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Add overlay gamepad support for keyboard-only mode (#17)
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@@ -1,5 +1,14 @@
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# Changelog
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## v0.6.0 (2026-03-12)
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- Added Chrome Gamepad API controller support for keyboard-only overlay mode.
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- Added configurable controller bindings for lookup, mining, popup navigation, Yomitan audio, mpv pause, and d-pad fallback navigation.
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- Added smooth, slower popup scrolling for controller navigation.
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- Added `Alt+C` controller selection and `Alt+Shift+C` controller debug modals, with preferred controller persistence and live raw input inspection.
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- Added a transient in-overlay controller-detected indicator when a controller is first found.
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- Fixed cleanup of stale keyboard-only token highlights when keyboard-only mode is disabled or when the Yomitan popup closes.
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- Added an enforced `verify:config-example` gate so checked-in example config artifacts cannot drift silently.
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## v0.5.6 (2026-03-10)
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- Persisted merged character-dictionary MRU state as soon as a new retained set is built so revisits do not get dropped if later Yomitan import work fails.
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- Fixed early Electron startup writing config and user data under a lowercase `~/.config/subminer` path instead of canonical `~/.config/SubMiner`.
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@@ -95,6 +95,7 @@ The configuration file includes several main sections:
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- [**Keybindings**](#keybindings) - MPV command shortcuts
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- [**Shortcuts Configuration**](#shortcuts-configuration) - Overlay keyboard shortcuts
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- [**Controller Support**](#controller-support) - Gamepad support for keyboard-only mode
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- [**Manual Card Update Shortcuts**](#manual-card-update-shortcuts) - Shortcuts for manual Anki card workflows
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- [**Session Help Modal**](#session-help-modal) - In-overlay shortcut reference
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- [**Runtime Option Palette**](#runtime-option-palette) - Live, session-only option toggles
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@@ -503,6 +504,88 @@ Set any shortcut to `null` to disable it.
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Feature-dependent shortcuts/keybindings only run when their related integration is enabled. For example, Anki/Kiku shortcuts require `ankiConnect.enabled` (and Kiku-specific behavior where applicable), and Jellyfin remote startup behavior requires Jellyfin to be enabled.
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### Controller Support
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SubMiner can read controllers through the Chrome Gamepad API and map them onto the existing keyboard-only overlay workflow.
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Important behavior:
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- Controller input is only active while keyboard-only mode is enabled.
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- Keyboard-only mode continues to work normally without a controller.
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- By default SubMiner uses the first connected controller.
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- `Alt+C` opens the controller selection modal and saves the selected controller for future launches.
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- `Alt+Shift+C` opens a live debug modal showing raw axes/button values plus a ready-to-copy `buttonIndices` config block.
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- Turning keyboard-only mode off clears the keyboard-only token highlight state.
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- Closing the Yomitan popup clears the temporary native text-selection fill, but keeps controller token selection active.
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```jsonc
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{
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"controller": {
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"enabled": true,
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"preferredGamepadId": "",
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"preferredGamepadLabel": "",
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"smoothScroll": true,
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"scrollPixelsPerSecond": 900,
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"horizontalJumpPixels": 160,
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"stickDeadzone": 0.2,
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"triggerInputMode": "auto",
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"triggerDeadzone": 0.5,
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"repeatDelayMs": 320,
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"repeatIntervalMs": 120,
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"buttonIndices": {
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"select": 6,
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"buttonSouth": 0,
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"buttonEast": 1,
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"buttonWest": 2,
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"buttonNorth": 3,
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"leftShoulder": 4,
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"rightShoulder": 5,
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"leftStickPress": 9,
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"rightStickPress": 10,
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"leftTrigger": 6,
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"rightTrigger": 7
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},
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"bindings": {
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"toggleLookup": "buttonSouth",
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"closeLookup": "buttonEast",
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"toggleKeyboardOnlyMode": "buttonNorth",
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"mineCard": "buttonWest",
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"quitMpv": "select",
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"previousAudio": "none",
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"nextAudio": "rightShoulder",
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"playCurrentAudio": "leftShoulder",
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"toggleMpvPause": "leftStickPress",
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"leftStickHorizontal": "leftStickX",
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"leftStickVertical": "leftStickY",
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"rightStickHorizontal": "rightStickX",
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"rightStickVertical": "rightStickY"
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}
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}
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}
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```
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Default logical mapping:
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- Left stick up/down: scroll Yomitan popup
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- Left stick left/right: move subtitle token selection
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- Right stick up/down: page-jump through Yomitan popup
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- Right stick left/right: unused by default
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- `A`: toggle lookup
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- `B`: close lookup
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- `Y`: toggle keyboard-only mode
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- `X`: mine card
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- `Minus` / `Select`: quit mpv
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- `L1`: play current Yomitan audio (falls back to the first available track)
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- `R1`: move to the next available Yomitan audio track
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- `L3`: toggle mpv pause
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- `L2` / `R2`: unbound by default
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If you choose to bind `L2` or `R2` manually, set `triggerInputMode` to `analog` and tune `triggerDeadzone` when your controller reports triggers as analog values instead of digital pressed/not-pressed buttons. `auto` accepts either style and remains the default.
