mirror of
https://github.com/ksyasuda/SubMiner.git
synced 2026-03-20 12:11:28 -07:00
Add overlay gamepad support for keyboard-only mode (#17)
This commit is contained in:
@@ -50,6 +50,55 @@
|
||||
"level": "info" // Minimum log level for runtime logging. Values: debug | info | warn | error
|
||||
}, // Controls logging verbosity.
|
||||
|
||||
// ==========================================
|
||||
// Controller Support
|
||||
// Gamepad support for the visible overlay while keyboard-only mode is active.
|
||||
// Use the selection modal to save a preferred controller by id for future launches.
|
||||
// Trigger input mode can be auto, digital-only, or analog-thresholded depending on the controller.
|
||||
// Override controller.buttonIndices when your pad reports non-standard raw button numbers.
|
||||
// ==========================================
|
||||
"controller": {
|
||||
"enabled": true, // Enable overlay controller support through the Chrome Gamepad API. Values: true | false
|
||||
"preferredGamepadId": "", // Preferred controller id saved from the controller selection modal.
|
||||
"preferredGamepadLabel": "", // Preferred controller display label saved for diagnostics.
|
||||
"smoothScroll": true, // Use smooth scrolling for controller-driven popup scroll input. Values: true | false
|
||||
"scrollPixelsPerSecond": 900, // Base popup scroll speed for controller stick input.
|
||||
"horizontalJumpPixels": 160, // Popup page-jump distance for controller jump input.
|
||||
"stickDeadzone": 0.2, // Deadzone applied to controller stick axes.
|
||||
"triggerInputMode": "auto", // How controller triggers are interpreted: auto, pressed-only, or thresholded analog. Values: auto | digital | analog
|
||||
"triggerDeadzone": 0.5, // Minimum analog trigger value required when trigger input uses auto or analog mode.
|
||||
"repeatDelayMs": 320, // Delay before repeating held controller actions.
|
||||
"repeatIntervalMs": 120, // Repeat interval for held controller actions.
|
||||
"buttonIndices": {
|
||||
"select": 6, // Raw button index used for the controller select/minus/back button.
|
||||
"buttonSouth": 0, // Raw button index used for controller south/A button input.
|
||||
"buttonEast": 1, // Raw button index used for controller east/B button input.
|
||||
"buttonWest": 2, // Raw button index used for controller west/X button input.
|
||||
"buttonNorth": 3, // Raw button index used for controller north/Y button input.
|
||||
"leftShoulder": 4, // Raw button index used for controller left shoulder input.
|
||||
"rightShoulder": 5, // Raw button index used for controller right shoulder input.
|
||||
"leftStickPress": 9, // Raw button index used for controller L3 input.
|
||||
"rightStickPress": 10, // Raw button index used for controller R3 input.
|
||||
"leftTrigger": 6, // Raw button index used for controller L2 input.
|
||||
"rightTrigger": 7 // Raw button index used for controller R2 input.
|
||||
}, // Button indices setting.
|
||||
"bindings": {
|
||||
"toggleLookup": "buttonSouth", // Controller binding for toggling lookup. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"closeLookup": "buttonEast", // Controller binding for closing lookup. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"toggleKeyboardOnlyMode": "buttonNorth", // Controller binding for toggling keyboard-only mode. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"mineCard": "buttonWest", // Controller binding for mining the active card. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"quitMpv": "select", // Controller binding for quitting mpv. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"previousAudio": "none", // Controller binding for previous Yomitan audio. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"nextAudio": "rightShoulder", // Controller binding for next Yomitan audio. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"playCurrentAudio": "leftShoulder", // Controller binding for playing the current Yomitan audio. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"toggleMpvPause": "leftStickPress", // Controller binding for toggling mpv play/pause. Values: none | select | buttonSouth | buttonEast | buttonNorth | buttonWest | leftShoulder | rightShoulder | leftStickPress | rightStickPress | leftTrigger | rightTrigger
|
||||
"leftStickHorizontal": "leftStickX", // Axis binding used for left/right token selection. Values: leftStickX | leftStickY | rightStickX | rightStickY
|
||||
"leftStickVertical": "leftStickY", // Axis binding used for primary popup scrolling. Values: leftStickX | leftStickY | rightStickX | rightStickY
|
||||
"rightStickHorizontal": "rightStickX", // Axis binding reserved for alternate right-stick mappings. Values: leftStickX | leftStickY | rightStickX | rightStickY
|
||||
"rightStickVertical": "rightStickY" // Axis binding used for popup page jumps. Values: leftStickX | leftStickY | rightStickX | rightStickY
|
||||
} // Bindings setting.
|
||||
}, // Gamepad support for the visible overlay while keyboard-only mode is active.
|
||||
|
||||
// ==========================================
|
||||
// Startup Warmups
|
||||
// Background warmup controls for MeCab, Yomitan, dictionaries, and Jellyfin session.
|
||||
|
||||
Reference in New Issue
Block a user