feat(controller): add inline remap modal with descriptor-based bindings (#21)

This commit is contained in:
2026-03-15 15:55:45 -07:00
committed by GitHub
parent 9eed37420e
commit 478869ff28
38 changed files with 3136 additions and 1431 deletions

View File

@@ -13,6 +13,20 @@ type TestGamepad = {
buttons: Array<{ value: number; pressed?: boolean; touched?: boolean }>;
};
const DEFAULT_BUTTON_INDICES = {
select: 6,
buttonSouth: 0,
buttonEast: 1,
buttonWest: 2,
buttonNorth: 3,
leftShoulder: 4,
rightShoulder: 5,
leftStickPress: 9,
rightStickPress: 10,
leftTrigger: 6,
rightTrigger: 7,
} satisfies ResolvedControllerConfig['buttonIndices'];
function createGamepad(
id: string,
options: Partial<Pick<TestGamepad, 'index' | 'axes' | 'buttons'>> = {},
@@ -35,7 +49,7 @@ function createGamepad(
function createControllerConfig(
overrides: Omit<Partial<ResolvedControllerConfig>, 'bindings' | 'buttonIndices'> & {
bindings?: Partial<ResolvedControllerConfig['bindings']>;
bindings?: Partial<Record<keyof ResolvedControllerConfig['bindings'], unknown>>;
buttonIndices?: Partial<ResolvedControllerConfig['buttonIndices']>;
} = {},
): ResolvedControllerConfig {
@@ -57,39 +71,92 @@ function createControllerConfig(
repeatDelayMs: 320,
repeatIntervalMs: 120,
buttonIndices: {
select: 6,
buttonSouth: 0,
buttonEast: 1,
buttonWest: 2,
buttonNorth: 3,
leftShoulder: 4,
rightShoulder: 5,
leftStickPress: 9,
rightStickPress: 10,
leftTrigger: 6,
rightTrigger: 7,
...DEFAULT_BUTTON_INDICES,
...(buttonIndexOverrides ?? {}),
},
bindings: {
toggleLookup: 'buttonSouth',
closeLookup: 'buttonEast',
toggleKeyboardOnlyMode: 'buttonNorth',
mineCard: 'buttonWest',
quitMpv: 'select',
previousAudio: 'none',
nextAudio: 'rightShoulder',
playCurrentAudio: 'leftShoulder',
toggleMpvPause: 'leftStickPress',
leftStickHorizontal: 'leftStickX',
leftStickVertical: 'leftStickY',
rightStickHorizontal: 'rightStickX',
rightStickVertical: 'rightStickY',
...(bindingOverrides ?? {}),
toggleLookup: { kind: 'button', buttonIndex: 0 },
closeLookup: { kind: 'button', buttonIndex: 1 },
toggleKeyboardOnlyMode: { kind: 'button', buttonIndex: 3 },
mineCard: { kind: 'button', buttonIndex: 2 },
quitMpv: { kind: 'button', buttonIndex: 6 },
previousAudio: { kind: 'none' },
nextAudio: { kind: 'button', buttonIndex: 5 },
playCurrentAudio: { kind: 'button', buttonIndex: 4 },
toggleMpvPause: { kind: 'button', buttonIndex: 9 },
leftStickHorizontal: { kind: 'axis', axisIndex: 0, dpadFallback: 'horizontal' },
leftStickVertical: { kind: 'axis', axisIndex: 1, dpadFallback: 'vertical' },
rightStickHorizontal: { kind: 'axis', axisIndex: 3, dpadFallback: 'none' },
rightStickVertical: { kind: 'axis', axisIndex: 4, dpadFallback: 'none' },
...normalizeBindingOverrides(bindingOverrides ?? {}, {
...DEFAULT_BUTTON_INDICES,
...(buttonIndexOverrides ?? {}),
}),
},
...restOverrides,
};
}
function normalizeBindingOverrides(
overrides: Partial<Record<keyof ResolvedControllerConfig['bindings'], unknown>>,
buttonIndices: ResolvedControllerConfig['buttonIndices'],
): Partial<ResolvedControllerConfig['bindings']> {
const legacyButtonIndices = {
select: buttonIndices.select,
buttonSouth: buttonIndices.buttonSouth,
buttonEast: buttonIndices.buttonEast,
buttonWest: buttonIndices.buttonWest,
buttonNorth: buttonIndices.buttonNorth,
leftShoulder: buttonIndices.leftShoulder,
rightShoulder: buttonIndices.rightShoulder,
leftStickPress: buttonIndices.leftStickPress,
rightStickPress: buttonIndices.rightStickPress,
leftTrigger: buttonIndices.leftTrigger,
rightTrigger: buttonIndices.rightTrigger,
} as const;
const legacyAxisIndices = {
leftStickX: 0,
leftStickY: 1,
rightStickX: 3,
rightStickY: 4,
} as const;
const axisFallbackByKey = {
leftStickHorizontal: 'horizontal',
leftStickVertical: 'vertical',
rightStickHorizontal: 'none',
rightStickVertical: 'none',
} as const;
const normalized: Partial<ResolvedControllerConfig['bindings']> = {};
for (const [key, value] of Object.entries(overrides) as Array<
[keyof ResolvedControllerConfig['bindings'], unknown]
>) {
if (typeof value === 'string') {