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If your controller reports non-standard raw button numbers, override `controller.buttonIndices` using values from the `Alt+Shift+C` debug modal.
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Tune `scrollPixelsPerSecond`, `horizontalJumpPixels`, deadzones, repeat timing, and `buttonIndices` to match your controller. See [config.example.jsonc](/config.example.jsonc) for the full generated comments for every controller field.
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### Manual Card Update Shortcuts
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When `behavior.autoUpdateNewCards` is set to `false`, new cards are detected but not automatically updated. Use these keyboard shortcuts for manual control:
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@@ -59,6 +59,22 @@ Jimaku search, field-grouping, runtime options, and manual subsync open as modal
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3. Yomitan detects the selection and opens its lookup popup.
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4. From the popup, add the word to Anki.
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### Controller Workflow
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With a gamepad connected and keyboard-only mode enabled, the full mining loop works without a mouse or keyboard:
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1. **Navigate** — push the left stick left/right to move the token highlight across subtitle words.
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2. **Look up** — press `A` to trigger Yomitan lookup on the highlighted word.
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3. **Browse the popup** — push the left stick up/down to smooth-scroll through the Yomitan popup, or use the right stick for larger jumps.
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4. **Cycle audio** — press `R1` to move to the next dictionary audio entry, `L1` to play the current one.
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5. **Mine** — press `X` to create an Anki card for the current sentence (same as `Ctrl+S`).
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6. **Close** — press `B` to dismiss the Yomitan popup and return to subtitle navigation.
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7. **Pause/resume** — press `L3` (left stick click) to toggle mpv pause at any time.
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The controller and keyboard can be used interchangeably — switching mid-session is seamless. Toggle keyboard-only mode on or off with `Y` on the controller.
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See [Usage — Controller Support](/usage#controller-support) for setup details and [Configuration — Controller Support](/configuration#controller-support) for the full mapping and tuning options.
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## Creating Anki Cards
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There are three ways to create cards, depending on your workflow.
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@@ -50,6 +50,55 @@
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"level": "info" // Minimum log level for runtime logging. Values: debug | info | warn | error
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}, // Controls logging verbosity.
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// ==========================================
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// Controller Support
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// Gamepad support for the visible overlay while keyboard-only mode is active.
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// Use the selection modal to save a preferred controller by id for future launches.
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// Trigger input mode can be auto, digital-only, or analog-thresholded depending on the controller.
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// Override controller.buttonIndices when your pad reports non-standard raw button numbers.
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// ==========================================
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"controller": {
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"enabled": true, // Enable overlay controller support through the Chrome Gamepad API. Values: true | false
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"preferredGamepadId": "", // Preferred controller id saved from the controller selection modal.
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"preferredGamepadLabel": "", // Preferred controller display label saved for diagnostics.
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"smoothScroll": true, // Use smooth scrolling for controller-driven popup scroll input. Values: true | false
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"scrollPixelsPerSecond": 900, // Base popup scroll speed for controller stick input.
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"horizontalJumpPixels": 160, // Popup page-jump distance for controller jump input.
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"stickDeadzone": 0.2, // Deadzone applied to controller stick axes.
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"triggerInputMode": "auto", // How controller triggers are interpreted: auto, pressed-only, or thresholded analog. Values: auto | digital | analog
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"triggerDeadzone": 0.5, // Minimum analog trigger value required when trigger input uses auto or analog mode.
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"repeatDelayMs": 320, // Delay before repeating held controller actions.
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"repeatIntervalMs": 120, // Repeat interval for held controller actions.
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"buttonIndices": {
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"select": 6, // Raw button index used for the controller select/minus/back button.
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"buttonSouth": 0, // Raw button index used for controller south/A button input.
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"buttonEast": 1, // Raw button index used for controller east/B button input.
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"buttonWest": 2, // Raw button index used for controller west/X button input.
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"buttonNorth": 3, // Raw button index used for controller north/Y button input.
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"leftShoulder": 4, // Raw button index used for controller left shoulder input.
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"rightShoulder": 5, // Raw button index used for controller right shoulder input.
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"leftStickPress": 9, // Raw button index used for controller L3 input.
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"rightStickPress": 10, // Raw button index used for controller R3 input.
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"leftTrigger": 6, // Raw button index used for controller L2 input.
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"rightTrigger": 7 // Raw button index used for controller R2 input.
