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refactor(main): drop pass-through main-deps builders (#306)
* refactor(main): drop mining/anki main-deps builders * refactor(anilist): drop main-deps builders * refactor(jellyfin): drop main-deps builders * refactor(overlay): drop overlay and shortcut main-deps builders * refactor(main): drop ipc, tray, and osd main-deps builders * refactor(startup): drop startup main-deps builders * test(scripts): ignore stray local requests in AUR download test Also apply prettier to launcher/mpv.test.ts so format:check:src passes. * fix(shortcuts): forward overlay numeric selection hooks through the composer composeShortcutRuntimes only passed the digit callbacks, so the visible-overlay selection added in #78 never ran from the multi-copy/mine-sentence shortcuts. * fix(stats): skip mpv auto-connect when stats starts the immersion tracker The immersion-startup main-deps builder never forwarded shouldAutoConnectMpv, so background stats and stats CLI startup always connected to mpv. Drop the builder and pass the deps straight to the handler. * build(deps): bump follow-redirects override to 1.16.2 Resolves GHSA-mrwp-f3q8-3g9p (high), which fails the quality-gate bun audit --audit-level high step. * test(subtitles): cover the null-tokenization settle path in prefetch test The mock ignored the value the test resolved, so the null case never ran. * test(e2e): surface mpv crashes and install current mpv on macOS CI The harness IPC client never handled socket close, so a crashed mpv left commands pending until the 120s test timeout with an empty mpv.log. Reject pending commands on close, write mpv's own log via --log-file, and refresh Homebrew on macOS CI so the installed mpv build no longer depends on the runner image. * test(e2e): render mpv through cocoa-cb OpenGL on macOS mpv 0.41.0_12 with libplacebo 7.387.0 segfaults in gpu-next's MoltenVK path on GitHub's paravirtual macOS GPU on the first frame, so the E2E session never started. * test(e2e): name mpv-stdio.log in the mpv close diagnostic
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@@ -56,7 +56,12 @@ jobs:
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- name: Install mpv and ffmpeg (macOS)
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if: runner.os == 'macOS'
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run: brew install mpv ffmpeg
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run: |
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# Runner images bake in different Homebrew metadata, so without an update the
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# installed mpv build depends on which image the job lands on.
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brew update
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brew install mpv ffmpeg
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mpv --version
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- name: Install mpv and ffmpeg (Windows)
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if: runner.os == 'Windows'
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