fix(macos): preserve overlay on transient tracker loss; fix subsync modal open (#66)

This commit is contained in:
2026-05-15 20:46:00 -07:00
committed by GitHub
parent 4cb0dbfaad
commit 105713361e
17 changed files with 479 additions and 91 deletions
+6 -4
View File
@@ -483,13 +483,13 @@ import { createOverlayModalInputState } from './main/runtime/overlay-modal-input
import { openYoutubeTrackPicker } from './main/runtime/youtube-picker-open';
import { openRuntimeOptionsModal as openRuntimeOptionsModalRuntime } from './main/runtime/runtime-options-open';
import { openJimakuModal as openJimakuModalRuntime } from './main/runtime/jimaku-open';
import { openSubsyncManualModal as openSubsyncManualModalRuntime } from './main/runtime/subsync-open';
import { openSessionHelpModal as openSessionHelpModalRuntime } from './main/runtime/session-help-open';
import { openCharacterDictionaryModal as openCharacterDictionaryModalRuntime } from './main/runtime/character-dictionary-open';
import { openControllerSelectModal as openControllerSelectModalRuntime } from './main/runtime/controller-select-open';
import { openControllerDebugModal as openControllerDebugModalRuntime } from './main/runtime/controller-debug-open';
import { createPlaylistBrowserIpcRuntime } from './main/runtime/playlist-browser-ipc';
import { writeSessionBindingsArtifact } from './main/runtime/session-bindings-artifact';
import { openOverlayHostedModal } from './main/runtime/overlay-hosted-modal-open';
import { createOverlayShortcutsRuntimeService } from './main/overlay-shortcuts-runtime';
import {
createFrequencyDictionaryRuntimeService,
@@ -1479,9 +1479,11 @@ const buildMainSubsyncRuntimeMainDepsHandler = createBuildMainSubsyncRuntimeMain
},
showMpvOsd: (text) => showMpvOsd(text),
openManualPicker: (payload) => {
sendToActiveOverlayWindow('subsync:open-manual', payload, {
restoreOnModalClose: 'subsync',
});
openOverlayHostedModalWithOsd(
(deps) => openSubsyncManualModalRuntime(deps, payload),
'Subsync overlay unavailable.',
'Failed to open subsync overlay.',
);
},
});
const immersionMediaRuntime = createImmersionMediaRuntime(