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fix(subtitles): suppress texture payloads and recover static ASS lyrics
- Filter texture-font payloads while preserving phone translations - Prefer static canonical dialogue over animated glyph copies
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@@ -98,6 +98,22 @@ test('parsed secondary text drops a reconstructed grid of positioned sign fragme
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);
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});
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test('parsed secondary text keeps phone translations while dropping texture payloads', () => {
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const ass = [
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'[Events]',
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'Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text',
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'Comment: 2,0:00:01.00,0:00:03.00,FrogSigns,,0,0,0,,{\\pos(580,95)\\fnGrain Medium\\fs100\\alpha&HFC&}texture seed',
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'Dialogue: 90,0:00:01.00,0:00:03.00,Default,,0,0,0,,Why did you choose Hanajo instead?',
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"Dialogue: 1,0:00:01.00,0:00:03.00,FrogSigns,,0,0,0,,{\\pos(580,95)\\fnGrain\\fs10\\alpha&H70&}q26D'vrA;\\NE? GS\\NESLhlawEv",
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"Dialogue: 3,0:00:01.00,0:00:03.00,FrogSigns,,0,0,0,,{\\pos(582,180)\\fnSF Pro Display\\fs66}We're {\\2a0}running {\\2a1}out {\\2a0}of {\\2a1}time!\\N{\\2a0}Where {\\2a1}are {\\2a0}you {\\2a1}right {\\2a0}now?!",
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].join('\n');
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assert.equal(
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findActiveSubtitleText(parseSubtitleCues(ass, 'phone.ass'), 2),
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"Why did you choose Hanajo instead?\nWe're running out of time!\nWhere are you right now?!",
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);
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});
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test('parsed secondary lyrics keep explicit ASS vertical order when durations alternate', () => {
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const lyric = (options: { start: string; end: string; style: string; y: number; text: string }) =>
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`Dialogue: 0,0:00:${options.start},0:00:${options.end},${options.style},,0,0,0,fx,{\\move(100,${options.y},120,${options.y})\\t(0,200,\\fscx110)}${options.text}\\N{\\p1}m 0 0 l 0 5`;
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