimeout;
const cancelTimeout =
options.clearTimeout ??
((timer: ReturnType<typeof setTimeout> | number) =>
globalThis.clearTimeout(timer as ReturnType<typeof setTimeout>));
let hideTimeout: ReturnType<typeof setTimeout> | number | null = null;
let previousConnectedIds = new Set<string>();
function show(message: string): void {
if (hideTimeout !== null) {
cancelTimeout(hideTimeout);
hideTimeout = null;
}
dom.controllerStatusToast.textContent = message;
dom.controllerStatusToast.classList.remove('hidden');
hideTimeout = scheduleTimeout(() => {
dom.controllerStatusToast.classList.add('hidden');
dom.controllerStatusToast.textContent = '';
hideTimeout = null;
}, durationMs);
}
function update(snapshot: ControllerSnapshot): void {
const newDevices = snapshot.connectedGamepads.filter(
(device) => !previousConnectedIds.has(device.id),
);
if (newDevices.length > 0) {
const activeDevice = snapshot.connectedGamepads.find(
(device) => device.id === snapshot.activeGamepadId,
);
const announcedDevice =
newDevices.find((device) => device.id === snapshot.activeGamepadId) ?? newDevices[0] ?? activeDevice;
show(`Controller detected: ${getDeviceLabel(announcedDevice)}`);
}
previousConnectedIds = new Set(snapshot.connectedGamepads.map((device) => device.id));
}
return { update };
}