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}, // Button indices setting.
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"bindings": {
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"toggleLookup": "buttonSouth", // Controller binding for toggling lookup. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"closeLookup": "buttonEast", // Controller binding for closing lookup. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"toggleKeyboardOnlyMode": "buttonNorth", // Controller binding for toggling keyboard-only mode. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"mineCard": "buttonWest", // Controller binding for mining the active card. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"quitMpv": "select", // Controller binding for quitting mpv. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"previousAudio": "none", // Controller binding for previous Yomitan audio. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"nextAudio": "rightShoulder", // Controller binding for next Yomitan audio. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"playCurrentAudio": "leftShoulder", // Controller binding for playing the current Yomitan audio. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"toggleMpvPause": "leftStickPress", // Controller binding for toggling mpv play/pause. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
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"leftStickHorizontal": "leftStickX", // Axis binding used for left/right token selection. Values: leftStickX | leftStickY | rightStickX | rightStickY
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"leftStickVertical": "leftStickY", // Axis binding used for primary popup scrolling. Values: leftStickX | leftStickY | rightStickX | rightStickY
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"rightStickHorizontal": "rightStickX", // Axis binding reserved for alternate right-stick mappings. Values: leftStickX | leftStickY | rightStickX | rightStickY
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"rightStickVertical": "rightStickY" // Axis binding used for popup page jumps. Values: leftStickX | leftStickY | rightStickX | rightStickY
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} // Bindings setting.
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}, // Gamepad support for the visible overlay while keyboard-only mode is active.
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// ==========================================
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// Startup Warmups
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// Background warmup controls for MeCab, Yomitan, dictionaries, and Jellyfin session.
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@@ -69,6 +69,17 @@ Mouse-hover playback behavior is configured separately from shortcuts: `subtitle
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| `Ctrl+Shift+J` | Open Jimaku subtitle search modal | `shortcuts.openJimaku` |
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| `Ctrl+Alt+S` | Open subtitle sync (subsync) modal | `shortcuts.triggerSubsync` |
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## Controller Shortcuts
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These overlay-local shortcuts are fixed and open controller utilities for the Chrome Gamepad API integration.
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| Shortcut | Action | Configurable |
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| ------------- | ------------------------------ | ------------ |
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| `Alt+C` | Open controller selection modal | Fixed |
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| `Alt+Shift+C` | Open controller debug modal | Fixed |
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Controller input only drives the overlay while keyboard-only mode is enabled. The controller mapping and tuning live under the top-level `controller` config block; keyboard-only mode still works normally without a controller.
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## MPV Plugin Chords
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When the mpv plugin is installed, all commands use a `y` chord prefix — press `y`, then the second key within 1 second.
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@@ -246,6 +246,45 @@ Notes:
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- `--whisper-threads`
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- `--yt-subgen-audio-format`
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## Controller Support
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SubMiner supports gamepad/controller input for couch-friendly usage via the Chrome Gamepad API. Controller input drives the overlay while keyboard-only mode is enabled.
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### Getting Started
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1. Connect a controller before or after launching SubMiner.
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2. Enable keyboard-only mode — press `Y` on the controller (default binding) or use the overlay keybinding.
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3. Use the left stick to navigate subtitle tokens and the right stick to scroll the Yomitan popup.
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4. Press `A` to look up the selected word, `X` to mine a card, `B` to close the popup.
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By default SubMiner uses the first connected controller. Press `Alt+C` in the overlay to open the controller selection modal and persist your preferred controller across sessions. Press `Alt+Shift+C` to open a live debug modal showing raw axes and button values.
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### Default Button Mapping
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| Button | Action |
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| ------ | ------ |
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| `A` (South) | Toggle lookup |
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| `B` (East) | Close lookup |
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| `Y` (North) | Toggle keyboard-only mode |
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| `X` (West) | Mine card |
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| `L1` | Play current Yomitan audio |
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| `R1` | Next Yomitan audio track |
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| `L3` (left stick press) | Toggle mpv pause |
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| `Select` / `Minus` | Quit mpv |
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| `L2` / `R2` | Unbound (available for custom bindings) |
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### Analog Controls
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| Input | Action |
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| ----- | ------ |
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| Left stick horizontal | Move token selection left/right |
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| Left stick vertical | Smooth scroll Yomitan popup |
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| Right stick horizontal | Jump inside popup (horizontal) |
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| Right stick vertical | Smooth scroll popup (vertical) |
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| D-pad | Fallback for stick navigation |
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All button and axis mappings are configurable under the `controller` config block. See [Configuration — Controller Support](/configuration#controller-support) for the full options.
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## Keybindings
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See [Keyboard Shortcuts](/shortcuts) for the full reference, including mining shortcuts, overlay controls, and customization.
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