Controller: character navigation in keyboard-only mode, plain Xbox face names (#326)

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Claude <noreply@anthropic.com>
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YashaNoosandClaude Opus 5.5 authored and GitHub committed 2026-11-04 21:54:00 -08:00
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@@ -169,6 +169,9 @@
"nextEntry": {
"kind": "none" // Discrete binding input source kind. When kind is "axis", set both axisIndex and direction. Values: none | button | axis
}, // Controller binding descriptor that selects the next word entry in the open Yomitan popup. Mine Card mines the selected entry. Use Alt+C learn mode or set a raw button/axis descriptor manually. If kind is "axis", direction is required.
"toggleCharacterNavigation": {
"kind": "none" // Discrete binding input source kind. When kind is "axis", set both axisIndex and direction. Values: none | button | axis
}, // Controller binding descriptor that switches keyboard-only mode between moving by word and moving by character, like C. A lookup on a character searches from that character, which reaches words the subtitle split cuts in two. Use Alt+C learn mode or set a raw button/axis descriptor manually. If kind is "axis", direction is required.
"previousSubtitle": {
"kind": "none" // Discrete binding input source kind. When kind is "axis", set both axisIndex and direction. Values: none | button | axis
}, // Controller binding descriptor that jumps to the previous subtitle line, like Shift+H. Works with or without keyboard-only mode. Use Alt+C learn mode or set a raw button/axis descriptor manually. If kind is "axis", direction is required.