if (value === 'none') {
normalized[key] = { kind: 'none' } as never;
continue;
}
if (value in legacyButtonIndices) {
normalized[key] = {
kind: 'button',
buttonIndex: legacyButtonIndices[value as keyof typeof legacyButtonIndices],
} as never;
continue;
}
if (value in legacyAxisIndices) {
normalized[key] = {
kind: 'axis',
axisIndex: legacyAxisIndices[value as keyof typeof legacyAxisIndices],
dpadFallback: axisFallbackByKey[key as keyof typeof axisFallbackByKey] ?? 'none',
} as never;
continue;
}
}
normalized[key] = value as never;
}
return normalized;
}
test('gamepad controller selects the first connected controller by default', () => {
const updates: string[] = [];
const controller = createGamepadController({
@@ -184,6 +251,82 @@ test('gamepad controller allows keyboard-mode toggle while other actions stay ga
assert.deepEqual(calls, ['toggle-keyboard-mode']);
});
test('gamepad controller re-evaluates interaction gating after toggling keyboard mode', () => {
const calls: string[] = [];
let keyboardModeEnabled = true;
const buttons = Array.from({ length: 8 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[0] = { value: 1, pressed: true, touched: true };
buttons[3] = { value: 1, pressed: true, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => keyboardModeEnabled,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {
calls.push('toggle-keyboard-mode');
keyboardModeEnabled = false;
},
toggleLookup: () => calls.push('toggle-lookup'),
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, ['toggle-keyboard-mode']);
});
test('gamepad controller resets edge state when active controller changes', () => {
const calls: string[] = [];
let currentGamepads = [
createGamepad('pad-1', {
buttons: [{ value: 1, pressed: true, touched: true }],
}),
];
const controller = createGamepadController({
getGamepads: () => currentGamepads,
getConfig: () => createControllerConfig(),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => false,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => calls.push('toggle-lookup'),
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => {},
toggleMpvPause: () => {},
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
currentGamepads = [
createGamepad('pad-2', {
buttons: [{ value: 1, pressed: true, touched: true }],
}),
];
controller.poll(50);
assert.deepEqual(calls, ['toggle-lookup', 'toggle-lookup']);
});
test('gamepad controller does not toggle keyboard mode when controller support is disabled', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 8 }, () => ({ value: 0, pressed: false, touched: false }));
@@ -622,6 +765,46 @@ test('gamepad controller trigger digital mode uses pressed state only', () => {
assert.deepEqual(calls, ['play-audio', 'toggle-mpv-pause']);
});
test('gamepad controller digital trigger bindings ignore analog-only trigger values', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));
buttons[6] = { value: 0.9, pressed: false, touched: true };
buttons[7] = { value: 0.9, pressed: false, touched: true };
const controller = createGamepadController({
getGamepads: () => [createGamepad('pad-1', { buttons })],
getConfig: () =>
createControllerConfig({
triggerInputMode: 'digital',
triggerDeadzone: 0.6,
bindings: {
playCurrentAudio: 'rightTrigger',
toggleMpvPause: 'leftTrigger',
},
}),
getKeyboardModeEnabled: () => true,
getLookupWindowOpen: () => true,
getInteractionBlocked: () => false,
toggleKeyboardMode: () => {},
toggleLookup: () => {},
closeLookup: () => {},
moveSelection: () => {},
mineCard: () => {},
quitMpv: () => {},
previousAudio: () => {},
nextAudio: () => {},
playCurrentAudio: () => calls.push('play-audio'),
toggleMpvPause: () => calls.push('toggle-mpv-pause'),
scrollPopup: () => {},
jumpPopup: () => {},
onState: () => {},
});
controller.poll(0);
assert.deepEqual(calls, []);
});
test('gamepad controller maps L3 to mpv pause and keeps unbound audio action inactive', () => {
const calls: string[] = [];
const buttons = Array.from({ length: 16 }, () => ({ value: 0, pressed: false, touched: false }));