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feat(anime): queue episodes to play next across anime
- Episode rows gain Play/Queue actions (and matching context-menu items); queued rows show their place in line, with a queue count and Clear queue in the episode header - Queue lives in the main process (`anime-browser-queue.ts`) so it survives the browser window closing and advances on mpv's end-file even when nobody is watching; streams resolve at play time so a signed URL cannot expire while queued - Holds mpv's keep-open off while the queue waits and restores it once empty; queueing with nothing playing just plays immediately - Adds anime-browser-queue and episode-queue unit tests, IPC channels/contracts, and doc updates
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import { capture } from './browse-state';
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import { describe, el } from './dom';
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import { describeQueuePosition, queueKey, queuePositions } from './episode-queue';
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import type { SelectedAnime } from './episode-list';
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import type {
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AnimeBrowserAPI,
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AnimeBrowserEpisode,
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AnimeBrowserQueueEntry,
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AnimeBrowserQueueState,
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} from '../types/anime-browser';
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interface EpisodeQueueControlsOptions {
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api: AnimeBrowserAPI;
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setStatus: (message: string, tone?: 'info' | 'ok' | 'error') => void;
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/** The anime the open detail page belongs to, or null once it is closed. */
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selectedAnime: () => SelectedAnime | null;
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/** Play now, with the cue states and status line the episode list owns. */
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playEpisode: (episode: AnimeBrowserEpisode) => Promise<void>;
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/** Repaint the rows; their badges and buttons read from this queue. */
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onChange: () => void;
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/** The queue started this episode by itself, so nothing else is playing now. */
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onAdvance: (entry: AnimeBrowserQueueEntry) => void;
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}
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/**
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* The play queue as this window sees it.
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*
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* The queue itself lives in the main process — it has to, since it advances
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* when an episode ends whether or not this window is open. Everything here is a
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* view of what it pushes back, plus the two calls that change it.
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*/
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export function createEpisodeQueueControls(options: EpisodeQueueControlsOptions) {
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const { api, setStatus, selectedAnime, playEpisode, onChange, onAdvance } = options;
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const queuedLabel = el<HTMLSpanElement>('episodes-queued');
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const clearButton = el<HTMLButtonElement>('episodes-queue-clear');
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let queue: AnimeBrowserQueueState = {
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entries: [],
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lastError: null,
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advances: 0,
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lastStarted: null,
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};
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let positions = new Map<string, number>();
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function positionOf(episode: AnimeBrowserEpisode): number | undefined {
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const anime = selectedAnime();
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return anime ? positions.get(queueKey(anime.sourceId, episode.url)) : undefined;
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}
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function isQueued(episode: AnimeBrowserEpisode): boolean {
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return positionOf(episode) !== undefined;
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}
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/** The queue as the main process now holds it, from a call or from a push. */
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function setState(next: AnimeBrowserQueueState): void {
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const previousError = queue.lastError;
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const advanced = next.advances > queue.advances;
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queue = next;
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positions = queuePositions(next.entries);
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paintHeader();
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onChange();
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// The episode this window had marked playing has ended, whether or not the
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// one that replaced it is in the list on screen.
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if (advanced && next.lastStarted) onAdvance(next.lastStarted);
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// An advance that failed happened with nobody watching this window, so it
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// is reported once rather than on every repaint after it.
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if (next.lastError && next.lastError !== previousError) {
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setStatus(`Queue stopped — ${next.lastError}`, 'error');
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}
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}
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/**
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* The queue spans every anime, so it is counted whole even when none of its
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* episodes are in the list on screen.
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*/
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function paintHeader(): void {
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const queued = queue.entries.length;
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queuedLabel.textContent = queued > 0 ? `Queue · ${queued}` : '';
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queuedLabel.classList.toggle('hidden', queued === 0);
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clearButton.classList.toggle('hidden', queued === 0);
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}
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/** Queue the episode, or take it back out when it is already in line. */
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async function toggle(episode: AnimeBrowserEpisode): Promise<void> {
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const anime = selectedAnime();
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if (!anime) return;
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const queued = isQueued(episode);
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// Queueing behind nothing would wait for an end that never comes, so with
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// an idle player the second option collapses into the first.
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if (!queued) {
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const playing = await capture(() => api.isPlaying());
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if (playing.ok && !playing.value) {
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setStatus('Nothing was playing, so this starts now.');
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await playEpisode(episode);
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return;
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}
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}
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const attempt = await capture(() =>
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queued
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? api.dequeueEpisode(anime.sourceId, episode.url)
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: api.queueEpisode({
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sourceId: anime.sourceId,
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animeUrl: anime.url,
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animeTitle: anime.title,
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episodeUrl: episode.url,
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episodeName: episode.name,
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episodeNumber: episode.number,
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}),
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);
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if (!attempt.ok) {
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setStatus(describe(attempt.error), 'error');
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return;
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}
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// Applied from what the call returned rather than waited for on the push
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// channel, so the row settles on the click that changed it.
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setState(attempt.value);
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const position = positionOf(episode);
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setStatus(
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position === undefined
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? `${episode.name} left the queue.`
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: `${episode.name} is ${describeQueuePosition(position)}.`,
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'ok',
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);
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}
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async function clear(): Promise<void> {
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const attempt = await capture(() => api.clearQueue());
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if (!attempt.ok) {
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setStatus(describe(attempt.error), 'error');
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return;
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}
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setState(attempt.value);
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setStatus('Queue cleared.', 'ok');
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}
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clearButton.addEventListener('click', () => void clear());
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return { positionOf, isQueued, setState, toggle };
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}
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